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Marcvs

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Everything posted by Marcvs

  1. So I got my first Whitefang like for this...
  2. Thunderstrike Prosecutors (the wing topper seems very similar) or knight azyros/venator I'd say
  3. Mostly, I would like to see a roadmap for the Core Factions just to have an idea of the pacing that they are planning for TOW
  4. After fleshing out my Wood Elves army I am starting an Empire project because the army seems rather weak (so my clubmates will stop complaining about my Wood Elves) I always like to tackle new army with some sort of hobby-theme (not just lore theme) and here I am trying to use mostly kits from hisotricals or alternative very posable/intercompatible ranges (Frostgrave/Oathmark/Forgotten World). The units I like most are pistoliers, flagellants, mortars, and the War Altar, so I am pretty sure it will be a disaster on the tabletop, but that's the point. Here's a few things I have built so far:
  5. IMHO, and unfortunately, this does not clarify the issue. The sentence is about suffering wounds, but the FAQ is about wounds that were saved anyway (so, not suffered).
  6. Maybe it's me misinterpreting, but I don't think the "Darkoath supplement" will be a separate "army of renown", let alone a "battletome". Instead, I always imagined it would just be similar to the Ironjawz supplement, maybe with some additional stuff or modifying existing warscrolls but nothing more.
  7. My suggestion would be to magnetise only the cannon (much easier to hide the magnet). Crew members are essentially optional in TOW so you can glue them on the AoS base and in case kitbash two more to glue on the TOW one
  8. I think you were right the first time, the dog is not an actual model (as in, with a wound count), he's clearly indicated as a companion (core rules 22.3.1)
  9. Finally manged to get another game last night (at the low cost of only sleeping 5 hours), 1500pts of my Winter Court Wood Elves vs my mate's Ogors in the Watchtower. We were using 2d terrain as we were at my mate's place. Another very enjoyable game, going longer than the previous ones (barely below 3 hours) due to it being very balanced until the end. Main thing I learned: I have to hide my Treeman when a cannon is around other than that, 4 Tree Kins were a proper anvil and I was happy to have tweaked my list to give my opponent a more "engaging" experience as opposed to the "pure" Wood Elves guerrilla. On the other hand, my lvl 4 skirmishing wizard was devastating and frustrating: my opponent had no magic and I blocked him from charging 3 or 4 times by summoning a forest in front of his Ironguts+Tyrant+BSB block. In the end I won by 400 points (of which, 200 due to the Watchtower). Here's some bad pictures of the game (terrible lighting)
  10. and the weirdest thing about this is that, just when the game is at its most balanced*, we're just about to hit the big RESET button *according to the targets set by GW itself
  11. also, what's the "baseline" size of TOW? For instance, I am a new player with no pre-existing collection. What's the baseline Wood Elf size since I literally cannot buy an official one? as an aside, I am also generally not too bothered by different sizes as long as the difference is not huge: in my little personal experience of moving around Europe, my best friend from uni is 1.55m and the guy who stole my spot on the volleyball team was 2.06m (lanky ****** ) and they are both human, I think.
  12. I have zero ideas or guesses as to the relationship between AoS and TOW, but the fact that chaos warriors have an update range, now including marauders, allows TOW to differentiate them by claiming the old ranges
  13. I've got a daughter (2.5 years old) and it's different but doable taking your comment for way too serious a reflection on our hobby and having children: in the context of having a little one in the house, I am actually incredibly happy of having switched from my previous hobby (videogames) to playing and painting minis. a) we have a "0 screens as long as we can hold" policy, so it's actually easier to engage with my hobby than it would have been if I had stuck with vidogames; b) it's a creative hobby that I can actually share with my daughter already (I have bought and primed some big plastic dinosaurs for her and she's joining me at the painting table quite often these days); c) working in a office job, I've never been a great craftsman, but the stuff I learned through the hobby has made me comfortable in designing and realising a small cardboard spaceship for our little astronaut last carnival end of the parent section, lol
  14. maybe the SCE spearhead (as in, the format equivalent of Combat Patrol) is the content of that box minus Yndrasta
  15. Seems that they violated such a rule by saying that Cathay was coming to The Old World then. And, exactly because of this deliberate choice of secrecy/obfuscation I feel people would have been justified in thinking: well, they are saying that these 9 factions are coming to the Old World initially, but they also stated explicitly that Cathay is coming, so it's just that they will announce it later (as you say, when they officially announce them). Now, they are (again) discussing unreleased armies, stating that they are not coming "for the foreseeable future". To me, an honest interpretation of what "not for the foreseeable future" means is just that we have no idea. It could mean that they will be announced in a couple of months, or that they will never come.
  16. Yes, this is also my conclusion. To clarify: I agree with all the takes that stress how everybody should keep their expectations low. On the other hand, I think that a company should be criticised for this kind of communication -plans can change, especially on such a long-term project, but it was their choice to communicate so early and in this way, so the lack of clarification before the release of the product makes the whole thing feel a lot like a bait and switch.
  17. I'd have to dig out the precise articles to give you links but no, it was a bit more specific than that EDIT: there you go https://www.warhammer-community.com/2022/02/18/grand-cathay-is-mapped-for-the-first-time-in-warhammer-the-old-world/
  18. I choose Stormcast because (I try to put them in order of their importance for my choice): 1) I was told they were the "posterboys" so they were safe from any "squatting" and their rules, while not necessarily "good", would aways be current* 2) I read the lore and liked it more than other factions -in short, their tragic hero vibe 3) I read that they had a large roster and you could keep exploring different playstyles while only collecting one army** 4) I saw I could pick up decently sized collections for relatively cheap on the 2nd hand market *in hindisight, I hadn't conidered how this could also be a curse, sometimes feeling the hobby-fatigue of having to buy and paint new models to stay "current" **looking at my 20k points, I had underestimated what "only collecting one army" would entail
  19. Thanks to a lucky star alignment, I got to play another game on Saturday night. 1500pts of my Winter Court (Wood Elves) vs my clubmate's freshly printed bretonnians. We played on an AoS-sized table and it was another very good experience: we played 5 rounds of what I felt was a relatively balanced game (even though the points at the end tilted in my favour, with a victory 1000-300 before counting the Watchtower) in less than 2 hours. More thoughts on the game and a couple of pictures in the spoilers. I'm still kind of amazed of how the game plays smoothly, considering that yes, we were both experienced wargamers, but none of us had ever played WHFB/T9A before. Sure enough, we had our laptops out to search the core rulebook but still. We discussed this afterwards, and we shared the feeling that a) in the end, while movement rules are more restrictive, you're moving less "stuff" around and b) when it's your turn you just get to play. 1500points is more or less where I wanted to stop before, but now I am tempted to try 2k... Now coming to the game itself And here's the new stuff I added to the Winter Court in the meantime
  20. probably, still the magnitude of changes that the Fusiliers got in the very short time span of the BT life is pretty staggering, the kind of stuff which justifies arguments about "pump and dump" tactics to sell models (which I generally find unconvincing)
  21. It is of course entirely a matter of preference but the blandness of the SCE battletome (my only faction) is one of the reasons why I didn't enjoy v3 very much. I see the talk about indexes and think "well I have played with an index already for 3 years" (or, as I call it, a stack of warscrolls): a single (real) allegiance ability and subfactions so shallow they only really matter for which battleline option/named character they open up. End of the sad rant.
  22. I don't know about Dawnbringers specific, but there's quite a lot of stuff with clear references to AoS aesthetics, like this Skyport https://www.kickstarter.com/projects/tiredworldstudio/zilvren-skyhold/description or several of the sets from Dark Fantastic Mills https://darkfantasticmills.com/
  23. At release (haven't followed changes in points) Combat patrols had an average value around 500pts so not that different. Good summary here: https://www.reddit.com/r/Warhammer40k/comments/14bdynj/ive_done_the_maths_for_10th_ed_points_costs_for/
  24. my algorithm is very simple: poison on everybody, multiple shots on characters, -2 ap on characers with the bow of loren (if any). That being said, I can absolutely see the argument for trueflight for glade riders and multiple shots on waywatchers, but my experience is strongly impacted by my only two real games so far having been vs t4 armies and yes, special arrows on everybody
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