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Oldhat

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  1. Well, adapting to changes got me this list: Allegiance: Ogor Mawtribes - Mawtribe: Underguts - Grand Strategy: Defend What's Ours - Triumphs: Bloodthirsty Tyrant (150)* - General - Command Trait: Reluctant Rabble-rouser - Artefact: Gruesome Trophy Rack - Big Name: Deathcheater Butcher (140)** - Tenderiser - Lore of Gutmagic: Blood Feast Firebelly (130)** - Lore of the Sun-Eater: Billowing Ash 4 x Leadbelchers (170)** 4 x Leadbelchers (170)** 6 x Ogor Gluttons (260)** - Paired Ogor Clubs or Bluntblades 6 x Ogor Gluttons (260)** - Paired Ogor Clubs or Bluntblades 20 x Gnoblars (120)** Ironblaster (200)* Ironblaster (200)* Ironblaster (200)* *Grand Battery **Battle Regiment Total: 2000 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 149 Drops: 5 Obviously going pure Gutbusters by choice, but I think for that style, this will work. I hope.
  2. Well, it was inevitable: Arguably unnecessary point hikes Gnoblars really needed to cost that much more? Ridiculous. The Ironblaster makes far more sense. Glad to see Gluttons come down more, but -5? That isn't really making up for the +20 we just ate on the Gnoblars.
  3. Aw, they're not that bad. Better to have too many than not enough right? My goal is 30 total.
  4. So Greyfyrd does seem the way to go unless running a bunch of Droths. I redid the list, keeping the core concept similar: Hold the Line, Bloodthirsty Runefather on Droth General, Fury, AoD, Coal-heart Auric Runeson w/ WSJ, Axe of Grimnir Auric Runeson w/ WSJ, Daemon Slayer Auric Runesmiter w/ Forge Key, Curse 15x Auric HG 10x HGB w/ Poleaxe 10x HGB w/ Poleaxe 10x HGB w/ Broadaxe Same Warlord/HotH set-up for Battalions. I didn't pick an Enhancement for the Warlord perk yet. Not sure what would really be most beneficial. The +2 artifacts plus the base one eats up all the good stuff available. I guess Arcane Tome? Thoughts? I'd love some feedback on this list, especially since I have all but I think the Runesons and 5 AHG built, so I can get this on the table pretty quick (lmao not really, because I got to paint everything).
  5. I definitely want feedback. And with the rules bloat across so many games, I forget basics far too often. It's honestly gotten to a point where I'm tempted to cut a game or two from my rotation just to free up brain space.
  6. Well, I had put everything on hold waiting for this book with high hopes. What a shame they basically gutted my initial choice (Hermdar) and now I am left kinda using the same list but just overall less effective. Right now, I am going to be trying this out: Allegiance: Fyreslayers - Lodge: Lofnir - Grand Strategy: Hold the Line (maybe the new Lineage one?) - Triumphs: Bloodthirsty LEADERS Auric Runefather on Magmadroth (360)* - General - Command Trait: Fury of the Fyreslayers - Artefact: Amulet of Destiny - Magmadroth Trait: Coal-heart Ancient Auric Runesmiter on Magmadroth (340)* - Runic Iron - Magmadroth Trait: Lava-tongue Adult - Universal Prayer Scripture: Heal Auric Runeson (80)* - Wyrmslayer Javelins - Artefact: Magnetised Runes Auric Runeson (80)* - Wyrmslayer Javelins Auric Runesmiter (135)* - Forge Key - Universal Prayer Scripture: Curse UNITS 5 x Auric Hearthguard (125)* 10 x Hearthguard Berzerkers (320)** - Poleaxes 10 x Hearthguard Berzerkers (320)** - Broadaxes 10 x Vulkite Berzerkers with Bladed Slingshields (160)** ENDLESS SPELLS & INVOCATIONS Suffocating Gravetide (50) CORE BATTALIONS *Warlord **Hunters of the Heartlands ADDITIONAL ENHANCEMENTS Artefact TOTAL: 1970/2000 WOUNDS: 117 Runesons escort the two HGB units, since they can be kept alive and will keep them at their 4+, which basically feels like a tax now for those units to have their save. The VB squad camps - as an anvil, but albeit a less than stellar one give its size (so many compromises!). The foot Smiter brings in the AHG unit via tunnel to shoot stuff, which... with only 5 dudes won't be impressive and I am debating cutting this gimmick OR leaning into it harder with a unit size increase. Two Droth leaders go in and stompy stomp. I thought the idea of the Gravetide as an inhibitor for the VBs or AHG would be useful... but doubtful. Just an awkward point gap that AoS locked-in unit sizes creates. As you can see, it is a bunch of compromises to keep the strategies I had before. Thankfully, with our very limited model range, it isn't like we can't refine down what works and what doesn't quickly lmao.
  7. Shame on that painter for not filling the gap on the hound!
  8. I'm a Gutbuster player so I'd want to see Gluttons go to unit size three for starters. Not sure what else really needs a major shakeup but that is a major point since six is just ridiculous.
  9. Same here. Really hoping they fix glutton unit size if nothing else.
  10. A shame they are hideous, overpriced models.
  11. Dude, I think we play the same armies. Fyreslayers, Ogors and Sons of Behemat!
  12. For the Gutbuster purists, what mileage are folks getting out of Trophy + Ironblasters and larger squads of Leadbelchers in Underguts? I'm working on my Underguts and have a few lists I'm going to try once they're all painted up (and hopefully by then COVID is under control so I can even play!).
  13. I'd guess the post-Ward save options will be singular. So once allocated after a failed Ward you get the one chance to stop it. Not multiple instances. That would help streamline without removing the perk entirely.
  14. Ward is taken before allocation. Stone skeleton is on allocation. At least, that's my understanding based on the FAQ.
  15. On looking back at Stomper options, you can do a Caestus Stomper & Amulet Gatebreaker (Bosses) with a single triple MCG unit (no battalion) and three singles (Footsloggas) to really maximize the umph of the Stompa Big Shouts. "Getting stuck in" won't matter as often with big units less common now, though.
  16. How would you get the two artifacts on the same Gatebreaker though?
  17. Current list I'm considering building. The goal would be to heavily convert everyone to have a cowl so cement the Breaker theme. Haven't had any table time with 3.0, so I'm hoping y'all have some thoughts. Breaker Tribe - Shiny 'Uns GS: Beast Master Bosses of the Stomp Gatebreaker w/ Amulet, Extremely Bitter: Wannabes Kraken-eater w/ Arcane Time Footsloggas (Swift) Warstomper 3x solo Gargants 1995pts 141W Swift specifically for the freebie Command Ability. Boosted run or reroll charge seemed useful. List still features Amulet for GBG and the ability to toss Shield via Kraken-eater. Any thoughts?
  18. How did the Firebelly do? Curious why you didn't bring any Butchers too.
  19. I can only think of "All Out Attack" off the top of my head. With MSU as the default for a lot of lists now thanks to coherency, is the extra models that worthwhile? Has it been that clutch for anyone?
  20. Is Taker just for "Get rid of 'em!"? I'm eyeballing Breaker for the Shiny 'Uns and Wannabes (Extremely Bitter) for the boosted rolls.
  21. Yeah, with the limit on leaders and all our 'Droths being leaders it's tough to fit in the minimum subcommanders to unlock the artifacts. HitH is a solid pick for the troops to give them a boost. Let me know how the Runesons do. They seem underwhelming, but I admit I am no expert. Still too new to Sigmar and 3.0 especially so.
  22. What's your list looking like? Gotta be tough fitting in five 'Droths.
  23. I don't see any language limiting you from taking the same trait for each 'Droth. Not in the FAQ or in the original language. I hear other armies are taking the same one multiple times, so I think it's currently allowed until otherwise FAQd.
  24. Allegiance: Ogor Mawtribes - Mawtribe: Bloodgullet - Grand Strategy: Predator's Domain - Triumphs: Indomitable LEADERS Tyrant (160)* - General - Command Trait: Nice Drop of the Red Stuff! - Artefact: Amulet of Destiny - Big Name: Fateseeker Butcher (135)* - Cleaver - Artefact: Splatter-cleaver - Bloodgullet 2nd Spell: Blood Feast - Lore of Gutmagic: Greasy Deluge Butcher (135)*** - Tenderiser - Bloodgullet 2nd Spell: Blood Feast - Lore of Gutmagic: Ribcracker Frostlord on Stonehorn (430)* - Mount Trait: Metalcruncher UNITS 3 x Maneaters (180)*** 4 x Ironguts (245)** 4 x Ironguts (245)** 4 x Ironguts (245)** 4 x Leadbelchers (180)* ENDLESS SPELLS & INVOCATIONS Chronomantic Cogs (45) CORE BATTALIONS *Warlord **Hunters of the Heartlands ***Vanguard Tinkering with non-Undergut lists. I figured this mostly non-shooty list might work. I have most of it already, so it would just require some Maneaters I was already planning on converting for fun anyhow. Thoughts?
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