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kreossjmw

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  1. Thanks overtninja! Yeah I just noticed the greatswords are only 1". That's a shame. You might be right, 20 might be a good number and they can be my General's Bodyguard. LeadersFreeguild General (100)- General- Trait: Blood of the Twelve- Artifact: The Twin Stone Battlemage (90)- Spell: Wings of FireBattleline20x Freeguild Greatswords (320)20x Freeguild Greatswords (320)3 x Demigryph Knights (180)- Halberds3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword20x Freeguild Handgunners (200)- Long Rifle20x Freeguild Handgunners (200)- Long Rifle20x Freeguild Handgunners (200)- Long RifleTotal: 1970/ 2000Mortal Realm: AqshyCity: Hammerhall I can't fit in a 3rd Greatsword so I added a 3rd Demigryph Knights and gave them Halberds. I dropped the Greatswords down to 20 and gave my General a Twin Stone so he can buff the Demigryph Knights when they make the charge. I could add a Stormcast unit instead of a 3rd Demigryph. What do you think?
  2. Hey guys! I need some advice on CoS! With the new Cities of Sigmar book, I can finally bring my old Empire models out from storage! I'm want to use Greatswords as a mainstay of my list because I love their model. What do you guys think of them? I heard they do good damage but are expensive. Here is my 2k list. LeadersFreeguild General (100)- General- Trait: Blood of the Twelve- Artifact: Saint's BladeBattlemage (90)- Spell: Wings of FireBattleline30x Freeguild Greatswords (420)30x Freeguild Greatswords (420)3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword20x Freeguild Handgunners (200)- Long Rifle20x Freeguild Handgunners (200)- Long Rifle20x Freeguild Handgunners (200)- Long RifleTotal: 1990/ 2000Mortal Realm: AqshyCity: Hammerhall The plan is to play defensively and whittle down the enemy with my handgunners. The general will be buffing the Handgunners, making them hit on 2+/2+. The Greatswords will act as my defensive line with the Demigryphs as flankers. I'm thinking changing the Handgunners into Crossbowmen instead due to the range and extra shots. I'm also debating on maxing out the Handgunners by exchanging the Demigryphs. What do you guys think?
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