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warhammernerd

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Everything posted by warhammernerd

  1. I do. The issue isn’t shooting, the issue is the rules for shooting. Ossiarch most def should have ranked archers, and the game as a whole should embrace and include archery. AoS 3.0 just needs to redress the inherent imbalances within the current rules and adjust some OP warscrolls. Also, it being a war band with an archer is very likely indicator of what will follow.
  2. Been running this list and had fair bit of success with it, running it at this sats TTS tournie. NEW Soulblight v2.0 TTS Allegiance: Soulblight - Bloodline: Swift Death Vampire Lord (140) - General - Mount: Nightmare - Command Trait: Curse of the Revenant - Artefact: Sigil of the Sanguine Throne - Lore of the Vampires: Amaranthine Orb Mannfred Mortarch of Night (340) - Lore of the Vampires: Vile Transference Neferata Mortarch of Blood (340) - Lore of the Vampires: Amethystine Pinions 10 x Blood Knights (360) 10 x Blood Knights (360) 5 x Blood Knights (180) 2 x Bat Swarms (80) 5 x Dire Wolves (70) - Allies 5 x Dire Wolves (70) - Allies Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 1 Allies: 140 / 400 Wounds: 132
  3. But, to be devils advocate. It just feels a bit odd on account of the relationship between Mr Curry bezzy and Mr Johnson former co-host of bad dice podcast turned product developer of AoS. You can’t help but feel there is an issue with leaks from GW staff / play-testers / product promoters / factory staff (pull the other one), making their way into this forum, then being reported back to GW via a myriad of routes not just the aforementioned and then subsequently being penalised by GW? Surely the fault lies not with said forum, but the degree of water tightness from GW and the reliability of their various NDA contracts? And just to push back on your point, GW is not a small fry, they are one of the largest and most successful companies in the UK. They are quite possibly the largest games manufacturing company in the world. And AoS is not a nich market. If GW want to shut down sites such as this, because of their own mishandling of information they consider sensitive, who... really... is at fault? Don’t get me wrong. I’m not about to splurge leaked photos. But the same issue cropped up on an fb page for Necromunda and it went a little like this: ‘oi don’t ask us to post photos of white dwarf articles with rules on’ ’why?’ ’cos it infringes copyright?’ ’oh really, why is that an issue for you? Do you work for GW, are you a copyright lawyer?’ AND HERES THE TAKEAWAY ’no, cos someone in this group is a licensed reseller of GW products, which we get at a slight discounted rate, and if GW saw we were condoning posting copyright infringements we’d had have that removed’. Whicu feels awfully like the criticism often leveled at certain podcasts, which over time have faded from public eye largely although not entirely because of a system of sponsorship from GW. Here’s our product, please review favourably and you will get more. Which, us listeners aren’t blind too and anything approaching journalism, instead turns into being a soapbox for GW. So, that’s why I ask. Because in a way, this feels like another version, albeit diluted, of that. By all means promote, create content, hype, community etc for product for our company but don’t reveal or let slip our shortcomings else we’ll remove your privileges. My point is weak, I get that. It’s just a bugbear, and often case as with warseer, it turns into this silly game with internalised law officers marching around telling people off on behalf of a company they don’t even work for.
  4. Can someone please explain to me, why a rumour thread on a non-affiliated GW site isn’t allowed to post links to images freely available on the web? It’s not like the people posting it are breaking laws of any kind, the leaks are already out there not by people on this forum (and even if they were, any breaking of law would be along the lines of NDA’s between staff and GW)? All I can assume, is that there are people who cruise this site who work for GW, who report back on said activity’s the result of which might lead to this site being sent cease and desist letters? All of which feels a little bit 1984, no? And again, what precisely is the point of a rumours thread then? Yes, by all means speculate... but if you happen to ACTUALLY know anything which can be substantiated, please refrain or use strange codified language reminiscent of warseer days, ermmm... yes that costs 12 skaven slaves.
  5. Can you explain how this battalion interacts with LoB as allies? Do the hexwraiths need to be allies? They are available within LoB already no? Can you even ally in battalions from other factions? Confused and so are a few of my club mates.
  6. Agreed, LoN makes zero sense now. LoB or Soulblight is the direction it now needs to follow. Bats, dogs, vamps for the win. x
  7. How are you able to run vamp lord on abyssal terror in Soulblight it's not available in the allies? Gotcha
  8. This list is rad, and I'm defo gonna give it a run for the money. I am however super struggling to work out where the hell 'Dolorous Guard battalion' comes from? It's defo not in the (yes I know its pants) Azyr app. oops found it, good call.
  9. How my old Soulblight list looks compared to new version with pts drop. Solid. OLD Soulblight v1.0 TTS Allegiance: Soulblight - Bloodline: Swift Death Mannfred Mortarch of Night (340) - Lore of the Vampires: Amethystine Pinions Vampire Lord (140) - General - Mount: Nightmare - Command Trait: Curse of the Revenant - Artefact: Sigil of the Sanguine Throne - Lore of the Vampires: Vile Transference Vampire Lord (140) - Mount: Nightmare - Lore of the Vampires: Amaranthine Orb 10 x Blood Knights (400) 10 x Blood Knights (400) 5 x Blood Knights (200) 10 x Dire Wolves (140) - Allies 10 x Dire Wolves (140) - Allies Extra Command Point (50) Emerald Lifeswarm (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 280 / 400 Wounds: 136 NEW Soulblight v2.0 TTS Allegiance: Soulblight - Bloodline: Swift Death Mannfred Mortarch of Night (340) - Lore of the Vampires: Amethystine Pinions Neferata Mortarch of Blood (340) - Lore of the Vampires: Amaranthine Orb Vampire Lord (140) - General - Mount: Nightmare - Command Trait: Transfix - Artefact: Sigil of the Sanguine Throne - Lore of the Vampires: Vile Transference 10 x Blood Knights (360) 10 x Blood Knights (360) 5 x Blood Knights (180) 2 x Bat Swarms (80) 5 x Dire Wolves (70) - Allies 5 x Dire Wolves (70) - Allies Extra Command Point (50) Total: 1990 / 2000 Extra Command Points: 1 Allies: 140 / 400 Wounds: 132
  10. RAD! Thats 100 pts saved for me. Think I'll chuck in either a cogs or some bats!
  11. Played with him the last 5 games, he’s been solid. Turn one pinions in a Soulblight swift death army, flew him 23” and wiped out the slaneesh harp and epitome. If you get spells off on him, and use his command, the 4 attacks hitting and wounding on 2’s with re-rolls doing D3 is solid-ish. Love that he is such a ******, destroyed the old world and is a bit pants now.
  12. Not so humble brag alert. Played a nice chap yesterday who was running LRL for the first time against my Soulblight. My list is below, but essentially: Swift death with Manfred, 2 VL's on nightmares, 2 x 10 and 1 x 5 blood knights, 2 x 10 doggos and lifeswarm. He ran Teclis, female spell caster, 2 x 20 pikes, 2 x 10 archers, 6 defensive eels. I totally get the new army syndrome, it was after all his first run with them, but nonetheless... Short version is, I double six unbound two of Teclis 4 auto cast at 10 spells with double sixes, go Manfred. This was pretty big as it stopped him dropping portal and his cyclone nuke. He gave me turn 1, I moved everything up, two huge doggo screens. His turn 1, he buffs a pike unit to the hilt and handedly deletes a 10 dog screen, no surprise. Teclis and archers do some work, whittling down dogs and spreading a healthy does of mortals across all my heroes. I win turn 2 priority and charge pretty much all of his stuff bar Teclis with 25 blood knights who thanks to Manfred re-roll 1's to hit and wound. Bye bye 20 pikes. His turn two is pretty ineffective, second unit of pikes whiffs it big time against my other unit of 10 dogs. And things are looking pretty ropey. TBF, I think we should have played on at that point. I get turn 3 priority and he calls it. Tbf, on my turn he would have had little left. So yeah, feels good to dust of Soulblight vs cow elves and come out on top. Take aways from game, Teclis is terrifying. His spells are bananas, I was super lucky to have dodged one round of his nuke. Bravery of aelves is ****** poor, especially after they have used their aether. Having to burn two CP's to spend 1 is nasty, especially for a list like this. My -1 bravery from Boodknights meant boat loads were running away. Their defensive capabilities are mental, the only reason I did as well as I did against the pikes was because of the d3 damage on the charge from Bloodknights. He saved pretty much everything, but all it took if 5 or so to go through and they started to drop, even with Teclis 5++ spell. Defensive eels are ridic to kill, but pretty pants output at least against 3+ bloodknights. Finally, ahhh bless Manfred - he aint SO bad. So yeah, in classic me style. Singing when I'm winning, bitching when I'm losing. Lol. Blood Knights v1.0 TTS Allegiance: Soulblight - Bloodline: Swift Death Mannfred Mortarch of Night (340) - Lore of the Vampires: Amethystine Pinions Vampire Lord (140) - General - Mount: Nightmare - Command Trait: Curse of the Revenant - Artefact: Sigil of the Sanguine Throne - Lore of the Vampires: Vile Transference Vampire Lord (140) - Mount: Nightmare - Lore of the Vampires: Amaranthine Orb 10 x Blood Knights (400) 10 x Blood Knights (400) 5 x Blood Knights (200) 10 x Dire Wolves (140) - Allies 10 x Dire Wolves (140) - Allies Extra Command Point (50) Emerald Lifeswarm (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 280 / 400 Wounds: 136
  13. Hey, well I guess I'm always looking for slightly left of field lists as people tend to run the same stuff as each other as frankly it gets a little boring. Also, I dunno, I quite like the idea of not only surprising my opponent, but also challenging myself. SO, Manfred. Yes, he is CP hungry, yes he is expensive, yes he is not all that good. BUT, his command ability of re-roll 1's to hit and wound will be decent with flayer blocks and the TG. Will improve odds of spiking damage, especially with feeding frenzy. Is it game breaking, not at all. But I'm not sure its altogether terrible either. Manfred is also very quick, and pretty capable in combat. Re Gistlegore list. Well, I've played a bunch of games recently and been so impressed with Varghulfs each time I run them. Last game I buffed one with +3 attacks, he was feasting on dark magic and fighting a unit of 40 marauders, i.e more than 10 models around him. Well, with frenzy he easily popped the unit of 40 in one go. It got me onto thinking that yes that was an outlier with loads of buffs, but that Varghulfs do kinda go under the radar. And i started thinking about how you might maximise their potential, so Gristlegore seemed like a fun and thematic choice. 6's causing extra hits, and the ZD giving re-roll wounds within 18" if Malefic hunger goes off. Is a ZD as scary as a TG, no, but the ZD makes not only the varg's much scarier, the ghouls more reliable and, having three vargs plus another potentially through the regent means the big ghoul block isnt going anywhere. Vargs also all benefit from feed on hunger, so all you need is one spell to go off within 18 and all are re-rolling to hit. Their basic attack has rend -1, with the bite having rend-2 something the army is lacking but also the ZD with razor claws brings further rend -2 attacks, both of which are super helpful against OBR for example. The vargs also have a small footprint, allowing them to get into places other big gribblies cannot. Is it optimal, no. Is a ZD with 4 Varghulf body guard, badass, totally.
  14. Final post of my somewhat hype morning writing lists, gonna give this a run for the money. GRISTLEGORE / VARGHULFS Allegiance: Flesh Eater Courts - Grand Court: Gristlegore Mortal Realm: Shyish Abhorrant Ghoul King on Royal Zombie Dragon (440) - General - Artefact: Ethereal Amulet - Lore of Madness: Spectral Host - Mount Trait: Razor-clawed Abhorrant Archregent (240) - Lore of Madness: Blood Feast Varghulf Courtier (160) - Artefact: Ghurish Mawshard Varghulf Courtier (160) Varghulf Courtier (160) Crypt Ghast Courtier (60) 40 x Crypt Ghouls (360) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) Ghoul Patrol (180) Cadaverous Barricade (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 109
  15. Horrors are excellent, consider running large blocks of them as they're super cheap these days. The cheese, or should I say crutch build of old was Gristlegore with savage strike on GKoTG. This has been toned down a lot now as the strike first is only when the GK charges, still strong, but used to be way stronger as was in both you and their turns. Blisterskin is an excellent fun court, flayers can be truly terrifying, but the army can lack bodies. This is mitigated to some degree by Feeding Frenzy, which can in effect make each unit effectively be 2. However, you need to be super tight on your command aura, buff bubbles and minion saves. It's very easy to fall out of these and then things have a tendency to fall apart rapidly. Chalice is almost an auto include if your running lots of ghouls and / or big gribblies, less amazing with horror or flayers as it heals wounds & individual models rather returns multi-wound models. Morgaunt is a fun court, not so optimal but great when one of your ambushing 40 ghoul blocks gets deleted then returns at full strength on a 4+. Hollowmourne is to my mind the weakest, run and charge is decent but artefacts are meh. I'm really enjoying running court-less builds, specifically Feast Day as this also frees up ability to take cool artefacts such as Cruel Taskmaster, ace for re-rolling musters. In short, the whole game plan with these dudes is, its ok if you lose boatloads in a turn as long as there is one model left in X unit, and you either have chalice or multiple courtiers left to return them. You have to watch out for the double turn, as two rounds of combat without returning troops is often the end of you. Look at Royal Mordents, amazing battalion, super rapid in conjunction with Deranged transformation. In short, hit hard and overwhelm with feeding frenzy. Oh, and for the record, only a fool would underestimate a Varghulf. No word of a lie, I cast ferocious hunger on one last game and got +3 attacks, this also gave me re-roll hits with feast on dark magic and then I charged a 40 block of Marauders. Fought twice with feeding frenzy, deleted 40 models, easily.
  16. Something I'm trying to settle on is a decent Blisterskin build with Vlad. Getting his re-roll 1's to hit and 1's to wound will be great with big flayer blocks, but it feels like the concessions are perhaps too big? Also, feels like too many points in heroes and not enough bodies. Wondering whether dropping the T-gheist is entirely too mad? Option 1: Allegiance: Flesh Eater Courts- Grand Court: BlisterskinMortal Realm: ShyishAbhorrant Ghoul King on Royal Terrorgheist (420)- General- Artefact: Ethereal Amulet- Lore of Madness: Spectral Host- Mount Trait: Gruesome BiteCrypt Infernal Courtier (120)- Artefact: Eye of HyshCrypt Infernal Courtier (120)Mannfred, Mortarch of Night (340)- Allies9 x Crypt Flayers (510)3 x Crypt Flayers (170)3 x Crypt Flayers (170)Deadwatch (110)Cadaverous Barricade (40)Total: 2000 / 2000Extra Command Points: 1Allies: 340 / 400Wounds: 97 Note: Feels light on bodies without Regent, and also without Ferocious hunger GKoTG and big flayer block is less of a threat. ----------------------------------------- Option 2: Allegiance: Flesh Eater Courts- Grand Court: BlisterskinMortal Realm: ShyishAbhorrant Ghoul King on Royal Terrorgheist (420)- General- Artefact: Ethereal Amulet- Lore of Madness: Spectral Host- Mount Trait: Gruesome BiteCrypt Infernal Courtier (120)- Artefact: Eye of HyshAbhorrant Archregent (240)- Lore of Madness: Deranged TransformationMannfred, Mortarch of Night (340)- Allies6 x Crypt Flayers (340)3 x Crypt Flayers (170)3 x Crypt Flayers (170)Deadwatch (110)Chronomantic Cogs (80)Total: 1990 / 2000Extra Command Points: 1Allies: 340 / 400Wounds: 86 Note: Less bodies on board, but addition of regent fixes this and gives more casts. Maybe stick dermal robe on regent rather than ethereal crutch on GKoTG to help getting cogs off? ----------------------------------------- Option 3: Allegiance: Flesh Eater Courts- Grand Court: BlisterskinMortal Realm: ShyishCrypt Infernal Courtier (120)- General- Command Trait: Hellish Orator- Artefact: Eye of HyshAbhorrant Archregent (240)- Lore of Madness: Deranged TransformationAbhorrant Archregent (240)- Artefact: The Dermal Robe- Lore of Madness: Spectral HostMannfred, Mortarch of Night (340)- Allies6 x Crypt Flayers (340)6 x Crypt Flayers (340)3 x Crypt Flayers (170)Deadwatch (110)Horrorghast (60)Cadaverous Barricade (40)Total: 2000 / 2000Extra Command Points: 1Allies: 340 / 400Wounds: 91 Note: Sacrilege, no TG... More bodies with two regents and hororghast spell to boost screams.
  17. Nice lists, I've been running Feast Day myself over the last month or so. However, I've been running a very different build with only one gribbly and a massive 12 block of horrors. It's been getting some solid results, and providing you can keep the big 12 block from falling out of the muster bubbles / staying within Minion range. Allegiance: Flesh Eater Courts - Grand Court: Court of Delusion - The Feast Day Mortal Realm: Shyish Leaders Crypt Haunter Courtier (120) - General - Command Trait: Cruel Taskmaster Varghulf Courtier (160) Abhorrant Ghoul King on Royal Terrorgheist (420) - Artefact: Ethereal Amulet - Lore of Madness: Spectral Host - Mount Trait: Gruesome Bite Abhorrant Archregent (240) - Artefact: The Dermal Robe - Lore of Madness: Deranged Transformation Battleline 12 x Crypt Horrors (520) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) 3 x Crypt Flayers (170) Battalions Royal Mordants (120) Endless Spells / Terrain / CPs Chalice of Ushoran (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 115
  18. Playing TTS tournament this Saturday, a little worried about all the Seraphon lists which I’ve yet to play and Ben Savva is gonna be amongst them. It’s going to be an education in salt. my understanding is slann / kroak is untouchable, and sallies are gonna nuke. Advice seems to be, give’em the turn, screen and hope. Any pointers from FEC generalisimos who’ve had success agains the Space Lizards? Running this: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - The Feast DayMortal Realm: ShyishLeadersCrypt Haunter Courtier (120)- General- Command Trait: Cruel TaskmasterVarghulf Courtier (160)Abhorrant Ghoul King on Royal Terrorgheist (420)- Artefact: Ethereal Amulet- Lore of Madness: Monstrous Vigour- Mount Trait: Gruesome BiteAbhorrant Archregent (240)- Artefact: The Dermal Robe- Lore of Madness: Deranged TransformationBattleline12 x Crypt Horrors (520)10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)3 x Crypt Flayers (170)BattalionsRoyal Mordants (120)Endless Spells / Terrain / CPsChalice of Ushoran (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 115
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