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Roark

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Everything posted by Roark

  1. GW apparently said that the Khorne side of the box comes to 500pts. If we assume Bloodletters stay at 120, Flesh Hounds at 100, and Bloodcrushers go to 140 as rumoured, that puts Karanak at... 140pts. Not sure I rate that very highly (given 5W@4+), but the model is so awesome...
  2. If he's still 90pts, I'll be trying to squeeze him into every list I can. He gets "Look out, Sir!" and is melee effective now, but the biggest improvement to his scroll IMHO is that his free summon now happens at the end of his movement phase. That's gold.
  3. Absolutely this. I see myself slingshotting 30 Bloodletters with a 2+ or 3+ save to take objectives or confront the enemy. Then maybe charging horses with Knights of Chaos command on them while other Mortals waddle up the field.
  4. My alt list also has Wrathmongers! Hey, how do those catapulted Letterbombs go with a mere 18" Portal? Do you find it frustrating at all?
  5. I really really like this list for a tournament. Screens, bodyguard and 4 nasty assault units with heaps of reach - one of which is a stone-cold Hero and Monster slayer and can easily do 4d6 mortal wounds in a combat phase if prayed-for. How would you make it better, or are there major issues you would exploit? Thanks! Allegiance: KhorneMortal Realm: UlguWrath Of Khorne Bloodthirster (320)- General- Trait: Immense Power - Artefact: The Crimson Crown Daemon Prince of Khorne (160)- Artefact: Sword of Judgement Bloodsecrator (140)Bloodstoker (80)Slaughterpriest (100)- Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Killing Frenzy5 x Blood Warriors (100)- Goreaxe & Gorefist10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes30 x Bloodletters (320)30 x Bloodletters (320)Gore Pilgrims (200)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 134
  6. At first I thought bells was dumb and then I got it.... ;-)
  7. 1. Can a Beastlord or Doombull lead a Khorne army as General from within a Brass Despoilers battalion? 2. If yes, can he take a Command Trait and Artefact from within the Beasts of Chaos battletome?
  8. You can use both a Prayer and a Blessing in the same Hero phase.
  9. I finally found it. Check out page 7 of the core rules designers' commentary: https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_core_rules_designers_commentary_Basesizes_en.pdf Everchosen battalions and the units they contain count towards a Khorne army's allied points. Bloodmarked Warband is dead man... :-(
  10. I'm blanking out here guys. Which publication was it that formed the death knell for Bloodmarked Warband? (ie: that the Allegiance named at the top of the Battalion warscroll was where the points came from, ie: Everchosen - and therefore allies) Was it the GHB, an FAQ?? Argh...
  11. OK then I would suggest maybe Violent Urgency (Juggerlord general), Brazen Rune (Secrator) and Deathdealer (WoK Thirster). Until AoS2.0, Gorecleaver was a no-brainer for the Juggerlord, but RAW now it only activates on a natural 6 (or a natural 5 with his command ability) which is... annoying. Although it's probably tempting to just armour-up your big monster, I'd say you need at least one Killing Frenzy to capitalise on your Letterbomb investment... That's just me though. Hope you get some opportunities to try different Prayer combos.
  12. Cool list mate. My humble suggestions: Trait: Either Immense Power on the Thirster or Violent Urgency on the Juggerlord (this works for Daemons and Mortals). Artefacts: Brazen Rune on the Secrator if you're gonna face magic. Ghyrstrike or Blade of Anraheir on the Juggerlord, OR there's a bunch of stuff that works well on a Thirster: Doppelganger Cloak, Ghyrstrike, Ignax's Scales, Gryph-feather Charm, Aetherquartz Brooch... it's hard to pick one without knowing your style of play.
  13. Totally agree RE Skullreapers etc. I was talking purely about the Libs comparison RE unit superweapon availability, which people often like to make. Back in the dawn of AoS when both units were designed, I suspect Blood Warriors were jipped on superweapon availability because they could easily be amped up to 4-5 attacks each due to what else was available in the army. Libs couldn't/can't achieve that.
  14. I think it's a conscious design feature. Blood Warriors are 1 in 10 because they can be amped-up far more than Liberators can. You need to consider the broader context IMHO.
  15. Below is an example of the WoK Thirster in a Gore Pilgrims list. Basically, the Thirster uses his command and the extra command points to catapult himself and an amped-up Letterbomb or two straight into the enemy's face in Turn 1. It's a one-trick army, vulnerable to screens and counterpunches, but can be absolutely devastating under the right circumstances. +2 to unbind is super useful, especially against Death armies, which are prevalent these days, or ANY army with overwhelming magic superiority. Ditto Brazen Rune obviously. The WoK Thirster does nothing directly for Mortals, but he and his attendant Letterbombs work well in a Mortals "support framework" if you get what I mean. Allegiance: KhorneMortal Realm: HyshWrath Of Khorne Bloodthirster (320)- General- Trait: Immense Power - Artefact: Aetherquartz Brooch Bloodsecrator (140)- Artefact: The Brazen Rune Slaughterpriest (100)- Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Killing FrenzyBloodstoker (80)30 x Bloodletters (320)30 x Bloodletters (320)10 x Blood Warriors (200)- Goreaxe & Gorefist- 1x Goreglaives10 x Bloodreavers (70)- Meatripper AxesGore Pilgrims (200)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 132
  16. Oh, damn... Just saw that. :-( Blade of Anraheir it is then, for me... FYI, one of the Khorne Facebook group Admins has asked GW to clarify 6=6+ for AoS2.0. Hope we get a response soon...
  17. Gorecleaver gives you an extra Rend. Still very much useful, given how easy it is for us to get bonuses to Hit. Gorecleaver is still, I think, our only source of extra Rend.
  18. Yeah, I totally appreciate that old-school Khorne players might find Priests a very jarring development, especially when you consider their WFB forerunners (lame middle-aged men with tabards and a hammer). But then I saw the models in the flesh and was instantly sold on them. Then I saw what they can do in the game, and learned via the fluff that they are among Khorne's most fanatical servants, and that solidified things for me. But, for sure, each to their own. And you're a Skulltake guy anyway, right? So enjoy that extra space in your hero roster! I'd love to have it, coz I'd put more scary guys in, which is very Khornate.
  19. Well, there are certainly no temples in the fluff. The battlefield is Khorne's temple. Piles of skulls are his only shrines. And his clergy are hulking psychopaths, unnaturally swollen with muscle and power, whose prayers are basically just exhortations for the endless spilling of blood. I just think that, if you're gonna dislike them, it shouldn't be under a false apprehension... :-)
  20. Yeah, the Bloodletter heroes are quite bland and uninteresting in general just based on the warscrolls, unfortunately... I play a Mighty Lord semi-regularly. I think he's great value, despite his slowness. Offensively, it's all about the Reality-Splitting Axe's ability. No one wants their big expensive chars and monsters sent to Khorne's realm, which means they'll often not engage the first wave of troops that the Mighty Lord is lurking behind. So you can control the battlefield somewhat OR you get a decent chance at one-shotting expensive minis. Unbinding is obviously useful. I'm often quite greedy/risky and give him Mark of the Destroyer. Not sure if I'd do that in a tournament though...
  21. Well, when I have them on the field, they've usually got 4 attacks each. And then when they die, 4 attacks again of course. Also, they've got a decent armour save, unlike the other units you mentioned. If they're in cover, they're pretty horrible for most units in contact with them. I don't think there's anything particularly wrong with them. They're just not as specialised as other units. A bit bland, but can also be buffed to the nines like most Khorne units. Their main thing is No Respite obviously. Also, a Goreglaive pumping out (eg:) 4 attacks again and again until the unit is completely dead is nothing to sniff at. He's like an invulnerable combat character. I don't really take them outside of Gore Pilgrims and Bloodforged though.
  22. Hmm, I'm confused. Brockner and I had completely differing views mate.
  23. @will pollock Whipped to Fury says you add 3" to all run or charge rolls, not that you need to choose one or the other. I've been playing it this way for years as has every Khorne player I know. To me, it seems to be the only reason the WoK Thirster + Letterbomb combo allows for Turn 1 charges. I'm feeling a slight creeping dread right now... but also pretty confident about this.
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