Jump to content

Gistradagis

Members
  • Posts

    288
  • Joined

  • Last visited

Everything posted by Gistradagis

  1. Probably list 1. Pusgoyle Blightlords, despite the 10p drop, are still sort of... bad. They work as a super mobile unit to capture/contest objectives, that much is true, but they have such low damage and model count that you'll then immediately lose the objective to practically anything. On top of this, Nurglings are nearly useless (despite being hilarious models). The GUO, on the other hand, is a great support hero no matter what list you bring. If I can recommend smth, however, it'd be to change its loadout to Doomsday Bell and Bileblade, and change its artefact for smth else. The Endless Gift is kinda bad, particularly since it only affects wounds suffered the same turn, and the GUO already heals itself and is quite resilient. Either the Witherstave, or the Tome of a Thousand Poxes if you wanna run him as pure support, will give better results. Also consider running the daemonic sub-faction of Wanderers, as it's pretty much better to both Rotbringer ones.
  2. The main problem I see is that objectives are rarely right next to a board's side, meaning you'll rarely end inside range of one. Unless you use his ability to charge, it makes more sense to simply walk your way through the board and position yourself properly. However, the whole "from one side of the board" is the real problem here. Maggotkin doesn't have a reliable way to get better charges (spending more and more points on a sorcerer, endless spells, hoping you'll cast what you need, and nevertheless get a relatively difficult charge, CP re-roll or not is NOT reliable), so being further limited to a partial alpha strike that's really easy to screen out really kills us. Honestly, I half expect half hope his ability can be great if the Maggotkin update (which hopefully will be here before I grow too old to play, but I'm not too hopeful since the Covid ****** has delayed all AoS-related stuff and we've already been waiting for over a year) hits and they don't pseudo-mangle it like with StD or Sylvaneth (good lord am I scared they'll Sylvaneth our ass). If Gutrot himself gave a bonus to charge (or gave the BK unit you take with the ability a 3D6 charge instead of 2D6), that would already fix this issue, really.
  3. Yes you can summon as much as you want, as long as you have the points. No, the Gnarlmaw doesn't count as a unit; it's a terrain feature.
  4. How many resources are we spending on a deepstrike that's extremely easy to screen out, though?
  5. Gutrot is a big trap. His "mobility" is horribly limited (must be on your first turn, must be from a side of the board and over 9" from the enemy), and the impossibility of stacking any kind of charging buffs means that you're crossing your fingers you'll roll above average on the charge more often than not, which are bad odds. More often than not, either Gutrot or the unit of BKs (or both) will fail the charge, and they'll proceed to get destroyed in the following turn. Well, there you have your problem haha. If you make a list that has a lot of drops and no way to increase your mobility/play around deployment, then there's no solution whatsoever, since you make that choice at list building.
  6. Spread your troops well so that the lightning doesn't immobilize your entire army. Second, what kind of army are you running? Mortals/Daemons have different ways to deal with this, although with different success.
  7. And that combo requires almost half of your entire list in points. And it barely matters since the blightlord's profile is still ******.
  8. Ooh alright, that does make more sense. But no, I generally agree with you. I like that Blightlords are our mobile unit, and that they are somewhat resilient. But even with the 10p drop, 190p for a unit that does almost no damage? Sure, it'll last for a while, being 2 units of 7 wounds, 4+/5+++, but they won't hold objectives (2 models only, it's really easy for the enemy to take an objective from them) and won't steal them (no damage).
  9. You say you used them as 5+FNP / 5+FNP, then also comment on how that now is illegal. So... did you do it or not?
  10. Ah, I was pretty confused cuz no such artefact exists lol. I wish. And I agree. Chaos Lord on Karkadrak does pretty much nothing in a Maggotkin list.
  11. Staying on objectives is a bad decision on every single game unless your opponent has some sort of teleporting unit. The last thing you want, especially with such a melee-focused army such as Maggotkin, is to leave a part of your army behind to play watchdog. If you have home objectives, you abandon them. If there are neutral objectives, then you advance your BKs and leave them there, since it's what will win you the game. You'll also rarely want to stay on 3+ objectives, unless it's a mission with tons of them, in which case you'll either abandon most/all in favour of assaulting the enemy's, or stay with all your stuff on them. In either case, you lose out on activation strength if you break the BKs in units of 5. You're stronger when grouped together, in the end.
  12. I'm a bit sad that the FAQ just changes few points, which mostly hurts the non-Archaon lists, and nothing else. Chaos Knights being 160 is great, they are finally priced fairly (even if the weapons thing is still nonsense), Chaos Warriors at 90 is negligible, but the changes to Marauders hurt. It makes sense, I get it, they were too good, but the reason they were used so much is that we don't really have anything else in their place that does the same thing. Monsters are still unusable in Despoilers, the Warcry units still don't get Mark.
  13. Thx god the meta hasn't completely shifted to shooting. Oh wait...
  14. Alright, everything is being updated and fits the leak for sure. Overall, the StD changes feels like a nerf except for Archaon lists. So, uh... not sure I'm super happy about it. On the other hand, Petrifex has finally bene fixed! Now they re-roll 1s to save against melee.
  15. Looks like the changes (at least KO) fit those leaked some time ago from the "wish list"? Interesting stuff.
  16. Well, if you want the Blight Cyst, which you usually do, that already means 2 more units of BKs and a Lord of Blights, so that's a bunch of points there. You could make it like this: 2x10 Chaos Knights Gutrot Spume Blight Cyst with Harbinger of Decay, Lord of Blights, 10 BKs, 10 BKs, 5 BKs. That's 2k on the nose, I believe. You can rush the enemy with the Chaos Knights and Gutrot (with a unit of BKs) while the other 2 units of BKs move onto objectives. The Harbinger of decay can either stay with the BKs if you feel you need the defensive help, or also advance with the attacking force to give your alpha strike people the FnP aura. The only problem is that it's a 4-drop list (inevitable if you want Chaos Knights and Gutrot), so you might not be able to reliable decide on first turn for the rush. The Chaos Lord on Daemonic Mount isn't bad, but it's a bit expensive if you're just interested in his command ability.
  17. Oh, I know. It was mostly a joke about how with the release of 9th edition AoS has sort of dropped into the background for the time being, so Sons might be just about to drop, but GW will probably not say anything until it's just about to come since they are ultra-focused on 40k for now. It's a bit like the GHB's FAQ. We know it's done, we know it should supposedly be dropping "soon," but... we don't really have any info on it. We can only wait and see, and be patient.
  18. Only if the Sons were close to be released :^)
  19. Huh, so nothing about the GHB's FAQ. So they either didn't bother to even mention it as something worthwhile, or it's not arriving this week.
  20. The only thing I'd change is the artefact for The Witherstave. It's too good to pass on, and magic right now is kind of unstable anyway.
  21. Nope. It's what we've been discussing the previous couple days, GW has said nothing about it.
  22. Very true, yes. Also, many people are just playing online.
×
×
  • Create New...