Jump to content

AverageBoss

Members
  • Posts

    1,169
  • Joined

  • Last visited

Everything posted by AverageBoss

  1. So I had a ton of success in 1st edition with this list: Allegiance: Stormcast Eternals Lord-Celestant On Stardrake (560) - Celestine Hammer Lord-Castellant (100) Lord-Relictor (100) Knight-Heraldor (100) 5 x Liberators (100) - Warhammers 5 x Judicators (160) - Skybolt Bows 5 x Judicators (160) - Skybolt Bows 4 x Fulminators (480) 2 x Tempestors (220) Total: 1980 / 2000 (points are actually unchanged from last edition) But between the increased importance of magic (and the need to stop it), changes that seem to me to make the star drake less worthwhile, and especially the changes to Tempestors (only effects missile weapons, enemy can just move away before shooting, there are much cheaper and more efficient debuff options), I am thinking about redoing the list into something like this: Allegiance: Stormcast Eternals Lord-Arcanum on Celestial Dracoline (240) - General Lord-Castellant (100) Lord-Relictor (100) Knight-Heraldor (100) 5 x Sequitors (120) - Stormsmite Mauls and Soulshields 5 x Sequitors (120) - Stormsmite Mauls and Soulshields 5 x Judicators (160) - Skybolt Bows 5 x Judicators (160) - Skybolt Bows 4 x Fulminators (480) 3 x Evocators on Dracolines (300) Everblaze Comet (100) Soulsnare Shackles (20) Total: 2000 / 2000
  2. Warscroll Builder is largely a fan project and makes mistakes/misses things. Even Azyr, the official GW app can't be trusted (what with 20" melee range Ironguts and hits on 44+ goblins earlier this week). Neither are good references to make a rules statement on.
  3. Think I might try out an all cav list for Nighthaunt for funsies. Don't expect much out of it. But it looks fun to play: Allegiance: Nighthaunt Reikenor the Grimhailer (180) Knight of Shrouds on Ethereal Steed (140) Dreadblade Harrow (100) Dreadblade Harrow (100) 5 x Hexwraiths (160) 5 x Hexwraiths (160) 5 x Hexwraiths (160) 5 x Hexwraiths (160) Black Coach (280) Black Coach (280) Deathriders (130) Deathriders (130) Soulsnare Shackles (20) Total: 2000 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 87
  4. Yep, that is how the phoenix and hexwraiths have functioned since 8th edition when they were first made. Perfectly legitimate as long as you have the movements to move above the enemy and come back. In many instances, this might actually take more movement than passing all the way over them.
  5. You can only dispell endless spells at the start of the hero phase. So you can only do so before your other casting, not after.
  6. Maybe I will go with something along the lines of: Guardian of Souls - 140 Guardian of Souls - 140 Knight of Shrouds on Steed - 140 Spirit Torment - 120 Dreadblade Harrow - 100 Hexwraiths x5 - 160 Hexwraiths x5 - 160 Chainrasp Horde x20 - 160 Grimghast Reapers x20 - 280 Myrmourn Banshees x4 - 80 Chainghasts x2 - 80 Black Coach - 280 Deathriders - 130 Soulsnare Shackles - 20 1990/2000
  7. Only on the one piloting the Black Coach. Not the solo 60 point leader model.
  8. Agreed, and they also have something like a 200 point advantage.
  9. That is correct. Most of the units in the box are off size wise, and the few extra snap fit boxes available don't fix them. For nighthaunt you will forever be stuck with an extra stalker you can't use (you get 5, but they come in 4s). And you get 4 Grimghasts when a minimum unit is 10.
  10. Well they do have something like a 200 point advantage from what I hear. I will definitely be going over the contents and adjusting them for demos. Probably adding in the extra easy build Stalkers and Banshees at least.
  11. Get the Stalker easy build kit if you plan on running them (the drum is pretty much mandatory for the unit). Bin the 5th one in Soul Wars for parts. Try to get 6 more grimghasts with scythes somehow, or just bin them and move on. The remaining units can be used as is. Malignant box is okay for pure Nighthaunt, better for Legions. The big centerpiece model in the kit has 3 builds. All 3 can be used freely in Legions. In Nighthaunt, 2 can be taken as allies, and 1 can't be used at all. If you intend to stick purely with Nighthaun, Tormented Spirits is probably the better buy. https://www.games-workshop.com/en-US/Nighthaunt-Tormented-Spirits Book pages appear to be completely unreadable other than the basic stat wheels.
  12. Most likely the instruction booklet warscroll has been redone to match the wording on their new warscroll (Frightful Touch goes off on an unmodified 6, rather than the old 6+).
  13. The aura is indeed a thing the Mourngul provides on the defensive front. But I would argue having an extra 20 4+ ethereal wounds for the opponent to chew through is comparable. Not to mention the utility and additional board control three separate 10 man units offer over a single model.
  14. I think I would just run 20 Grimghast Reapers and 10 Chainraps for the same points instead.
  15. Chainghast warscroll: https://www.games-workshop.com/en-NZ/Crawlocke-The-Jailor-And-Chainghasts-2018
  16. The 3 named characters have FT so we know its not an army rule. We have not seen the battletome warscroll cards. There could be changes for every single unit in the starter. This happened before with the old starter, and has already happened with Sequitors from the new.
  17. No more Lords of Sacrament in Grand Host it seems:
  18. Reiknor: 180 pts. Kurdoss: 220 MoG: 240 For those wondering.
  19. Would not be the first time they gave a name the a character that was actually not a named character. The 4 Harbingers for example and some recent 40K models.
  20. Mourgul is a Forge World model. FW models do not, and will never appear in a mainline GW book like the GHB. Its current points values can be found here: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/08/Pitched-Battle-profiles.pdf When it (and the rest of FW) will get its 2018 update is currently unknown.
  21. Sadly, you can't do under strength units in a battalion anymore apparently.
  22. Honestly, I feel this simply strengthens going 2nd on the 1st round beyond what it already is. You are still guaranteed the 1st double turn of the game when doing so (which 9 times out of 10 is the most impactful one). Then afterwards your opponents chances of getting their own to counter you in a timely manner are diminished.
  23. Only if you can counter that with a +1 of your own. Otherwise, those 6s you roll become 5s.
  24. In a Nighthaunt list that works. In a Legions list he can only be taken as an ally though, so keep that in mind.
×
×
  • Create New...