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begleysm

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Everything posted by begleysm

  1. I'm thinking about using Bloodreavers on 25mm bases with Gor/Ungor shields for count as Marauders.
  2. Can't help you there. It was on the sprue that I got. @JackStreicher@PiotrW if you want to trade I'll send you a "female bare head" for a helmeted head from the Slaves to Darkness Start Collecting Box (except the one with the single central horn: warrior 16. I already have 2 of those AND the one with the single top-knot and no horns: knight 6. I already have 2 of those too).
  3. In my opinion the dark skinned face you highlighted is one of the "female" heads (but again, I don't think a competitor would instantly recognized that as female). The other head you highlighted isn't "the other female head" IMO. That "hair" is fur and is part of the helmeted head too (as shown just to the right). The "other female head" (maybe) is probably this one
  4. I went back and looked. IMO you'd have to be pretty drunk to call those heads female. To me they just look like males with long hair (and actually only 1 has long hair, the other is cropped pretty short). But, whatever squeaks your duck. I'd say the only reason the reviews say female heads is because the official description says female heads. But I don't think any "normal person" across from you on the table would look at your 2 bare headed "female" models and assume they were female. PS: I was a bit wrong in my count though, I went back and updated my original reply. (1 helmeted head for the Lord, 1 bare male head for the Lord. 6 helmeted heads for the Knights. 10 helmeted heads for the Warriors, 10 bare male heads for the Warriors. ) I guess if you are really desperate you could call 2 of the bare heads female, but I wouldn't.
  5. Nope. No female heads. 1 helmeted head for the Lord, 1 bare male head for the Lord. 6 helmeted heads for the Knights. 10 helmeted heads for the Warriors, 10 bare male heads for the Warriors. 2 heads claim to be female but it is subtle and I don't think an opponent would notice. But to answer the question: 2. SLIGHT UPDATE ABOVE TO BE MORE ACCURATE. And to admit I'm sorta kinda wrong lol.
  6. It won't get changed. It's not supposed to be Host of the Everchosen. It's the old army from before StD. Archaon and Varanguard are also Everchosen. It's a keyword for some of those battalions, rules, etc. https://1d4chan.org/wiki/Age_of_Sigmar/Tactics/Chaos/Everchosen
  7. Your list is very similar to what I'm putting together. Now, I'm a total newb so take it with a grain of salt... but Here's my list You've basically swapped in 40 Marauders for my 15 Warriors (probably smart but I like the Warriors models and don't have any Marauders); swapped in Demonfire Rift, an extra CP, and a Chaos Lord for my Daemon Prince; and gone with the Godswrath instead of Godsworn Batallion. Regarding Marks: I plan on keeping the Nurgle Warriors near the Nurgle Sorc Lord and the Undivided Marauder Horse next to Undivided Be'Lakor. I went with Nurgle on my Warriors because I like the Warshrine buff better and hopefully they will get reroll to hit & wound from Daemonic Power. For my Marauder Horsemen I went Unmarked because I want to run them near Be'lakor and the Warshrine buff is great.
  8. You can have a Gaunt Summoner. Ravagers, Cabalists, Despoilers, & Host of the Everchosen are all types of Damned Legions. However "Everchosen" is not a Damned Legion.
  9. How do the Bloodreaver helmeted heads compare (in size) to the new (Slaves to Darkness Start Collecting box) warrior/knight heads?
  10. If you do decide to buy the new model, they're pretty readily available on eBay from people who have taken apart the Start Collecting box.
  11. A nice improvement to the Knights would be to simply let them use the Lance on the charge and the Ensorcelled Weapons afterwards. That's how Knights would actually operate anyhow: charge in with the Lance, drop it, pull your Ensorcelled Sword and fight on. Hell, the sculpts are even modeled that way with swords in scabbards and lances in hand. Maybe if that was too strong you could charge with the Lance once per battle (then it breaks/is dropped)
  12. Gotcha, I didn't (and still didn't) see anything about knights in your question.
  13. Why is it 4 attacking units and not 3?
  14. The axe also starts out with 0 rend as opposed to -1 so the bonus is actually -3 instead of an effective -2.
  15. Or you could get 5 more horse with some Marauder Horsemen. They can do a bit of ranged rend dmg, with Javelins, and can act as a screen for your more expensive units.
  16. Thanks @Kurrilino thanks for your response. Why do you not like the DP & Be'Lakor. It seems like the theorycrafters in this thread like them and there has been at least 1 Battle Report in this thread talking about how great the DP did. Particularly the Bloodslick Grounds CA. I understand that games are often decided in the first couple turns so Be'Lakor's ability seems pretty good. Be'Lakor also provides 2 dispels. I actually have the other Batallion (Godsword Champions of Ruin) that lets the hero (Chaos Lord on Karkadrak) fight twice. I considered Ruinbringer, but since folks of complained a bit about the knights and fawned over the Chaos Lord on Karkadrak I decided to go that route. This combo does seem nice and the Chaos Lord does have a great ability but I'm concerned about a Chaos Lord & Chaos Sorcerer Lord hampering the mobility of Knights. Harbinger seems nice for sure (but the Warriors already have a 5+ MW FNP from their shields & hopefully a 6+ W/MW FNP from the Warshrine). I'm not to smart on the various units but I think you mean Lord of Blights with the Plague of Flies Command Ability? It seems ok too but, since I only have 15 Warriors the effect is only a -1 to hit from shooting (instead of -2 hit from shooting & -1 to hit from melee). Lord of Blights seems more suitable for a 40 block of Marauders. Again, thanks for your thoughts and I've never played a game of AoS so I'm the ultimate Armchair Quarterback
  17. I'm new to AoS but am building an StD army and this is what I've come up with so far. It's similar to your list but fits a Warshrine in. I'd love some feedback. 2000/2000 122 Wounds 5 drop Despoilers Godsworn Champions of Ruin Battalion - 180 - Chaos Lord on Karkadrak is the Hero to be able to fight in the Hero phase Daemon Prince - 210 General Paragon of Ruin Hellforged Sword Diabolic Mantle (D3 Command Points at start of game) Khorne (for Bloodslick Ground) Chaos Lord on Karkadrak - 250 Battalion Hero Helm of Many Eyes (attack first) Slaanesh Be'Lakor - 240 Undivided (obviously) Whispers of Chaos Chaos Sorcerer Lord - 110 Nurgle Mask of Darkness 5 Chaos Knights - 180 Travel with Chaos Lord on Karkadrak Ensorcelled Weapons Slaanesh 5 Chaos Knights - 180 Travel with Daemon Prince Cursed Lances Khorne 15 Chaos Warriors - 300 Hand Weapons & Shields Nurgle 10 Marauder Horsemen - 180 Javelins & Shields Undivided Chaos Warshrine - 170 Undivided Here's the plan SETUP - Be'Lakor takes the Marauder Horsemen - The Chaos Sorcerer Lord takes the Chaos Warriors - The Daemon Prince takes a block of knights - The Chaos Lord on Karkadrak takes a block of knights MORE OR LESS FIXED BUFFS - The Sorcerer Lord buffs the Warriors with Daemonic Power & the Nurgle Aura - The DP's Knights get to re-roll 1's on hit and get +1 to wound from the DP's Khorne Aura - The Karkadrak's Knights get exploding 6's (and re-roll charge and get +1 to hit from Karkadrak's CA) - The Marauder Horsemen & Be'Lakor don't have to worry about Battleshock from Be'Lakor's Undivided Aura - Almost everyone hopefully gets the 6+ W/MW FNP Save from the Warshrine MOVEMENT CONTROL - DP uses Bloodslick Ground every turn - Be'Lakor locks down a nasty enemy at a key time with his The Dark Master ability - Be'Lakor slows down some horde unit with Whispers of Chaos FLEXIBLE BUFFS - Chaos Sorcerer lord is free to pass around Oracular Vision if anyone is in range (otherwise he can cast it on himself or use it on the Warriors if they drop below 10 models) - Warshrine will typically cast the Undivided Prayer on the Karkadrak, Knights, Warriors, or Marauder Horsemen (depending on who needs a little umph) GAMEPLAN - The Warriors anchor some central objective - Karkadrak, DP, & Be'Lakor (along with their retinues) are 3 fast, mobile, prongs - Karkadrak team and DP team should be able to do some damage, especially Karkadrak on the charge - Be'Lakor team should be able to harry enemies with Javelins and Feigned Flight rule CONCERNS - No Endless Spells (could get Darkfire Daemonrift if I pulled 5 Marauder Horsemen) - Maybe not enough "good" Command Abilities to warrant the Diabolic Mantle?
  18. What do you guys think about this as a basis for a 2000 pnt army. Still finalizing spells and marks. Also considering pulling 5 Marauder Horsemen for Darkfire Daemonrift. Also could combine knights to reduce drop count. 2000/2000 Despoilers Godsworn Champions of Ruin Battalion - 180 Daemon Prince - 210 General Diabolic Mantle Khorne Chaos Lord on Karkadrak - 250 Battalion Hero Helm of Many Eyes Be'Lakor - 240 Chaos Sorcerer Lord - 110 5 Chaos Knights - 180 5 Chaos Knights - 180 15 Chaos Warriors - 300 5 Marauder Horsemen - 90 5 Marauder Horsemen - 90 Chaos Warshrine - 170
  19. Your DP doesn't need to be Slaanesh. All the DP's fight 1st. https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Deamon_Prince_eng.pdf
  20. Cool thanks for the write-up. There is a lot of negative chatter about the Warriors going around. Can you comment on their effectiveness (and on the Knights as well). I'm basically got the SC Box and am getting started. Happy to hear the Lord on Karkadrak is working out.
  21. Ya, I thought I had a bit of a list around the SC Box but the following list is 1010 points... Chaos Lord on Karkadrak Chaos Sorcerer Lord 5 Chaos Knights 15 Chaos Warriors Chaos Warshrine
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