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TheVenerableBede

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Everything posted by TheVenerableBede

  1. Drones are probably a better bet than Pusgoyles, although they too are lacking in output. The downside is they really need a daemon hero nearby. Could give a GUO with a bell the thermalrider cloak and have him fly around with them, but you'd lose your thricefold bonus.
  2. It was friendly Slaves to Darkness unit I think. But my Nurgle-marked Knights won't mind it.
  3. And there is also a good chance that that enemy will have a bonus to unbind too. Even poxy Runelords get +2. I had a game with my Glott and Plague Monks today. The Monks were buffed by his spell and the +1 attack. Just short of 20 of them went charging into Manfred who was on 7 wounds. 70-odd sword and 30-odd stave attacks later, at the end of the combat phase he was on 6. Take that, Legion Of Night!
  4. Rerolls to cast would be amazing. I regularly play with a Contorted Epitome as an ally, and rerolling casts, unbinds and dispels is so good.
  5. Maybe, but to be honest i think we need more than just unmodified 6s now. Even with exploding 6s we lack rend and damage output army-wide, and also our saves are pretty lacklustre. Hardly anything better than 4+ and nothing in our toolbox to give plusses to this. Additionally, it would be good to have more variety of command abilities. Glott's is OK, GUO's is slightly worse, but 9 times out of 10 if you're running mortals you're just defaulting to morbid vigour every turn (if our battletome were written now, that would be a passive ability for sure). Really interested to see if S2D shakes things up. (Hoping for Chaos Warriors with rend, plusses to hit and access to extra attacks, making them Blades of Putrefaction machines... Would be sweet)
  6. It's be cautious about buying marauders now, as we don't know what will happen to them in the new S2D battle tome - they might be squatted in favour of Warcry stuff. Did you magnetise your GUO? If so, consider Rotigus instead of normal GUO if you are not taking the Spellportals, because he acts like an infinite range artillery - if his spell comes off. You could double up on that with Plague Squall on the Glott, but it's less reliable. Of course, it means your command traits and artefacts would have to on the LoB and/or Herald...
  7. I don't disagree - I have him and he was also great fun to paint. I wish he wrecked more face in the game, but I do take him out for battles now and again.
  8. I don't know. The +1 attack is for friendly Nurgle units, so the only thing we are really talking about is Plague Monks in a Skaventide or Pestilens allegiance. S2D units can get all those buffs anyway if they are taken in a Nurgle army (and trust me, it still doesn't make them any good). What do Monks get in Skaventide that they can't get in Nurgle? The only thing that springs to mind is Death Frenzy, so they'd get extra attacks in on that. I think the real reason is a lack of competence in GW when pointing things, especially once an initial points value has been "calculated" (ie dart thrown at board full of numbers). With GHB they seemingly just make small adjustmenst based on internal logic instead of recalculating a unit's worth from the ground up again. How much would Glott be worth if he was introduced to the game only now? 2 casts, only 1 unbind, no bonusses to either, decent CA (but Harbinger of Decay always wins the CA war if you only have 1 command point), average in combat, no DPR, 4+ save, 18 wounds, no artifact or trait possible. That's a 280 - 320 point model there.
  9. Has anyone tried to write a Pestilent Throng list in Azyr? First, it marks the lists as invalid as even though they are in the Battleline section, it doesn't recognise Gors and Ungors as Battleline when checking validty. Second, Grashrak is selectable under Allegiance, not Allies (but the Despoilers are in Allies) and the list shows Allies points as 0/400. Azyr is wrong on both counts, right?
  10. Perhaps use Blades of Putrefaction instead of Gift of Contagion? It goes well with Marauders because on a 4+ they can get +1 to hit. Also remember that Favoured Poxes breaks when your caster moves or casts another spell. With Rotigus a 2 cast wizard, you run the danger of wasting casts if you keep the Poxes spell going (it seems a waste to take Rotigus and not try and cast Deluge every turn). I am a fan of pendulum, so personally I would take that over the Balewind here.
  11. I was wondering at what points value they'd be viable. I don't think I'd even take them at 50pts. A pendulum would do way more damage. Sadly, 'tanky' is no longer a word we can use with much confidence when talking about Nurgle these days. To be tanky in the current meta you need +s to save, as well as a dpr. Other factions also get access to 4+ dprs these daysz which makes a huge difference.
  12. Hi all, I have a question regarding Grashrak and Friends - do they by any chance count as a single unit in terms of drops and allies contingent? Seeing as you can't have one without the other... I'd like to ally both him and a Contorted Epitome into my Nurgle army, but the way I see it if they are counted as separate I could only do that if I had 9 other units, so 12 in total. I'm hoping the winter FAQ will make the battalions like Pestilent Throng keyword battalions...
  13. This is also a question I'm not sure about, and I can summarise by asking: can I send an Aethervoid Pendulum through the Spellportal and zap people on the other end?
  14. It looks like you're aiming to be full on tanky with no damage output, so maybe double down on that and put in Lord of Blights plus the geminids instead of Horti to make your PBs even harder to hit.
  15. Isn't Grashrak and friends 140 as opposed to 160 for CSL? Even better value in that case. And if they FAQ Blightkings / BoP to use unmodified 6s to Nerf the Grashrak list, then I guess we'll just have to live with it 😉
  16. The fact that "some people will be very upset" makes it more likely that GW will do it. They are perverse like that. I have a load of Chaos Warriors and Knights I use for Nurgle and have zero interest in running a generic S2D faction if I'm honest, no matter how powerful the Battletome may be. I'd be one of the "very upset" if I were forced to sell them.
  17. If you have 60 points left over, it's worth looking at Endless Spells, as your list doesn't include any models with command abilities, so buying an extra command point wouldn't be worth it. Good spells are: Geminids for 60pts - one gives -1 to hit, the other -1 attacks. Could combine very well with plaguebearers' natural -1 and your Poxbringer's Favoured Poxes. Be aware that predatory Endless Spells can also be moved by your opponent, so can bite you back! Aethervoid Pendulum for 50pts - goes in straight line and dishes out d6 mortal wounds to everything it touches. I also like the Prismatic Pallisade (30pts), it's a line of sight blocker, so protects vs shooting lists, and also a movement blocker for units that don't fly (Fyrelsayers or Gotrek for example), so can keep dangerous units at arm's lenght. Downside is, it's easy to dispel - a Runelord for example will only need to roll 4+ on 2d6 to dispel it.
  18. I think the Honest Wargamer tagged Tamurkhan's Horde as the single most uncompetitive army in AoS, at least based on the stats!
  19. It's catch 22 with the Glott. You want him for his command ability as well as his spell, but as soon as you add him, you want to add the harbinger to keep him alive longer than a couple of rounds. And then you add Festus to heal him and you've spent 720 points, but can't use his command ability because you trigger morbid vigour every round!
  20. You could swap the Great Bray Shaman and Cogs for the new Beastgrave warband plus a Balewind or other cheap endless spell. The wizard's retinue take wounds for him on a 4+, so you could consider him a 7 wound rather than 5 wound shaman. And a spell that gives +1 to hit.
  21. I'm sure will get one eventually but it may well be not until AoS 3. It'll depend probably on how much time there is between when all factions have got a 2.0 tome and when they plan to release 3.0. And possibly also on which models they want to shift. I wish they published a roadmap, for example like Intel do for their chips, so you can plan upgrade cycles etc.
  22. Yep, although I guess if you went up against that clan you'd keep the CP in your pocket. Not looking forward to Cities of Sigmar either, now even the old crappy units will be super strongnl and smash us all over the place. At least we still have Beastclaw and Gutbusters with us for company down at the bottom - well, for a couple of months anyway.
  23. Anyone else slightly concerned about the precedent that the Drakkfoot rules set? That our Daemons' native ability to shrug wounds, the thing that most likely accounts for their high points value, can now be ignored by other units' abilities. (And with the Golden Boys due another Battleome, and probably not selling too well these days, you just know they'll get some of that ignore DPR in their armory now (and probably a Gotrek-esque DPR shrug of their own on top).)
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