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Raffonerd

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Everything posted by Raffonerd

  1. I need only 6 to kill a spare of heroes here and there. Castellant was an idea. But I'd like to test if i can kill enoght stuff with only raptor/comet. Maybe swithcing Prosecutors and Geminds for Dais and Castellant can be good also. I'm not totally sure about the stormhost too, maybe Tempest lords can be better. But I like the 6 raptor first turn re-deploy. This grants me to cover them (setting them in air if he starts) while keeping opponent heroes far away by deploying them very ahead.
  2. It is more or less. I have hard times against Skaven and Slanesh but you can do something: My last tournment list was this one: Warpstone win 2 - lose 1 SCE Phoenicium Hammers Grifon 220 Vexilor 120 Gavriel 120 Frost Phoenix 320 Evo 440 Prosecutors 90 Liberators 100 Liberators 100 Sequitors 440 Cp 50 Total 2000 Match ups were Skaven (lost - 10 -8 points, last turn verminlord 20" to burn my remote objective; won SCE mirror match against gavriel bomb; Legion of Grief hard magic list) At the moment I'm the best italian stormcast player. Anyway i suggest you to avoid gavriel/hammers and go for others stormhost (vindicators/tempest lords/anvils), which are less CP intensive.
  3. New Tournament new list: Allegiance: Stormcast Eternals - Mortal Realm: Ghyran - Stormhost: Celestial Warbringers LEADERS Lord-Arcanum (160) - General - Command Trait : Portents and Omens - Artefact : Hammers of Aurgury - Spell : Azyrite Halo Knight-Incantor (140) - Spell : Celestial Blades Knight-Heraldor (100) UNITS 20 x Sequitors (440) - Tempest Blades and Soulshields - 9 x Stormsmite Greatmaces 5 x Evocators (220) - 10 x Grandstaves - Lore of Invigoration : Speed of Lightning 10 x Liberators (200) - Warblade & Shield - 2 x Grandblades 5 x Liberators (100) - Warblade & Shield - 2 x Grandblades 6 x Vanguard-Raptors with Longstrike Crossbows (340) 3 x Prosecutors with Stormcall Javelins (90) - 1 x Stormsurge Tridents ENDLESS SPELLS / TERRAIN / COMMAND POINTS Everblaze Comet (100) Geminids of Uhl-Gysh (60) Extra Command Point (50) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 119 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400
  4. Hi guys, GW is preparing Orion to come out, so am I: Allegiance: Order - Mortal Realm: Shyish LEADERS Spellweaver (100) - Heartwood Staff Avatar of the Hunt (380) - General - Command Trait : Master of Defense - Artefact : Ethereal Amulet Loremaster (140) UNITS 20 x Eternal Guard (260) 10 x Eternal Guard (130) 30 x Glade Guard (360) 5 x Wild Riders (130) 30 x Phoenix Guard (420) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Extra Command Point (50) Prismatic Palisade (30) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 118 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400 What do you think?
  5. Tactic here is easy. Stay near phoenix and rush Cac.
  6. No you can also with the rider. It's the keyword that leads.
  7. Agree. Cause you select to use the ability before wounds have been allocated.
  8. Mmm Better azyros and 5 evos then incantor and Retributors. But depends on the meta that you expect.
  9. The thing is more first turn endless spell. Cause if you have 1 incantor you can block it and kill the mage in your turn. Without it, a lucky roll and you could have annoying problems. Anyway, they let you shot at 30" in hero phase or at 24"?
  10. Hi Tom, Don't you are to weak against heavy spell lists on turn 1/2? I would have played the incantor at least in 1x. Also skink don't allow you to use anvils ability. I've been playing without aquilor and skink for: geminds incators 2x. Found the list very strong, but against heavy horde like a bit under. I thought to move into desolators + castellant and drop evo + heraldor and 1 incantor. Where did you loss?
  11. Or basically count as 2 models for objectives scoring.
  12. Like every tome. The good and the bad. Yes, but for 100 they are a "good" bline. At least using stormcast rules.
  13. Lib at 100 are great man! 10 Wounds ts 4, RR 1, 2 aa with a Great mace. Stormcast units are overefficient for their cost. They just lack in number. The problem here is: how do you quantify mass, which is an unosservable dimension? Hard to cope with so. So, you will get always unbalances: SCE overpowered or SCE average/low average strong. Maybe they should change the "quantity discount", but i think that would increase SCE power to much.
  14. As long as the Bull counts 1 in objective scoring he is useless.
  15. New full paint tournament ready. I was thinking about this: Hammers Gryph- Arcanum 220 Vexilor 120 Gavriel 120 Frost Phoenix 320 Evo 440 Prosecutors 90 Liberators 100 Liberators 100 Sequitors 440 Cp 50 Total 2000 Any opinion?
  16. If you see on AoS short, this list is not new at all
  17. Yeah. I think that GW will FAQ this soon. Also Sisters of the watch now has the same wording. While in the past they had in the shooting phase that was more clear to interpreter. From what I can desume from London GT lists the range is 30". Because Sam Saunders was playing without relictor. This means that he was not able to move raptors during the game. By that it would be clear that he was shooting from 30" (in either phases) and no from 24"
  18. @PJetski sayed that at the GT he was conviced that range is 30" if they don't move. So in Herophase they have range 30".
  19. Clear. But I would like to know which is the best practise of the rule. I'm on your interpretation btw. The thing should be: 1 rule 1 use of it.
  20. True, but if you read on the core book it says: they are not included when working out your army's allegiance force .... and cannot use or benefit from your's army allegiance ability. I just want to be sure, cause in our tournament I've use what you have sayed before but they told me that was not legal.
  21. I mean if i can or cannot count them as a unit on the field for the allegiance ability.
  22. ouch, that sounds bad then. It's not simultaneous. How about allies and castellant's gryph?
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