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Warmill

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Everything posted by Warmill

  1. I really feel like gw missed a trick not making brutes 2 distinct warscrolls like kurnoth hunters, if they had distinct roles like anti horde and anti armour they'd have more use.
  2. I can't wait for the release, my tzeentch are going straight to the bottom of the pile as soon as they drop. While waiting I've been doodling some ideas for helmets to 3d print to put my own touch on my force. Funny thing is after all the controversy I just can't picture them without the horns 🤣
  3. Thanks, I've been really trying to push myself on these guys since my orruks have ended up as a speed paint tournament army.
  4. I had planned to paint a 2k tzeentch force before the lumineth were released but work wasn't as quiet as I thought so I've only managed 15 acolytes and a gaunt summoner. Once the elves are released they won't be getting finished for a long time 🐄
  5. Ironjawz have been my sole army since I started playing AoS, and even though I always wished for a few more units I've always had a lot of fun trying different builds. A 2-mawkrusha alpha list plays very differently from an ardfist maxed out on ardboyz, and at my last tournament I ran a totally skewed big waaagh magic list (not with much success...🤣). Working how to max out a limited roster is what I'm used to, I glaze over before I've even got through the hero section in the SCE, Skaven or Chaos books.
  6. It was right next to the central objective on starstrike at the time but yeah I think there's something to be said for warning people about the combo just for mind games.
  7. It was awesome when it went off, like having a sniper turret bang in the middle of the table. In game 5 the fyreslayer player spent 2 turns keeping his army 16" away from the portal 🤣 Sadly against slaanesh and obr I never got the casts off or the dispel rolls were on point, which is why I've gone for the wardokk for the extra +1 to cast, with spending waagh points all my critical spells should be on a 4+ or 5+ for the big fists of gork as needed.
  8. Inspired by the tzeentch army I can't bring myself to build I went to a 2 day tournament at Da Great South Waagh this weekend with my current list, went 2-3 having only played 2 games with it but overall I really enjoyed using it, just the total opposite of 2 maw krushas! 🤣 Allegiance: Big Waaagh!LeadersWurrgog Prophet (160)- General- Trait: Master of the Weird- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Gorkamorka's War CryOrruk Weirdnob Shaman (110)- Artefact: Shamanic Skullcape- Lore of the Weird: Wrath of GorkOrruk Weirdnob Shaman (110)- Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (110)- Warbeat: Fixin' BeatOrruk Warchanter (110)- Warbeat: Fixin' BeatBattleline15 x Orruk Ardboys (270)10 x Orruk Ardboys (180)10 x Orruk Brutes (280)- Pair of Brute Choppas3 x Orruk Gore-gruntas (160)- Pig-iron ChoppasUnits5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)BattalionsIronfist (160)Endless Spells / Terrain / CPsBalewind Vortex (40)Umbral Spellportal (70)Geminids of Uhl-Gysh (60)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 146 I won against gitz and sce and lost to an obr with 80 mortek guard, a 3 keeper slaanesh list and a fyreslayers list that was terrified of the 12 wound wrath of gork sniper rifle. I had an arcane terrain in my territory in one game and the wurrgog was on +5 to cast🤣 I also finally managed to pull off the green puke > hand of gork combo on 15 ardboyz amd rolled a 6 on the move roll. the list wasn't optimised, the brutes were just there because I had them painted but they were pretty bad. The 5 man units of ardboyz were awesome, tanking so many charges on 1 or 2 models. Geminids also bit me more than the enemy when I did cast them. If I got the priority I almost always wanted to go first to try and snipe a hero. Now the tourney's over I'm going to try this list, savage stikka tarpit on a 3+6++ and provide a guaranteed +3 waaagh points for spell buffs, wardokk giving the save or the casting buff as needed. I always had cps to spare that I could throw one on the chance of getting 10 ardboyz back. Allegiance: Big Waaagh!LeadersWurrgog Prophet (160)- General- Trait: Master of the Weird- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Gorkamorka's War CryOrruk Weirdnob Shaman (110)- Artefact: Shamanic Skullcape- Lore of the Weird: Wrath of GorkOrruk Weirdnob Shaman (110)- Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (110)- Warbeat: Fixin' BeatOrruk Warchanter (110)- Warbeat: Fixin' BeatWardokk (80)- Lore of the Savage Beast: Kunnin' Beast SpiritsBattleline30 x Savage Orruks (300)- Stikkas10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)3 x Orruk Gore-gruntas (160)- Pig-iron ChoppasUnits5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)BattalionsArdfist (120)Endless Spells / Terrain / CPsAethervoid Pendulum (50)Balewind Vortex (40)Umbral Spellportal (70)Prismatic Palisade (30)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 171
  9. After running a 2 krusha list for the last few months I fancy something completely different (mostly a list that isn't 100% reliant on t2 priority! 😂) for an upcoming tournament in a couple of weeks, this is what I'm considering. Allegiance: Big Waaagh!LeadersWurrgog Prophet (160)- General- Trait: Master of the Weird- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Gorkamorka's War CryOrruk Weirdnob Shaman (110)- Artefact: Shamanic Skullcape- Lore of the Weird: Wrath of GorkOrruk Weirdnob Shaman (110)- Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (110)- Warbeat: Fixin' BeatOrruk Warchanter (110)- Warbeat: Fixin' BeatBattleline15 x Orruk Ardboys (270)10 x Orruk Ardboys (180)10 x Orruk Brutes (280)- Pair of Brute Choppas3 x Orruk Gore-gruntas (160)- Pig-iron ChoppasUnits5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)BattalionsArdfist (120)Endless Spells / Terrain / CPsBalewind Vortex (40)Umbral Spellportal (70)Geminids of Uhl-Gysh (60)Total: 1960 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 146 Plan is use the spell portal to snipe heroes with wrath of gork, a couple of 5 ardboy units for teleporting objective stealing and powering the wrath, brutes for bullying (I find them a lot better when the special weapons are on 3+2+) and ardfist for respawning if I'm lucky. I'm not expecting to finish high but I think it will be a lot of fun and just a completely different experience. Right now I've got 40 points spare and I'm torn between whether to stick in another endless spell or go for the ironfist instead. If I go ironfist I'll break down the 10 ardboyz into 2x5 for extra dice on wrath. I played one test game so far and with the waaagh points to buff casting the magic was surprisingly reliable, especially on the wurrgog at +4.
  10. It does say wholly within on the warscroll in azyr but man I really do need to try the boss soon! 🤔
  11. We both new it was going to be quick, I think we ended turn 4 with 5 models left on the table while one of the games had only started turn 2! 🤣
  12. Did it myself a couple of times, although I was kicking myself after warning my game 2 opponent about it then forgetting to move the relevant krusha, cost me that game! Edit: In fact checking the table it was your ij player I did it against! 🤣 🤬 I should point out that I asked if he knew about it, pointed out that he was giving me the opportunity and gave him the chance to redo his moves.
  13. Pretty much, he was screened but not against this stupidity! 🤣 I run big waaagh and got the double, so i was 2+2+ with mean un and chanter buff, charged in to deal 11 wounds in the combat phase then in my double hero phase he finished the job with brutish cunning.
  14. I played a tournament practice game yesterday and funnily enough got to use this trick and it was huge. Nagash was sitting pretty behind a couple of screens but a single dire wolf was in combat 9" away from one krusha. I explained exactly what I was going to do and one 10" charge later my krusha had hopped the whole army ready to punch nagash in the face. Priority turn 3 to me and the game was over.
  15. Damn there are a lot of evil lists in there. Guess I'll be happy with 1-4 🤣
  16. Thanks, I really appreciate it. I tried the wurrgog for the first time in a couple of matches against a std army with 2 40 blobs of marauders, he absolutely nuked them so I really need to get mine painted up now!
  17. Seconded, it's honestly a joke for me how often one of my krushas just whiffs all his hacka attacks on the t1 3+3+ charge, once the 2+2+ hits he's an absolute murderball.
  18. Thank you, I was having this debate with Tim and your logic is exactly the same as mine! 👍add +2 when you make the declaration of remain in reserve, you only make that declaration in your own movement phase not the opponents', it's clearly written.
  19. Bit of a break from the minis, I've been making some trophies for our local 24-player Waaagh Warmup tournament this Sunday. 10 trophies with 4 unique best in faction awards.
  20. Can't wait til the big day, I just need to place better than our last tournament! 🤣 I've been busy making custom trophies for the day, 10 are up for grabs including 4 unique best in faction ones.
  21. So I've been thinking about running this list just once for giggles, what do you reckon? 🤣
  22. I've been running big waagh and 2 cabbages and been absolutely loving it, punting them in to combat turn 1. Unless I roll a 1 for the general points I've got the 6++ by the combat phase and I rely on that plus the cps I don't need for buffs to rr1s to save, to keep them alive until turn 2 hits to give me the +1+1. Admittedly I plan to try them as pure IJ after our tourney this weekend but right now the 2+2+ is really hard to pass up on, turn 1 I generally whiff most of the attacks even on a 3+3+ because my dice hate me.
  23. If either hackas had -2 rend or brutes had a 3+ or a 5++ ward save I would be buying so many of them.
  24. I can think of many other things to spend 2 cps on than brutes!
  25. The few games I tried brutes I ended up taking the boss and gore choppas off first as I just couldn't roll consistent hits versus the 2 choppa boys! 🤣
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