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Chaos Shepard

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Everything posted by Chaos Shepard

  1. For that December balance patch, one simple fix that I would like to see them implement would be to drop all mandatory artifacts and command traits from sub factions.
  2. One more thing to keep in mind when it comes to Bullgors is that it isn't a bad idea to keep some on hand for summoning. Charging out of summoning is always a gamble but an 8 is a hell of a lot easier to get than a 9.
  3. Well I thought it might worth pointing out that the most recent balance patch for 40k had a large focus on rules alteration and not just points adjustment. https://www.warhammer-community.com/2021/11/09/game-balance-is-at-the-heart-of-this-official-warhammer-40000-rules-update/ Could be that we will see something similar for AoS.
  4. Having played a few more game I just wanted to say that I do think the Ghorgon is probably better over all. Being a monster, having monstrous actions, counting as 5 models on an objective, having a 2 inch reach, and if you inlcude Ravenous Bloodgreed and Swallow Whole, the Ghorgon could match the damage the Bullgors offer. I do feel both of these units need All Out Attack to be reliably effective. In this way the Bullgors are a lot more independent. Both units should be screened for their protection but I feel like I can be a little more free with the Bullgors just becasue they are less of an investment. Still I will say that I think Ghorgons are probably the better investment over all. I mean I just played a small team tournament where I took 2 Ghorgon and took second place. I would share the photos but they are really potato cam.
  5. I think this guy could make for a fancy spawn but this guy is going to be too small to use as a sphiranx.
  6. Ya really cant gleam any insight from this image other than something for Chaos is coming. Maybe if this was strictly an AoS event you might be able to narrow it down to Slave to Darkness, Nurgle Maggotkin, Korn Bloodbound, or even Chaos Dwarves. However, since there are 6 systems listed all with Chaos representation, this teaser is kind of meaningless.
  7. Well this new warband could be that new Marauder kit. There is usually 5 to 6 different types of units in a warband and looking at the current you could probably stretch that. Unit champion, banner, drummer, then you have the axe and shield guys or the flail guys. Maybe they will update it to add some new "1 in every 5 guys can take this" kind of weapon. If they need to flesh out the warcry band some more they could get a little more creative with some of the minor weapon variations. Current Marauders have both axes and pick weapons that are the same thing is aos but in warcry you could make slight adjustments to their weapon profile, the axes could be a fairly reliable 2/3 damage where the picks could have a higher crit ceiling and be 1/5 damage.
  8. I think a lot of people could get behind the platypus dragon. Its the Lumineth part that would have people flip out.
  9. No denying, this is a pretty cool looking model. But I just realized the base contact on this models is garbage.
  10. I have some new models to share. First up is my Beastlord with Mutating Gnarl Blade. Next is this Chaos Spawn that I built a while ago and has just been siting on my desk for ever. And last isn't an actual unit per se. Its a Anvil of Apotheosis creations, a Herdstone Priestess if you will.
  11. Quick question reguarding FAQs. I don't exactly follow Stormcast and Orks that closely, but are there any major issue in their books that need clarification?
  12. Well I needed something slim that would match well with the Gryph-charger's frame. I tried a few things at first, gors where to small bullgors to bulky. I then held up one of my chaos spawn that I converted from a Vargheists/Crypt Horors and it really felt like the perfect fit, so that is what I went with. There is also a fair amount of greenstuff involved such as the sculpted on breast plates.
  13. That's awsome, I also used Gryph-charger in my Dragonogre conversions. Though I stuck with the centaur build for all of them. With few attacks I find the Ghorgon's dice can spike just as bad as the Bullgors. Add in the lower rend and its much easier for you opponent to negate the Ghorgon's damage over the Bullgors. That's not to say I don't like the Ghorgon. Its just if you are going for raw damage, the Bullgors are your better bet. The Ghorgon, in my opinion, works better when you take its tech in mind. Speaking of Ghorgon, I just finished my second one. Cow goes "MMMMMMurder"
  14. Hell its not even unique to Age of Sigmar. Between Belakor, Archaon, and Morathi; he would be the forth demon, shadow, dragon lord.
  15. Raw damage I would say the Bullgor are better. They have more attacks and higher rend. The main thing the Ghorgon brings to the table is Monstrous rampage.
  16. Ya knowing GW, there is a chance that if they give us Morghur he will be just be a Bray Shaman with a different spell. Note: This is just cynical humor. I don't thing GW would be this tone deaf.
  17. I have always thought that best way to represent Morghur would be to give him the Katakros treatment and have him surrounded by a bunch of crazy mutants/spawn.
  18. I am pretty sure Beast of Chaos could have a Priest that prays and draws powers from Chaos itself.
  19. Personally I would like to see the Jabber's ability target all unit not just enemy units. This wouldn't necessarily make it a good unit but at least it would be a fun unit. Also could make Beast of Chaos low bravery work to an advantage.
  20. The bulk of the wounds isn't wearing any armor.
  21. I think the Enlightened are probably better, more wounds, attacks, and better range. However, if you are playing Gavespawn, that Beastlord is probably already in your army and has a second chance at life in the form of a spawn. The Beastlord also has the possibility to buff the raiders in combat with grisly trophy, its not much but it can add 1 or 2 wounds to the enemy. Though if you are playing Dark Walkers you could probably use Bullgors or maybe even Dragon Ogors, though the Dragon Ogors might be a tight fit and are a bit of an investment.
  22. I will say that I prefer the current meta with save stacking over the previous meta where all you need was Rend 1. That said I think more armies need access to higher Rend than what is currently in the game.
  23. I have found that ambushing a unit of 20 Raiders to be pretty effective. I will usually ambush them with either a Beastlord with Gnarlblade/Volcanic Axe or a small unit of Enlightened about 2" deep behind/surrounded by the Raiders. This often forces my opponent to pull units away from the front line to go deal with this threat in their back field. If the opponent isn't carful the Beastlord or Enlighten can really punish what the unit sent to deal with the raiders. It is real easy for your opponent to either over or under commit to this threat. Either case is good for you.
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