Jump to content

Boar

Members
  • Posts

    545
  • Joined

  • Last visited

Everything posted by Boar

  1. Because almost anything will "react" to melee more than to shooting. It all comes down to inherent utility of ranged attacks. Boosting your save happened before only in melee, so it's leveling field That is bad idea. Most of the time enemy would be out of charge range, the other times it would probably just punish short range shooting like in Pistoleers putting them out of contention in anything but most casual of play environments.
  2. The same logic holds for redeploy, and if redeploy wasn't here people also wouldn't complain that it doesn't exist. Why abilities such as this exist at all is very simple, adding reaction abilities was one of main goals in designing this edition. And the fact that one year was dominated by shooting armies (and IDK) is not reason enough to drop it, just like earlier domination by deathstars and similar shouldn't invalidate all-out attack in combat phase for instance.
  3. If they have just +1 to save, it will be around 18 dmg. I get your point isn't only about raw damage especially as MW on 6s are important in removing enemy heroes, but it is part of your argument nonetheless.
  4. Huh? With 12 shots, so with double activation it's on average 14 wounds, if HG have their ward of 4+ it will become 7. I guess there could be some buffs here, I don't really know Stormcast, but still it doesn't look anywhere close what you are claiming. Unless I ****** up ofc.
  5. That sound bit hyperbolic too me. Generally regarding Grundstock Thunderers it pays to remember their 2W, 4+ save profile. It's not your typical shooting unit.
  6. Other way around, matched play - whoever deploys first gets priority and with this choice of who goes first. Core rules - random with tiebreaker being first deployment
  7. There was always problem with Gunhauler that it's damage is quite random. Getting more out of it requires dropping bombs in melee, which now with loss of save rerolls is more dangerous. You played one game tough
  8. Waiting for launch day/whenever FAQs etc. It was actually FAQed in 2.0 as wording isn't the best for this edition or previous honestly
  9. Warscroll was erratad to disallow this
  10. There is qustion when decisions were made, there is significant delay, especially now with commiting to print. Perhaps even earlier than before.
  11. Since unleash hell is in charge phase I would do it with Ironclad, no gain for going with Arkos in such situation
  12. Think of caps as maximum change possible. So first add all modifiers and then apply cap. So if you have +2 to hit modifier, and enemy gives -1 it's +1 net.
  13. Since you pick spell for each wizard, from lores that are available to such wizard AND universal enhancments can be used by any army this appears to be correct.
  14. Wording of fly high vs new movement rules?
  15. Depends entirely if requirment for it was fulfilled. So if you take say Tyrant as general Ironguts are battleline for all rules purposes, and so can be reinforced 2 times.
  16. That would require interpretation of "maximum unit size" by unit type ie. warscroll, and not actual distinct unit you play. And I would argue latter makes more sense in this case, as you are adding models to distinct unit.
  17. And mention 3 wizards, when in reality there are 2. Tough getting some thing or the other wrong is fixture of those articles
  18. Just to add to @PJetski, as you can see they simply take on the proper role
  19. I realized that Stabbas defending against shooting with 0 rend will only get 5+ save. So darkshards or similar high volume of rend 0 attacks will punish them. Thankfully vs rend -1 or more still works as usual. But it's bit of nerf right now
  20. Like most of articles, I mean without points you can claim almost anything. That being said they should mention Boingrot Bounderz (instead of Fanatics) for whom CA +1 to hit with their 4+ hits means 25% increase in damage. Fanatics unfortuantely die to Unleash Hell as was mentioned earlier in thread, and now we can be sure of wording of that CA, so RIP.
  21. Any video reviewing core book that came out today? And like I said for all intents and purposes. IIRC it's worded that double reinforcment counts as 2 reinforcments
  22. Of course, that's why Gitz would probably choose this triumph instead of +1 wound or reroll charges one
  23. Triumph for battleshock immunity sounds like good deal for gobbos, and still they have shrine when skulking in their territory
×
×
  • Create New...