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Sinfullyvannila

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Everything posted by Sinfullyvannila

  1. I would personally buy one of the older SC boxes. You’re probably going to at least be mixing in Banners and Musicians from the old kit anyway. If you can get a hold of the Battleforce from last year I’d recommend that.
  2. Don’t mistake my disagreement with misunderstanding. The old changes were 1 1/2 year apart, on a 1 year change cycle. The hypothetical changes will be 1-3 months apart on a 1/2 year cycle
  3. They don’t benefit from just about any buff or synergy.
  4. Just going to add out that the splits for the Pinks only work in a DoT army and Gaunt Summoner can work natively in that army(Any CHAOS, TZEENTCH unit can) without needing to ally. You can accrue Blue and Brimstone fate points in any army but only DoT armies can spend Fate Points. But yeah, the one on the disc is basically an autoinclude in DoT lists.
  5. Changehost and horrors definitely got more popular after the nerfs to Tzaangors and Skyfires. The problem isn’t with the TZAANGORS being too strong though. The problem is that all the daemons other than Horrors and Heroes aren’t bringing enough to the table.
  6. Yeah, I don’t have anything to be enraged about because I don’t play BoC and I’m not going to Intentionally work myself up about hypothetical changes. I actually ideally wish Tzaangors got their first extra attack at 5 models and another at 25 so that they could compete better with Pinks at the same price point. But objectively I don’t see it happening.
  7. Because they are currently relevant to a faction that you are ignoring.
  8. Okay but by your logic, why not update all warscrolls for Tzeentch, Kharadron and Seraphon in the FAQ? Not my logic because I’m only referring to unrestricted cross-faction units. We’re talking about 4 warscrolls and point profiles here.
  9. Well, any prediction by your criteria can’t be true; but why would they wait until the Tzeentch book comes out when it’s probably only going to be 4 months until the next GHB? And why would they wait until an updated faction book to nerf a different faction(Beasts of Chaos). It’s not as if anything with the TZAANGOR keyword is broken. It’s just that Enlightened don’t have any competition in the Tzeentch faction for a hammer. So I don’t say it with absolute certainty, but I’ll say it with the highest confidence; TZAANGORS aren’t going to be touched in the new DoT book.
  10. Anything Tzaangor is going to be unchanged. If they were going to change them for the book, they’d have just changed them in the Winter Ipdate for Beasts of Chaos.
  11. It’s 20.42 damage on 5+. So you’d need the 2nd pile in. A skilled opponent isn’t going to let you get that though.
  12. Yeah I have a hard time seeing otherwise. Which means an answer to shooting should probably be on every list too; because that thing is gonna get focused down quick. I think that may actually be a reason to bring Untamed Beasts, since they can at least move forward before the first turn to hopefully block direct movement from shooters.
  13. Pinks only get lores in Disciples of Tzeentch.
  14. Ravagers have a command ability that lets you summon Marauders or Cultists each turn. One of the Eyes of the Gods rewards lets you summon the same units as the Gaunt Summoner. Mutalith Vortex Beasts can convert enemy units with one of their mutation rolls. Pinks can cast generic endless spells.
  15. It’s ravagers. Your cultists and Marauders are auxiliaries.
  16. I haven’t gotten any games in with them and it will be a while. But coming from playing armies with glaring fundamental weaknesses(Tzeentch, Stormcast, Mawtribes, well Gutbusters); I think once the Sphiranx comes out we’ll have all the tools we need to win games against any faction, though of course some as an uphill battle. I think our only real weakness comes from overcosted battleline(Marauders aside) and that’s nothing that can’t be addressed. Happy Daemon Princes got the buff they deserved lore-wise, REALLY happy with the Gaunt Summoner on Disc and both Chaos Sorcerer Lord changes, and happy our battline units(other than Chariots of course) can mix weapons. Khorne or Slaanesh knights get pretty toothy with the Sorcerer Lord buff(or the Khorne Prayer). 10 of them with lances should delete heroes(faction bosses and Ethereal aside) and generic monsters with ease, and, assuming they don’t get bad luck, any MSU <20 wounds.
  17. Well, technically you’d need 2 shields, but I was planning on putting at least 3 halberds in any units of 15 or higher anyway. i just shared the link because the ruling was merely referenced as opposed to cited before.
  18. In case it gets brought up again; I’m going to leave a link for the relevant ruling on Chaos Warriors weapons(which also apply to Marauders, Knights and Varanguard). https://www.warhammer-community.com/wp-content/uploads/2019/07/8f9bd00c.pdf page 2
  19. Minimum unit of Splintered Fang for Cabalists sacrifice since they get a unit back every turn. I’ll point out though, that in a ravagers list you probably shouldn’t rely on having your summons in range for a mark, and that Marauders are less effective at 10 units than at 20.
  20. New Darkfire Daemonrift instead of Purple sun imo. EDIT: Did not realize you explicitly said no new endless spells.
  21. Exactly; yes it’s wise to wait, but there is literally no reason to conclude that you can’t mix weapons. If you need to build Warriors though, sets of 3 Double Hand weapons is a safe bet. You get 16 in a box anyway so you can build 6 of those and wait on the other 10.
  22. Someone already posted the FAQ on it. You get mutually exclusive weapon choices when the warscroll says “...the unit is armed with” and you get mixed weapons when it says “...models, each armed”. It’s a global rule on all units with that specific wording. Not just Warriors, not just Slaves, not just Chaos. ANY unit with that wording. The Runeshield rules aren’t probably not Rules As Intended on the Warscroll, but how it’s worded right now; they only work when you have two or more shields in the unit. Besides that’s a very specious argument. It’s in a new rulebook with tons of new rules. Are we going to ignore any other warscroll changes because that’s not how the old ones work? Clearly not.
  23. It depends on what else you’re putting in your army and what you’re doing with them. 10 Chaos Knights with lances and a Khorne General or Slaanesh leader should be able to delete Heroes and MSUs <20 wounds; but Ensorcled weapons will perform better against massive groups. Both are legitimate uses; I’d be inclined to use lances as well since I’m probably always going to be using Winds of Chaos or Mask of Darkness along with them. Chaos Warriors dual wielding is better up until you start buffing Great Weapons to reroll all hits. An MSU of Warriors with hand weapons and shields is a decent option for battleline tax too; especially considering the points expense in this faction.
  24. I honestly don’t see any problem with it only working on units with 2 or more models with shields. That’s honestly a better rule than how Tzaangors work(where it’s just 1 model you need). The wording is compatible, it’s just a rule you aren’t comfortable with.
  25. Unit is singular so “each” would only apply in a context where multiple units would be relevant. Since only one unit is relevant in this phrase and section; each can only refer to the part which refers to a plurality. The plurality in question is models. There is in fact no part of this warscroll that refers to any plurality of units.
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