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Oldhat

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  1. Well, adapting to changes got me this list: Allegiance: Ogor Mawtribes - Mawtribe: Underguts - Grand Strategy: Defend What's Ours - Triumphs: Bloodthirsty Tyrant (150)* - General - Command Trait: Reluctant Rabble-rouser - Artefact: Gruesome Trophy Rack - Big Name: Deathcheater Butcher (140)** - Tenderiser - Lore of Gutmagic: Blood Feast Firebelly (130)** - Lore of the Sun-Eater: Billowing Ash 4 x Leadbelchers (170)** 4 x Leadbelchers (170)** 6 x Ogor Gluttons (260)** - Paired Ogor Clubs or Bluntblades 6 x Ogor Gluttons (260)** - Paired Ogor Clubs or Bluntblades 20 x Gnoblars (120)** Ironblaster (200)* Ironblaster (200)* Ironblaster (200)* *Grand Battery **Battle Regiment Total: 2000 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 149 Drops: 5 Obviously going pure Gutbusters by choice, but I think for that style, this will work. I hope.
  2. Well, it was inevitable: Arguably unnecessary point hikes Gnoblars really needed to cost that much more? Ridiculous. The Ironblaster makes far more sense. Glad to see Gluttons come down more, but -5? That isn't really making up for the +20 we just ate on the Gnoblars.
  3. Aw, they're not that bad. Better to have too many than not enough right? My goal is 30 total.
  4. So Greyfyrd does seem the way to go unless running a bunch of Droths. I redid the list, keeping the core concept similar: Hold the Line, Bloodthirsty Runefather on Droth General, Fury, AoD, Coal-heart Auric Runeson w/ WSJ, Axe of Grimnir Auric Runeson w/ WSJ, Daemon Slayer Auric Runesmiter w/ Forge Key, Curse 15x Auric HG 10x HGB w/ Poleaxe 10x HGB w/ Poleaxe 10x HGB w/ Broadaxe Same Warlord/HotH set-up for Battalions. I didn't pick an Enhancement for the Warlord perk yet. Not sure what would really be most beneficial. The +2 artifacts plus the base one eats up all the good stuff available. I guess Arcane Tome? Thoughts? I'd love some feedback on this list, especially since I have all but I think the Runesons and 5 AHG built, so I can get this on the table pretty quick (lmao not really, because I got to paint everything).
  5. I definitely want feedback. And with the rules bloat across so many games, I forget basics far too often. It's honestly gotten to a point where I'm tempted to cut a game or two from my rotation just to free up brain space.
  6. Well, I had put everything on hold waiting for this book with high hopes. What a shame they basically gutted my initial choice (Hermdar) and now I am left kinda using the same list but just overall less effective. Right now, I am going to be trying this out: Allegiance: Fyreslayers - Lodge: Lofnir - Grand Strategy: Hold the Line (maybe the new Lineage one?) - Triumphs: Bloodthirsty LEADERS Auric Runefather on Magmadroth (360)* - General - Command Trait: Fury of the Fyreslayers - Artefact: Amulet of Destiny - Magmadroth Trait: Coal-heart Ancient Auric Runesmiter on Magmadroth (340)* - Runic Iron - Magmadroth Trait: Lava-tongue Adult - Universal Prayer Scripture: Heal Auric Runeson (80)* - Wyrmslayer Javelins - Artefact: Magnetised Runes Auric Runeson (80)* - Wyrmslayer Javelins Auric Runesmiter (135)* - Forge Key - Universal Prayer Scripture: Curse UNITS 5 x Auric Hearthguard (125)* 10 x Hearthguard Berzerkers (320)** - Poleaxes 10 x Hearthguard Berzerkers (320)** - Broadaxes 10 x Vulkite Berzerkers with Bladed Slingshields (160)** ENDLESS SPELLS & INVOCATIONS Suffocating Gravetide (50) CORE BATTALIONS *Warlord **Hunters of the Heartlands ADDITIONAL ENHANCEMENTS Artefact TOTAL: 1970/2000 WOUNDS: 117 Runesons escort the two HGB units, since they can be kept alive and will keep them at their 4+, which basically feels like a tax now for those units to have their save. The VB squad camps - as an anvil, but albeit a less than stellar one give its size (so many compromises!). The foot Smiter brings in the AHG unit via tunnel to shoot stuff, which... with only 5 dudes won't be impressive and I am debating cutting this gimmick OR leaning into it harder with a unit size increase. Two Droth leaders go in and stompy stomp. I thought the idea of the Gravetide as an inhibitor for the VBs or AHG would be useful... but doubtful. Just an awkward point gap that AoS locked-in unit sizes creates. As you can see, it is a bunch of compromises to keep the strategies I had before. Thankfully, with our very limited model range, it isn't like we can't refine down what works and what doesn't quickly lmao.
  7. Shame on that painter for not filling the gap on the hound!
  8. I'm a Gutbuster player so I'd want to see Gluttons go to unit size three for starters. Not sure what else really needs a major shakeup but that is a major point since six is just ridiculous.
  9. Same here. Really hoping they fix glutton unit size if nothing else.
  10. A shame they are hideous, overpriced models.
  11. Dude, I think we play the same armies. Fyreslayers, Ogors and Sons of Behemat!
  12. For the Gutbuster purists, what mileage are folks getting out of Trophy + Ironblasters and larger squads of Leadbelchers in Underguts? I'm working on my Underguts and have a few lists I'm going to try once they're all painted up (and hopefully by then COVID is under control so I can even play!).
  13. I'd guess the post-Ward save options will be singular. So once allocated after a failed Ward you get the one chance to stop it. Not multiple instances. That would help streamline without removing the perk entirely.
  14. Ward is taken before allocation. Stone skeleton is on allocation. At least, that's my understanding based on the FAQ.
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