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warhammernerd

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Everything posted by warhammernerd

  1. Beyond hype for the new book. SO much depth to our roster now, pretty much not a single garbage unit in the whole book apart from a couple of odd Cursed City ones. All the blood lines feel distinct and very playable, and I'd go further and say that all of them could build at least a couple of solid competative lists. Wont be the first to say the LoB is so solid now, some excellent artefacts such as the amulet of screams are rad. Big blocks of 15 black knights gonna be wicked to run. LoB is great now they have lifted what used to be Mannfred only rules and given those to previously under used units such as the VLoZD. I mean, really, I've tried to pick it apart but it is just flat out better than it was previously and feels like a book which is going to stand up well for a good few years to come. VERY happy.
  2. A five round, 2000 point, two day Age of Sigmar tournament for the glorious Golden Potato Cup held in Alingsås Sweden in honour of Jonas Alströmer the first man to cultivate aether-potato’s in the Mortal Realm. https://www.bestcoastpairings.com/event/aldyd9qg Tournament includes home cooked lunch on both days, free tea and coffee, sponsored prize support a painted miniature of Jonas Alströmer as a prize for someone, premium trophies, army photography and discounted sleeping arrangements in Alingsås. We will also have a kiosk on site for those wanting to buy candy, snacks and refreshments. To register a place please email: mjornmarauders@gmail.com Tickets are 650 SEK and can be purchased through Best Coast Pairings if players are self registering or by swishing the Mjörn Marauders club secretary at 0736387013. Tickets will go on sale December 10th, 2022. Event pack will be released over the Christmas break.
  3. Hey all, our club The Mjörn Marauders is holding a one day event on October 29th. Our event pack including ticket purchasing details linked below. Should be a really good day, we have a lush venue and absolutely stunning terrain! Hope to see you there! https://drive.google.com/drive/folders/1WAu9iczSrJPmLuYJKuLyJfJWJLUch-Ov ATTENDEES: Peter Friberg Emanuel Ström Jimmy Levinsson Böbben Niklas Sjöberg Patrik Torp Tyr Arne Eskil Johansson Erik Sala Björn Francke Johannes Elvin Victor Orstadius Fonsati Marcus Åkerberg Thomas Dolff Jens-Oskar Rosenqvist Ludwig Brohammer Tony Nielsen - - - - - - - -
  4. Hi all, very proud to release the event pack for our upcoming one day 2k Age of Sigmar Tournament in Alingsås, Sweden on October 29th, 2022. Tickets go on sale August 1st. Any questions, please ask. Hope to see you there! ATTENDEES: Peter Friberg Emanuel Ström Jimmy Levinsson Böbben Niklas Sjöberg Patrik Torp Tyr Arne Eskil Johansson Erik Sala Björn Francke Johannes Elvin Victor Orstadius Fonsati Marcus Åkerberg Thomas Dolff Jens-Oskar Rosenqvist Ludwig Brohammer Tony Nielsen - - - - - - - - Lists! marauders massacre event pack 2022 v1.pdf
  5. Event Title: 'Marauders Massacre' Alingsås, Sweden. Event Author: warhammernerd Calendar: Events Sweden Event Date: 10/29/2022 12:00 AM Hi all, very proud to release the event pack for our upcoming one day 2k Age of Sigmar Tournament in Alingsås, Sweden on October 29th, 2022. Tickets go on sale August 1st. Any questions, please ask. Hope to see you there! ATTENDEES: Peter Friberg Emanuel Ström Jimmy Levinsson Böbben Niklas Sjöberg Patrik Torp Tyr Arne Eskil Johansson Erik Sala Björn Francke Johannes Elvin Victor Orstadius Fonsati Marcus Åkerberg Thomas Dolff Jens-Oskar Rosenqvist Ludwig Brohammer Tony Nielsen - - - - - - - - Lists! marauders massacre event pack 2022 v1.pdf 'Marauders Massacre' Alingsås, Sweden.
  6. Can Flesh Eater Courts use this ability in Morgaunt Subfaction, in conjunction with Archregent’s summon a ghoul unit? In other words, does the summoned unit benefit from the subfaction ability, and can a summonsed unit be brought back on 4+? Can’t find anything which says no?
  7. Do you happen to have these wings going spare?
  8. Short post really, am I right in thinking this has been dropped from the core and ghb rules? If so, has anyone had a go at running a multiplayer game with old coalition rules from 2020 Ghb? Any advice? Cheers.
  9. If the game is ever going to work as a tournamnet game (putting to one side balance issues), it needs to be playable within 3hrs (and thats pushing it for many). As such, the rules need to take into account many of the armies which want to (a) look like armies, (b) stand a chance of winning based on the fact they consist of hordes of models (skaven). It might be that the game needs to make bold strides to speed up determining outcomes of combat (for example) with large units. Perhaps.. dare I say it utilsing an approach similar to Epic with blast markers, Kings of War (though I'm totaly not into large units being fixed on bases). Dunno, it just seems that this comes up often, the time issue... either people moaning about the necessity to paint lots of models and therefore preferring to play small elite armies (which presents itself as an issue for GW, they dont want to deter people from starting on account of overwhelming model syndrome, so they push elite small amries / large models / battleline monsters etc) or the time constraints of playing with so many models. Both of which are a shame really when you consider the arc of wargames in general, what they are supposed to represent (fantasy / historical) and how we all might imagine they play. Rant over. Soz
  10. This is, I think, the single bigest failing of the game as it currently stands. An army game which has to play like a skirmish game becuase the rules dont support the sort of game it says it is. Its also, though less so... a failing of the tourny scene. Perhaps, just maybe... events need to run longer so as not to shoehorn the game into a form which is less aesthetically pleasing, unfair to many armies (which rely on them being armies, not just 12 models), and subject to massive balance issues (how the hell do you balance 800 pt models effectively?).
  11. Which says a lot about how good those two subfactions are
  12. Sounds like their is consensus about the more favourable option being the way to play. I agree that without this, they are pretty poo and you already have to invest a sizeable amount of points to make them vaguely worth taking. These makes them at least vaguely decent.
  13. Thanks. You're right of course, neither would break the game - but there is quite a difference over the duration of a game which could easily lead to a unit of 30 skele's staying around for an extra turn of combat Good to see I'm not alone in the being unsure. It's one of those things where I could imagine GW going either way really.
  14. Can someone explain how skeleton legion rule interacts with vanhels? If I have lost 20 skeles before they are chosen to fight, I then roll 20 dice with 4+’s returning. When I select them a second time, do I roll 20 dice again (as indicated) or 20 - amount returned prev roll? And pretty please point me to where I can see this has either been FAQ'd or is covering by some other over arching core rule. Tah. x
  15. It’s so obviously not intended to stack, and I’m sorry to be the fun sponge in the room but if your arguing otherwise… well, let’s just say maybe your opponent isn’t have such a fun game.
  16. Sure, I hear you. I guess the thing is, and always has been in this forum and the hobby in general, that there are two camps (which GW and some people like to divide into narrative and competitive, though personally I don’t agree with this polemic way of talking / playing the game) - 1) Those that thing things are garbage unless they are ultra efficient and said player will always take X over Y cos they’ve done the numbers / read the forums / given birth to an excel spreadsheet. 2) And there are those of us who have either been in the hobby so long and stuck with a faction through thick and thin for the love of it (and that means trying to see the good in as much as possible, being thematic, obeying the rule of cool, trying to fix things and make interesting lists which utilise less seen choices etc etc) So with the … shall we say, smooth brainers / net listers / pure competitive players who reject everything which isn’t tuned to heck… you go girl… really. I’m here for you and hype for your need to only play the best of the best of the best. But when your done with chasing whatever that thing is your chasing, and you just wanna I dunno, chill out a bit and maybe play things cos their fun (which might involve letting go of the need to prove anything) I and we are here to give you a hug and cheer on whatever crappy unit choices you want. From the formerly salty, now wisened, deeply sarcastic and full of love old gamer that I am.
  17. Ahhh gotta love a tempered thoughtful response. Thanks bebe.
  18. Many pearls of wisdom shared, thanks. Yup, seems to make more sense to switch 2 x 20 skelly packs to 1 x 30 backed up with a balefire corpse cart. Hopefully this paired with an 18” battleshock immune Wight King bubble and ignore -1 rend from Vengorian should make it stubborn af. And not that anyone asked, or cares lol… but part of my belligerence about using GG with sword and board is cos I’ve taken forever to source the old metal ones and I love them, of course they aren’t as killy as great weapons. But, I’m gonna try leaning into their survivability I hope… —— Army Faction: Soulblight Gravelords - Army Type: Legion of Night - Grand Strategy: Lust for Domination - Triumphs: Inspired LEADER Wight King (115)* - General - Command Traits: Unbending Will Mannfred Von Carstein (380)* - Spells: Decrepify Necromancer (125)* - Artefacts: Morbheg’s Claw - Spells: Overwhelming Dread, Invigorating Aura Vengorian Lord (280)* - Artefacts: Shard of Night - Spells: Amethystine Pinions, Invigorating Aura BATTLELINE 2 x Grave Guard (420)** - Wight Blade and Crypt Shield 2 x Deathrattle Skeletons (255)** Vargheists (155)*** Vargheists (155)*** ENDLESS SPELL The Burning Head (20) OTHER Corpse Cart with Balefire Brazier (80)** CORE BATTALIONS: *Command Entourage **Hunters of the Heartlands ***Hunters of the Heartlands TOTAL POINTS: (1985/2000)
  19. Been thinking much the same. This build means they get no battleshock, and with then vengorian lord baby sitting they also deduct rend. Think it can be super tarpitty and quite hitty. Running it twice this week, will report back. —- Army Faction: Soulblight Gravelords - Army Type: Legion of Night LEADER Wight King (115)** - General - Command Traits: Unbending Will Mannfred Von Carstein (380)** - Spells: Decrepify Necromancer (125)** - Artefacts: Morbheg’s Claw - Spells: Invigorating Aura, Overwhelming Dread Vengorian Lord (280)** - Artefacts: Shard of Night - Spells: Invigorating Aura, Amethystine Pinions BATTLELINE 2 x Grave Guard (420)* - Wight Blade and Crypt Shield 1 x Deathrattle Skeletons (170)* 1 x Deathrattle Skeletons (170)* Vargheists (155)*** Vargheists (155)*** CORE BATTALIONS: *Hunters of the Heartlands **Command Entourage ***Hunters of the Heartlands TOTAL POINTS: (1970/2000) Created with Warhammer Age of Sigmar: The App
  20. All of which is fair crit, BUT, the skeles arw seriously beautiful models. Something which doesn’t seem to be getting a lot of attention is going deathrattle heavy in LoN. I’ve been playing with a big brick of 30GG sword and board backed up by two 20pack of skellibobs. +1 save first turn is great against alphas, and whilst it doesn’t slap super hard it presents a pretty stubborn block to chew through. Back it up with a Necro & the Wight King you’ve made general and it’s pretty decent. Leave Manny and some Vargs to pick on the juicy targets, who of course start off the table. Is it UBER efficient the most killy thing since killy things killed stuff? No. But I think it has legs, and whilst Zombies are dope they also go down to a wet flannel. I totally get why we lean into output of GG, Zombies and away from the more tanky side of SBGL, but it doesn’t mean it’s not worth trying.
  21. Dunno, horror blocks are a proper ****** to shift and a lot cheaper than Flayers. Not as outputty, but they serve a very diff role IMHO.
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