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Sauriv

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Everything posted by Sauriv

  1. Yeah the defensive bonus you get with the battalion and using LE shouldn't be overlooked. If he doesn't kill the thing he wants to kill than the - 2 to hit really helps. One time i used him to stop Gotrek from advancing and the LE managed to stall him for 2 rounds. To further increase his defense i tried including a mourngul for an additional - 1 to hit; That game though, was the mourngul needed elsewhere so he didn't support LE (still won, yay). And yes, the 5+ FNP against mw works in addition to the deathless spirits.
  2. Y, 1d6 when targeting monsters or heroes 😁
  3. I made this combo work ok in a competitive tournament without bladegheists (or reapers) and i also thought that KoS's CA didn't stack. I went 3/0/2 and ended up in 9th place out of 25 people.
  4. It's an unusual list which is very fun to play, my Executioner has killed vamp lord on zombie dragon with ethereal amulet, Arkhan the black, bloodthirster, freeguild general on griffon and settra, to name a few. It's not guaranteed to one shot bigger monster but smaller heroes are very fragile to this combo. For me this this has been a good learning experience for me and my friends. For me i have learned alot on finding weak spots and to do unexpected things. Sometimes a small support hero is more important to kill than a bigger monster because that monster can be stalled one turn by your other units. For my friends, they are learning to screen of deepstrike in an more efficient way, the executioner is a small flying hero and can fit many gaps while the SHs just need to be somewhat close by.
  5. Hi again, fun to see your take on judgment LE. 😁 Mourngul wasn't that impressive, was ok but not much more. Some thoughts on stuff regarding your list. You are only allowed to buy one extra cp (this came with ghb19) . And you seems to have 6 drops, if i counted it right, which is ok and you could actually go first some times. in total you have 11 units this means that you can only fit the LE, KoS and 3xSH underground. This could be a little limiting because it can be nice to hide a unit for objective grab which is not part pf your combo. It also becomes important in which order you drop things if you want to keep your drops down. That you have to drop execution horde last or second to last, to have enough space available underground. But it will be interesting to hear how it goes when you play it 😁
  6. Eh? Why would he be available? Don't see mawtribes keyword or point cost from the book, what have been changed?
  7. Sorry vampires isn't included in LoG
  8. I have been thinking alot about black knights too. It's a interesting unit with -2 bravery. But the biggest downside that i found is the lack of synergies. To give them more attacks one would need wight kings but their warscroll is old and their command ability activates in the hero phase. So you can't res a unit and buff it in the same turn. Bladegheists have a similar "better when charging " and can be buffed by KoSoES and many others.
  9. I have a hard time to know where to begin. This is some core concepts you are questioning. I will put images as spoilers to reduce the size this post For setting up the units that you include in your list i would refer you to the pitched battle from GHB19 If you don't deploy what you have included in your list your list isn't valid anymore. your opponent should be able to look at your list and know how many drops you have and plan accordingly. With your version I could "not place" my unit of bullgors when i know i play against Slaanesh for not wanting to give away depravity points, how wouldn't this be cheating? For counting ambushing unit as dops we can first look at the set-up rules from the battleplans: Here you have to agree that each player goes back and forth "setting up units". Next up we can look at the ambushing rule. Instead of "Setting up a (breyherd) unit" normally on the battlefield you instead place it to the side and say it's in ambush. the ordinary set-up action is the same as when you use the ambush ability, it's only where you place the unit that has changes. If this doesn't convince you i challenge you to give me any references that suggest that this isn't the case.
  10. What?! Of course you must deploy the units included in your list, it's not ok to alter what you bring to the table to "go first". And putting a unit in ambush is still a drop!
  11. Hehe no problem, I'm glad to be able to inspire someone to an unusual list. And yes, a totally original idea of mine 😊 I'm having plans to put a mourngul into the mix as well, can post again how it worked out 👍
  12. I have thought of including 2 Dreadblades just to be abe to hide more units and use the "fake" one to do riskier moves, bringing dudes up from the grave.
  13. Playing LoG has no connection to the NH book, just because books share units doesn't mean someone can pick nice things from both. Its one or the other.
  14. They do not stack, would be very interesting if they did thou. If that was the case it would be very good to have a pair roaming around like two ghostly brothers. 👻 👻
  15. there are a lot of "if" but cogs makes the "if"s possible. Never thought of stacking KoS, that makes things a lot easier! if you want to try it i would recommend using proxy for the SH, because the list is counted by ether play the control game and screen away deep strike possibilities, or by having small unimportant heroes. LE is USELESS if not fighting heroes or monsters so it can be a struggle against some lists. Hexwraiths are totally unnecessary! i just use them as objective grabbers, by including blades in the list would give the list some other sources of punch
  16. Glass became illegal with the new GHB19 i think, he just didn't get any points and therefor isn't legal any more. the reason is probably that he is a limited edition model and not available to everyone?! Spirit hosts (gonna call it SH), do i love the model? Yes. Do i think they are good? Not really. If you are playing with some heal combos then SH fast becomes a pain. To be able to resurrect a SH with a ST that's hard to roll that 3 if the ones left ain't hurt. GoS heal, oh man so many times i wanted to resurrect mu SH with a GoS just to see that one of the ****** have taken a wound making the heal spell useless... I have tried a SH combo with multiple units and Olynder as general to return models but with low success. SH are kind of nice as tanks and consistent MW damage dealers but not so much more. i like to use them as low wound hero assassins but i'm striving more and more towards swapping them out for better models. I will share my latest list where the SH actually had some purpose later in this post. As you said, Cogs are great but costs too much for a 1000p list. and Reikenor is a very good caster for casting important spells like cogs. i run purple sun with him a lot as well I attended a tournament a week ago (my second time ever) and went 3/0/2 playing a special deep strike list. On the way to the tournament i realised a change to the list i wanted to do and during the tournament i really felt that the change needed to be done. the change i wanted to do was dropping a 10 chainrasp for a cp and an endless spell, i will post the updated version because i truly think that one is better. the extra cp is truly needed, do whatever with the 50p for endless spells i faced Tzeentch(lost), Shootcast(win), Chargecast(win), Khorne(lost) and Grand host of Nagash (win) This list tries to utilise the fact that + to hit buffs affect sword of judgement! Its hard but possible to get +3 in this list but super easy to get +2. I try to instead of putting sword of judgement on a hero with many attacks i put it on a hero with few but reliable hits instead . most dmg in this list comes from LE and chainrasp + KoSoES The basic tactic is to: Hide Lord Executioner, Knight of Shrouds and all spirit hosts. deploy Reikenor outside of unbind range The turn you see a weak spot next to an important hero or monster, cast cogs and deep strike it all. place LE and KoS as close as possible, next to each other as well. place SH where they fit. start charge with LE and spend CP for reroll if needed charge with SHs and reroll from KoS (but you most save 1 cp!) charge with KoS if u want but i often just let him stay activate CA from KoS FIGHT!! KoS CA + to hit bubble will reach LE and if the SHs are close then he gets the second + to hit. with this list LE took down a boodthirster and almost Arkhan (1 wound left). when meeting stormcast i didn't have good high value targets so then teleportation became the winning concept. Due to short range spells and deploying far back a powerful spell like purple sun could be a good way of making Reikenor a bigger threat.
  17. Hi i will soon write a report about last weeks tournament i went to, i ended up in 9 place of 25 and went 3/0/2. But here are some of my thoughts on your questions 😊 Healing: i seldom inculde much healing but when i do i dont use GoS, the spell is as ju say unreliable to cast and swingy in its effect. I perfer ST for healing and i run alot of spirit hosts so that reroll 1 to hit is important for me. ST can also heal heroes which can be very useful. I like playing Deep Strike lists so i don't really need healing. Damage: unfortunately i do not own bladegheists but I would love play whith them. One thing I like to include thou is Cogs to more reliable deep strike. That 10+ unmodified charge is just a bonus but to actually get into the fight is gold worth. I usually play with chainrasp, spirit hosts and hexwraiths and i would gladly swap my hosts and horses for blades or reapers. Magic: I almost always include Reikenor and Olynder as my only spellcasters. Reikenor can cast cogs reliable and Olynder is a lvl 2 wizard. Reikenor can also cast soul cage easily but it has such a short range... GoS: the glass version isn't legal to play with any more so lantern is the only option. One important note if you're planing on expanding your army, consider Dreadblade as your general because being able to teleport and then use NHs command ability to teleport a unit to your general is really good.
  18. If i remember it right you only get 3 great axes. Because i wanted all my bulls to have them (glued the drum to the belt instead) I created a dubbel axe by gluing two smaller axes together when I did my doombull.
  19. I have great axes on my bullgors, with dual axes you get 1 more attack but sacrifice -1 rend and 1 damage. Sure you get the reroll of 1s but you can easily get that from using the Khorne battalion! 😊 -2 rend is also alot compared to -1. Pair of axes on 3 bulls(with leader) has a max dmg of 20 Great axes for the same unit has a max dmg of 21 With pair axes you need to succeed with more dice rolls for lightly less dmg, because you can get the reroll buff elsewhere.
  20. Yes, the limitations just affect artifacts and traits.
  21. You have a chance of getting 2 cp for each cp spent. This makes LoG unique among cp generating lists. The rule say that you get an extra (not "the one you just spend back") cp so it's just fine, roll both and hope for the best! The benefit of Kurdoss isn't just that you have a chance of getting one extra cp, but that you have a chance of denying your opponent a cp that could be very important!
  22. On a lord executioner!🙃 I get +1 from execution horde +1 fron KoS (+1 with spell from olynder) So, quite a different list
  23. I'm going to a tournament with 25 participants this weekend. I'm trying a different deepstrike list with +to hit shenanigans and sword of judgment. I hope for it to work in a more compatible environment but it worked well against my friends at least . Using Reikenor to cast cogs reliable, look for a weak spot and deepstrike. I'm having up to +3 to the hit roll so in the best of worlds i get a trigger on a 3+. But I'm probably going to give a full report on the list and how it performed after the tournament.
  24. 1. Swallow Whole ability: yes! You target a model so it's up to you to choose one, if that would break coherency for your opponent, tough luck, that person will have to play better next time. Remember that the ability happens after attacks being made meaning he can be out of range if he kills too much. 2. I have stopped using ambush, its too easy for your opponent to play around if you have to drop them turn 1. I rely on speed and I like to play with cogs as well.
  25. The forbidden power has obviously everything you need to know for LoG, but, just to see what's battleline i would use scrollbuilder. https://www.warhammer-community.com/warscroll-builder/ But battlelines are: Chainrasp hord, zombies, skeleton warriors and dire wolfs
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