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Sauriv

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Everything posted by Sauriv

  1. Its up to the player if he/she wants to drop the whole battalion at once or not. So if you know that you're going to "lose" priority than you can deploy all units individually instead to preventing your opponent from gaining more information.
  2. Just remember that going endless spell heavy(list 2) you need many wizards, a wizard can only cast 1 endless/turn. If one cave shaman gets sniped then you would have a very hard time of getting 4 endless on the board.
  3. Ooh of course, i think i read your post a little too fast, will edit that out.
  4. I'm not really playing BoC at the moment but I'm soon gonna be pick them of the shelf. The thing I'll be testing is Darkwalkers with cogs for ambushing my hammers (bulls) with an easy charge, and with that protecting them from harm. Previously I've played alot of gavespawn but the bulls are kind of slow and are also easy for the opponent to kill before they manage to do something.
  5. The interesting thing about those ladies is that you can get up to 4 attacks per model. Unbind in the enemy hero phase. In your turn, dispel one of your easy-to-cast endless spells. Gain one more attack from KoSoES.
  6. It's probably because with two Dreadblade, the general can resurrect destroyed units at one gravesite while the other can pop out units that you hid in the graves at another gravesite. Gives more utility and you can always threaten with a objective grab even if no gravesite is near the objective (the general could have more important things to do).
  7. LoG has no battalions, you can take NH battalions but as an ally (not being able to fit anything of value). The list building tools aren't perfect.
  8. Has anyone tested the combo of going Darkwalker, start with chimera on the bord; turn 1 cast cogs and start the teleportation on the chimera; turn 2, try cast taurus, have chimera appear and charge alongside other stuff in ambush? It feels quite reliable i think, chimera having +4 to charge and e.g. Bullgors charge in with a +3
  9. Moonclan casters can use Itchy Nuisance to force someone to go last, thats really stong. In the case of durthu, if you are able to cast that spell on him you could focus him with 2 or 3 units to play around the stomp-ability. After durthu is hurt he quickly becomes weak. He also has few attacks so applying -tohit is also strong, with netters, fellwater, hag, hag's curse.
  10. It would be EEEEPIC to have a named character for each fray!
  11. Woooow this is insane, this will be a no-brainer for any BoC army.
  12. I would guess that it's because of the problems of having rules affecting a Allegiance from multiple books. Imagine that you would have to buy 2 books to be able to play LoG... And reprinting all the LoN stuff in the book would also be weird (and expensive for gw) . I believe that LoG will be properly added in the next release of Legions of Nagash, or being removed(probably not).
  13. No it's not part of Legions of Nagash, it has nothing to do with that book at this point in time.
  14. Hi, took my troggs for a spin for the first time ever today (just 1000p) . We needed to round up early so it was hard to say who would win. Anyway, as much as i would love a pure trogg-list I do understand the need of more bodies on the table. Many of the posts i see here talks about having a big unit of stabbas but what are your thoughts regarding squigs as screens/objective grabbers/tarpit?
  15. Could be fun, but a heads up, wizards can only cast one endless spell per turn. This becomes a big problem if some of your wizards are killed.
  16. Ty, this is actually how i like to play but i didn't know what it was called. But i play with spirit hosts so what do i know?!
  17. I've heard about msu before but what does mmu stand for?
  18. I would argue that a rule from an command trait is added after the alligiance ability takes affect, making the trait rule the most resent one giving it priority. You can't add a trait to your list if you haven't already chosen the right alligiance. The commentary is about the alligiance ability not the trait.
  19. I needed to quote this to a friend who plays slaanesh and often beats my ghosts and BoC, and brags about winning.
  20. I converted my centigors from gors and glade riders, but yeah, they really need new models. I would love a hero ghorgon, could be named but i rather not. But a named version of beastlord och doombull would be epic.
  21. I haven't tested it yet, I'm still waiting for my order to arrive. But I'm really encouraged to try it out as soon as possible and i have some friends which has competitive lists and are good players so i can write here after some games on how it went. I have never played with mortis engine so i dont really know but the heal is only good for multi-wound models because it doesn't resurrect. It feels like the warscroll could use an update. +1 to casting seems good to get those important sells off and the model looks awesome.
  22. I have a ~3000p worth of nighthaunt and i like to run alot of spirit hosts. They cost 120 for 3 (if i remember correctly) for a more elit-ish army with units of 6 spirithosts. If you support a unit of spirit hosts with a spirit torment for reroll 1 to hit you can do some mortal wounds. And if you use lightshard of a harvest moon on a guardian of souls to reroll all failed hit rolls then we are really talking mortal wounds. A nice thing with nighthaunt is that they are fast and easy to paint.
  23. It's the opponent that makes the move and "the closest unit" is measured one time "at the start of the move". In all other cases I'm aware of when 2 things are equally close the player who does stuff choose one, the opponent in this case. I interpret the text concerning models to make sure that each model actually moves as close as possible so that the opponent can't make a thin line in the direction, keeping the main 80% where they were.
  24. No it's not automatically doing 2d6. I thought so at first but it's not the case.
  25. Yes, and she needs to be the general too.
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