Jump to content

Landohammer

Members
  • Posts

    810
  • Joined

  • Last visited

Everything posted by Landohammer

  1. No wonder he did well, his list is 2440pts lol. Is that supposed to be 1x3 Sword Hunters maybe? I am only thinking Warsong to be effective when doing the spellportal+throne of vines combo. Without that he is just two really reliable spells every turn.
  2. I was a pretty big hater of the TLA in 2nd, but with the buff to forests, monsters, heros, and now that command ability, he has become quite the toolbox. My only hold up is that, assuming I spam Kurnoth hunters and take minimum battleline, it really only leave me enough point for 1 big character. So I have to choose between Drycha, Durthu and TLA. And not having Drycha is particularly painful.
  3. Hey guys, I am bringing a Treelord Ancient and 18 Kurnoth Hunters to a tourney on sat. Am I understanding it correctly that if the TLA pops his CA in the hero phase, that all Kurnoth Hunters on the board would benefit from the +1 save until the your next hero phase? (due to Envoy of the Everqueen?) Seems insanely good. And yet I haven't heard much chatter about it. Assuming you are facing Rend 1 or 2 you would effectively have a 2+ save if you don't charge.
  4. @Sleboda Are you suffering from Analysis Paralysis maybe? Just play a few games and try not to overthink it. I know it sounds simple but the solution is just to play more games. Play at least 1 game a week. In 2-3 weeks you will have 95% of it down I promise.
  5. This is actually a really good take on the situation. Good point.
  6. I'm still not comfortable with a 540pt unit just acting in a support role. And to be honest she doesn't even really fill the support role that well since she is primarily a melee combatant. Its painful to look at her warscroll and compare to something like Yndrastra, which really nails what Alarielle should have been IMHO.
  7. Its just the "new edition overload". I felt the same way when first starting a space marine army in 40k 9th edition. The things to remember and options were daunting. But after like 2-3 games it all sunk in. Just play a few games vs opponents who don't mind reminding you of stuff. You will be good to go. At the end of the day, AOS 3rd is only a fraction of the complexity of 8th edition fantasy. So the goal post has definitely moved closer. So if you are struggling, it might be the kickers fault if you know what I mean
  8. If you are arguing that Alarielle is comparable to other god-tier characters, I'm afraid I have to disagree. I have played her in a few games, it hasn't went well lol. Most recent 2 games she died turn 1 to a terrorgeist and turn 2 to an Ogor Tyrant. Maybe I'm not using her correctly, or maybe i'm overcommitting her. But when 1/3rd of my army is in a single model, there is definitely a sense of urgency for her to perform lol.
  9. No but strangely the Monstrous Arcanum is listed in the GHB as legal for matched play, while there aren't any points in the actual GHB for those units. So RAW I guess you could use their original points? Feels weird. Probably just another oversight.
  10. Is Stormcast popular as a faction? Or do people just own models because of starter kits? I go to a lot of tournaments and in my meta pure stormcast armies are extremely rare. Like rarer than BOC, NH or Sylvaneth. Most SC models I see on the table are in cities armies or as allies.
  11. I just won an ebay auction for a Dominion box for $127 USD plus shipping. They are available for buy it now for as low as $160+free shipping. The last time I got an AOS box at this level of discount was when AOS 1.0 launched. I think underselling and overproducing are two distinct problems. If you make 200K boxes but only sell 100K then your product didn't sell poorly, you overestimated demand. Personal Rant: Does GW just not understand that Stormcast are unpopular? Anybody who deals in models on the second-hand market for more than 2 seconds understands that stormcast just don't move. Meanwhile LRL and Soulblight are selling as fast as they make them. I'd wager literally any other faction would likely have sold better.
  12. And Kairos. Lets not forget him. But really any Tzeentch list is going to dominate magic, especially host arcanum. I am going to have to disagree about Teclis not being competitive. The "Tecnado" combo is a regular in our meta and it absolutely shreds armies, especially when combo'd with Lambent light and ~30 sentinels. In an edition that encourages smaller unit sizes, taking D3-D6 mortals on most of them every turn is extremely powerful. One of the main weaknesses of Teclis in 2nd was his relative fragility if he didn't pop the 5+ ward spell. But now he has easy access to at least three different +1 save abilities, and a reliable heal. I would much rather face a LRL without him anyday of the week.
  13. Absolutely true. I am finding the Arcane Tome to be my go-to item for any list that doesn't lock my first artefact.
  14. Agreed. In competitive play I see two types of lists: A - A list that will absolutely dominate magic, and shut down your magic phase (LRL, Tzeentch, Seraphon) B - A list that has no magic or incidental magic. As in, a caster that has other roles or only taken to fill a battallion or hold an item. My response to this has been to only take wizards that can be productive when deployed far away. For example a Branchwraith summoning dryads, or a Tidecaster casting corrasion. Or to take casters that do other things well, so losing their casting isn't a big deal. (Drycha and Olynder)
  15. Sorry, never played with or against him. I reserved my comments for units I was familiar with. I only take rasps in squads of 10 now. Save your reinforcements for Grimghast and units you need to squeeze into a battle regiment. I have been using hold the line for my Grand Strategy. Its easy to deepstrike 10 chainraps or 3 spirithost late in the game. Extra points if you take the battle tactic where you need to place two units in enemy territorty. My 125pt spirit host unit has probably netted me 25+ VPs over the course of 4 games lol. Hexwraiths having a dedicated sub faction does help, but yea the unit coherency and points hike on them REALLY hurts. So I am finding my reinforcement points best spent on Grimghasts. Myrmourns are absolutely crippled to the point of uselessness now. 8 attacks hitting on 4+ will never doing anything meaningful.
  16. I think Mannfred is cool, but for me personally he is a bit too expensive for me to ever include in my lists. Our troops already skew toward the expensive side, and having nearly 400pts tied up in a single models is just a bit too much. However he probably does warrant a write up since he is an option for some.
  17. Yea. Spirit hosts came out if 3rd being fairly solid. With so many +1 save buffs running around, their relatively reliable mortals are even more valuable and their point increase was negligible. Also Chain rasp and Hex point increases now makes hosts quite appealing as battleline filler. Dont sleep on running them in larger units either, since they are also a good candidate for Rally.
  18. Here are some of my favorite Soulblight Gravelord Units 75pts - Fell Bats - Cheap but insanely fast unit that can potentially reach enemy lines on turn 1 or act as screens/campers/etc. I have considered using these guys as an alternative to the Black Coach to tie up shooty units early. 80pts - Corpse Cart with Balefire Brazier - Cheap -1 Wound aura and -1 to cast aura. Fun conversion model. 115 - Vargskyr - Extremely fast shock unit with some punch 125 - Blood Born - A solid value unit of elites that hit like a truck and are fast. 200 - Belladama Volga - An extremely cheap double caster with a +1 to cast. Her spell is really sneaky because it can turn enemy models into dire wolves, which will immediately be in engagement range. This can be brutal on archers or other vulnerable units. 280/285 - Vengorian Lord/ Lauka Vai - A solid all around monster hero that is fast, casts, fighty, and extremely resilient. The vengorian has better command abilities and an easier to cast spell, but Lauka has mortals on the charge and an extra wound. Either is solid. They are an ideal target for mystic shield/finest hour/all out defense and are perfect for monster objectives. 305 - Terrorgeist - Not much to say here, everyone knows these guys are scary, and another solid choice to grab monster-based objectives. They also give us a shooting phase. 315 - Radukkar the Beast - An absolute wrecking ball of a character that is also annoyingly hard to kill. Additionally provides a free unit of Dire Wolves (135pt value).
  19. Just to clarify, uniques can't take *universal* spell enhancements. The faction FAQs explicitly allowed uniques to take allegiance spells. I know you probably intended that but just wanted to clarify for any newbies reading since its an often asked question.
  20. Yea the changes to Myrmourn unit sizes completely kills them as a viable unit. Other armies were definitely affected by unit size changes as well though. For example, Fyreslayers can now only field berzerkers in units of 10-15, which was their primary means of killing stuff. While Sylvaneth Spite Revenants (their cheap horde units) are in squads of 5, which reduces them to screens at best. Yep. This was probably one of our only true gains with 3rd edition. Soulblight has some fantastic units and it really gives us some tools, specifically the monsters and Radukar the Beast.
  21. He had total eclipse up so he basically shut down my command ability useage. I actually had 2 CP but I had to save it for Inspiring presence. He has the ability to bounce battleshock tests back on to you and I had done quite a bit of damage to another unit of wardens with Bladegheists. If I didn't save a CP he could have just picked a unit and wiped it out in the battleshock phase. So the decision was EITHER buff Grimghasts or save a unit from taking a -18 battleshock test lol. Oh ok I gotcha. Yea unfortunately since I chose to activate the Bladeghiests, he got to swing on my Grimghasts before they got their normal activation, and so the Grimghasts were a bit depleted when they swung again. I may have killed 4 total between both activations. Thanks. Yea its frustrating that castles are still a thing in a game about objectives.
  22. I think the scenario was something like "First Blood" which is essentially a corner deployment with 3 objectives on a diagonal line. The distance between us felt massive, and he also deployed as far back as he could. Even with a turn 1 eleven inch move I wasn't even close to a charge. The changes to fly and terrain also slows us down quite a bit. The old advantage of Pendant is that you could move 8+3+run. But now if you declare a run you LOSE the pendant bonus since its no longer a normal move. So if you roll a 1-2 you actually move less than 11 inches Vs wardens with 5+ ward, shining company, all out defense and atherquartz, a unit of 20 Grimghast averages less than 3 wounds, depending on what the bell does (probably miss or get saved lol). So yea I was a bit unlucky but not that much lol. I understand that a unit with 4 buffs should be a tough nut to crack, but considering 3 of those buffs were automatic, and had no requirement other than him just saying "i get this", it was a bit frustrating. But I digress, since I don't wanna turn this into another LRL bash thread lol.
  23. My "go-to" list has been historically 30 hexwraiths , and I think they would have really helped me out here. but I swapped them out for Reapers due to the points disparity between the two now. The cost of two Reapers is about the same as a single Hexwraith. But the Hexwraith speed and mortals likely would have been more valuable vs Lumineth. I actually really like how Harridans performed. They are now 16pts per model and a unit of 10 puts out a respectable amount of damage when buffed with all out attack. The two opponents I faced were primarily leader 7ish, so the -1 to was always active. I brought Pendant of the Fell Wind but note that with the way "normal" moves are classified now, it no longer stacks with runs or retreats. So perhaps its not the auto-include it use to be. Olynder was clutch just in her shear mortal wound output. I think she may have to be in every list going forward. I miscasted with her TWICE though. But even then, heroic recovery plus her Veil heal kept her alive a lot longer than I expected. Lauka Vai was a solid ally for tanking units with lots of weak attacks, and she was always a good target for Mystic Shield and she was immensely useful to grab the battle tactic that requires a monster. Also her warscroll spell is very strong vs Gotrek and Archaon since it can make them fail most any charge. But at the end of the day, I don't think there is anything I could have done to beat LRL player other than roll 9+ on my deepstrike charges. They have the ranged damage and defensive buffs to counter us at every turn.
  24. Yea the -1 to save was the Rend 1 on my Grimghast lol. So aetherquartz and Rend 1 net to zero. So he can pop all out defense for +1 save to get back to a 3+. The cap on modifiers only really helps Rend 0 units. Since he would have capped out at 3+
  25. Ok guys. Played a 2 game casual tourney. List was Olynder, Spirit Torment, 20 Grim, 20 Grim, 20 Harridans, 10 Harridans, 10 Bladeghast, 10 chain rasps, and Lauka Vai as an ally. vs Lumineth Realm lords I felt good going into this game. LRL are a hard army but I have a lot of experience vs them and generally do well. But they really profited from 3rd edition. They outdropped me and gave me first turn. So i pushed on them hard. I grabbed all 3 objectives and deepstriked several units, but they all failed their charges. On his turn he cast lambent light through a spell portal and power of hysh on 30 sentinels and insta-killed Lauka Vai with 16 mortals from like 30 inches away. He counter charged and killed my deepstrikers. On my turn I deepstriked 20 Grims near his wardens, and scored a 10+ wave of terror charge into 10 wardens yay!. So here was my shot. However, because of Teclis, he had a 5+ Ward, and because of shining company he had -1 to hit, and because of Aetherquartz he had +1 save. He also popped all out defense. So my 38 attacks, rerolling everything did ONE WOUND to his wardens. I also charged bladegeist into his wardens that were fighting Olynder and they did much better leaving only a few wardens behind. The rest of the game was sentinels and Tecnado killing me as I desperately tried to reach his lines. 16-25 Lumineth win vs Mist Havn I was scared of this list because it had Gotrek and Yndrasta (these guys are in every list it seems) and a lot of deepstrikers. However my opponent misplayed his big heroes by using them as objective campers early on rather than pushing them. He deepstriked behind my army (it was the Vice so long deployment which made screening difficult) with his dragon lord and Cold one cavalry. Cold ones failed but dragonlord made it and almost killed Lauka Vai on my objective! I was able to recover and heal her, and pushed forward. I focused on killing the army around his unkillable characters and ended up only leaving Gotrek and Ynndrasta alive. With a 25-15 Nighthaunt win Because the tourney was only two games, and because my VP scores were decent, I ended up placing 3rd out of 10 players. Here are some thoughts. -All out defense, Finest Hour and mystic shield are big problems for us. I was constantly in situations where I just couldnt' kill even basic batteline units because they had 2+ or 3+ saves vs my Rend -1 attacks. This makes me want to focus on mortal wound generating units like Hexwraiths and Spirit Hosts. -Lumineth are bent. Not a surprise here but taking 18-34 mortals a turn from Teclis and Sentinels at crazy ranges is really hard to overcome. Shining company, wards, and aetherquartz are also problems. I always felt like Deepstrike charges were my only hope and those just fail too often to be a reliable tactic. -There were 3 Gotreks and Ynndrastas at this event, with one set of them placing 2nd. I expect to see them continue to be popular until a nerf hits. -Lauka Vai was fantastic at tanking scary units. Despite dying to Sentinels, she actually did well in some practice games prior to the tourney so I am gonna continue to use her. It was a fun event but I definitely felt like the underdog, even in my practice games.
×
×
  • Create New...