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gronnelg

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Posts posted by gronnelg

  1. I personally have had a hard time playing against Surecharge lists. With Gavriel and a bunch of evocators waiting up in the sky, for me to make a mistake or open myself up to much. And then *BAM!* 
    I seems like a fun list to play as well. Just watching and waiting for an opening and then taking it.
    Edit: I assume it's not super competitiv, but it will certainly do in a friendly game.

  2. @ObeisanceYou're good against hordes with both monks and warpfire throwers.  Heroes and the like with a good save though... A warlock engineer would fill that role nicely with its warplighting spell. Vigourdust injector would also help the monks out. 
    If you want to go with the clawlord though, combining brutal fury and things bane is pretty brutal! 
    Or Skavenbrew on the bell, to buff the monks.

  3. Someone one reddit said they had been in contact with GW, and that they were currently working on plastic Sryre Acolytes. If that's true... Omg! 
    Does any know anything about this? Assuming it's true, how long would you imagine we'll have to wait for them to be available?

  4. Gnawhole placement. Let's talk-talk about it! 
    I usually Place on in the middle of my backline, and then two on each board side in a position where they threaten objectives. 
    What are some good placements and considerations you fine gentlerats have come up with?

  5. Skaven has the "death frenzy" spell. It enables a slain model to pile in and attack before being removed. The wording specifically says "when a model is slain", so iI feel fairly confident it doesn't apply to fleeing from battleshock. So I guess wording for the specific ability matters?

  6. Played against OBR yesterday, and got smashed. I did one big mistake, and serval smaller.
    How do you guys handle OBR? Seems to me we can't fight them straight up, so we have to rely on movement shenannigans. Man that catapult is terrifying. 
    And the mortek guards are just so insanely tough.

  7. 6 hours ago, Gwendar said:

    Just as an example, my Hero list 90% of the time looks like this: AW, Engineer, Bell OR 2x Engineer, Bell, Grey Seer on Foot. Either way I can still fit 60-80 Clanrats, Bridge, WLV, 6 Fiends and generally another unit or two like 9 Jezzails or 40 Monks... etc etc.

    Interesting. So with that many casters what kind of spells do you typically try to get of?
    The Bridge and WLV from what you've been saying, and then?

  8. 19 hours ago, Isotop said:

    This would be still 15" of movement, would it not?

    1735986252_flying2.png.543cba9d8fbfa07329569ed2b7de0898.png

    Same scenario as before (if this was not clear, this is a representation from the side):

    Yellow = Nagash (we assume 6" base)

    Pink dot = a fixed point within Nagash´s base

    Red = enemy model Nagash wants to charge

    Grey= structure in the way (Nagash has to "stick" to the wall at the end of the movement)

    1,2,3= Nagash´s positions after different parts of his charge move

     

    You want to "move Nagash onto the building, and then far enough forward so that we can tilt his base into a vertical postion". You want to move him with half his base overlapping onto the structure. This is represented in the movement from position 1 to position 2. As you can see, Nagash allready moved 12" (9" + half of his base size (6"/2)) at this point. Then the pink dot moves further 3" (against half of Nagash´s base) horizontally by rotating the base 90° around its center - this way we get from position 2 to position 3. The final position (not presented in the graphic) will be reached by "gliding" down the wall, which is free because it only consists of vertical movement and Nagash flies. 

    Am I missing something here?

    Ah yes. I was missing the "half of his base size" part. Yeah, you're right. That would be more than 9". 
    Ok, so same scenario, but this time the building is only 6" across. With a 9" charge, Nagash gets to position 2, pivots into position 3. He has now spent all of the 9", but can still glide to within 0,5" of the Clanrats because of flying.  Agreed?
    Edit: Excuse my shoddy Skaven math. That would still need a 12" Charge. 
    Ok, so the same scenarion I outlined above. 6" building. Getting to position 2 would be 9", and then into pos3  would be 12".  THEN he can slide down to within 0,5" because of flying. Right? 

  9. On 1/21/2020 at 10:49 PM, Isotop said:

    I do not think that the movement rules work this way, and here is why: You basically say that we have to compare the pink dot at the starting position to the pink dot at the end position of the move only. But if this was the case, models could move as far as they want during their movement as long as they end the movement within their Movement Characteristic from the starting point. I hope this argument is comprehensible . 

    Your certainly right that we have to consider more than start and finish. The actually movement is also essential.

    So here's how I see it: 

    We have to move Nagash onto the building, and then far enough forward so that we can tilt his base into a vertical postion. Let's say the midpoint of his base.  Then we tilt him forward to a vertical position. We now used all of the 9" movement. But since Nagash is a flyer, he can ignore vertical movement. So now we slide him downwards along the building wall, until he is within 0,5" of the clanrats. Seen from above this would be a 9" move. For a non-flying unit, we would also have to consider vertical movement, bringing this to more than 9". But since a flyer ignores vertical movement, this is still a 9" move, as seen from straight above. Am I missing something?

  10. Any unit can "stand" on vertical surfaces (even if the physical model can't). So there should be no problem with Nagash ending his move in position 3 in @Isotopdrawing. And since flying ignores vertical distance, then the pink dot would be within 9" of it's original position, which would be a successful charge in that case. Right?

  11. In the rules subforum there is the possibilty of up- and downvoting answers. This changes the order that those answers are displayed.
    In some cases, that makes it very hard to follow the back and forth that oftens occurs in such threads. Can we please get rid of the reordering of answers in the rules section?
    Example of such a thread:


     

    • Like 1
  12. If you want to go a pure clan (e.g. Skryre), then the general has to be Skryre or Masterclan. And then all other units has to belong to that single clan. The good thing about it, is that it makes certain units battleline (Acolytes and Stormfiends for Clans Skryre).  
    While if you go mixed (i.e. Skaventide allegiance) then you can take any hero as your general. But then only clanrats and stormvermin can be used a battleline. But all other units can come from any clan.

  13. 14 minutes ago, Skreech Verminking said:

    i just noticed that the crawler has 3 shots with damage 5😱😱.

    that’s a lot if damage 1catapult can do, even without a rend.

    Which can easily be buffed to 4 shots, and given rerolling 1s to hit. 
    And then there's the bravery attack....

    Terrifying presence:
    "Substract 10 from the bravery  characteristic of @gronnelgfor each Mortek Crawler currently on the board."

    • Haha 2
  14. Recently I played a game were my opponent could see through a hole in a buidling. He could't really "see" the model per se, but noticed change in the light trough the hole when I moved the model. We couldn't really decided, so we just rolled for it. 

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