gronnelg
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Posts posted by gronnelg
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Wow wow wow! Weapon teams in hiding do not count as drops? WTF?
This will be FAQ right? Everything else in the game that can be deployed on the table still counts as a drop, right? -
I seem to remember rat ogors having some ability that made them better on the charge - insanely rabid or something? Does anyone know?
Edit: oh, and how do acolytes fare in 3.0?
Edit 2: and plague monks while I'm at it 😛
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Guys - the Gnawhole FAQ - it says as long a you have hero WITHIN 6" of the gnawhole and a unit WITHIN 6" of the gnawhole, you can teleport. Not wholly within. An oversight? Pretty big otherwise, right? You could congaline a horde unit over to the hole, and still tunnel through reality.
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These new rules for Skaven like weapon teams being able to hide in clanrat units - where can I find them? Do I now need an additional book in addition to the battletome?
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3 hours ago, Skreech Verminking said:
Warplightning cannons went from okish, to pretty great in the new edition.
A mortal wound spewing cannon that has the potential to shoot twice a turn, basically means a ton of mortal wounds for the enemy, and as long as you role averagely, it may be still alive in the same turn.
Has there been stats changes, or are you refering to the points cost?
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On 2/13/2021 at 11:49 AM, Garrac said:
Hey, long time-hearthbeats skaven fan here! I really like AoS, but I wonder: GW doesn't have any plans-schemes for our furry friends? I would like a lot to buy new miniatures from them
To my knowledge there are no known plans unfortunately. Skaven are pretty awesome as it is though. Although anything new or updated would certainly be welcome.
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Some of my favorite games have been front heavy, but have then been decided in later rounds with small skirmishes and army movment.
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6 hours ago, Coyote said:
Believe me bud, I’m the runt of the litter 🐁🐁 lol
Get-stab him boys!
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Thanks for the great replies. Also thank you guys for being so savvy and helping all us plebs suck a tiny bit less.
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How do you guys feel about the HPA? I got one for my birthday. I like the model. And it hits like a truck for those 240 points. But super squishy, brackets hard, a somewhat slow/unreliable movement.
Does it work?
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Hey guys!
I'm playing against Slaanesh tomorrow.Here's my list:
SpoilerAllegiance: Skaventide
Leaders
Clawlord (100)
- Mighty Warlord Command Trait: Verminous Valour
Grey Seer on Screaming Bell (240)
- General
- Command Trait: Master of Magic
- Lore of Ruin: Death Frenzy
Warlock Bombardier (120)
- Artefact: Vigordust Injector
Warlock Engineer (110)
Battleline
40 x Clanrats (200)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
40 x Stormvermin (400)
- Halberd
Units
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
Artillery
Warp Lightning Cannon (180)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 172
Here's hist list: (Sorry about the botches copy paste. )SpoilerAllegiance: Slaanesh - Host: Pretenders Host Leaders Keeper of Secrets (380) - General - Shining Aegis - Command Trait: Strength of Goodhood - Artefact: Sliverslash - Host Option: Strongest Alone - Spell: Song of Secrets Great Bray Shaman of Slaanesh (100) Keeper of Secrets (380) - Shining Aegis - Artefact: Pendant of Slaanesh - Spell: Progeny of Damnation The Contorted Epitome (210) - Lore of Slaanesh: Hysterical Frenzy Bladebringer, Herald on Exalted Chariot (220) - Lore of Slaanesh: Hysterical Frenzy Battleline 10 x Ungors of Slaanesh (60) 10 x Ungors of Slaanesh (60) 10 x Ungors of Slaanesh (60) Units 30 x Bestigors of Slaanesh (300) Battalions Depraved Drove (150) Endless Spells / Terrain / CPs Umbral Spellportal (70) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 110
Any help? Aside from screening and putting more than 3 inches between the screens and juicy units, what should I be doing?
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13 hours ago, Gwendar said:
100% not necessary at all. I sometimes run 12 with a Bridge but outside of that instance it's never included. I do like to use a Warp-Grinder Team though.. but again, not necessary.
I've only tried 6 stormfiends twice I believe. And both times I had a hard time getting them into ratling range. Do you typically just rush them forward to get them into range?
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Are stormfiends worth using without Soul scream bridge?
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Hey guys! I'm tempted to buy acolytes and jezzails from Punga Miniatures. But they're so damned expensive. Do you think any of those units might be made unplayable, like the warpgnaw verminlord?
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13 minutes ago, Gwendar said:
Hmm.. tough. I assume you want to keep Thanquol, so the only thing I can think to do is to drop down to 6 Jezzails in order to fit it in. I wouldn't drop the Clawlord since that +1 attack is a huge damage increase for them. You could drop down to 2x20 Clanrats and lose the Bell, but now you have BS immunity problems and less bodies.
So, other than those choices.. all you can do is drop Thanquol and you would have enough for an AW (or Engineer of your choice) and a Screaming Bell if you so desire. Thanquol is a threat in his own right though, so that's obviously something to consider.Yeah, I want to keep Thanquol to be able to cast death frenzy with +2, and horde clearing. It's a tough choice though. Going down to 6 jezzails feels like it would make them much less of a threat. Do you think it would be worth it, for that extra engineer?
And yeah, I would rather keep the bell. -
Hey guys! I previously posted this list, which I really like on paper (haven't gotten to try it yet though). However, I am very scared of having only one engineer, as 5 wounds at 5+ is super easy to snipe, and would really hurt my list. So I'm wondering if I could somehow squeeze in a 2nd engineer.
Alternativly, how would you change this list?
The goal is an all-round tournament list.SpoilerAllegiance: Skaventide
Leaders
Clawlord (100)
- Mighty Warlord Command Trait: Verminous Valour
Thanquol on Boneripper (390)
- 4 Warpfire Projectors
- Lore of Ruin: Death Frenzy
Warlock Bombardier (120)
- General
- Command Trait: Deranged Inventor
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Battleline
40 x Clanrats (200)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
40 x Stormvermin (400)
- Halberd
Units
20 x Skryre Acolytes (200)
Artillery
Warplock Jezzails (420)
Endless Spells / Terrain / CPs
Bell of Doom (40)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 161 -
Bell of doom - can it move the turn it was set up? Do normal endless spell rules apply, so that the person going second can move it at the start of the round?
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@Gwendar Vigordust on the Stormvermin. Omfg! 2+ 2+
Alright! Thanks for the feedback!- 1
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I made a list I really like. I need help with artefacts and traits for the bombardier and clawlord though.
I'm not sure what to give to whom. Deranged inventor would make the jezzails more versatile, as they could move without losing the RR to hit (MMMWP is for the acolytes). It's utility is arguably circumstancial though. Vigourdust injector could work on the acolytes I guess?
Vigourdust + verminous valor ( it's a really important hero after all). Also what do you think about bomabrdier vs engineer in this case? MMMWP is reserved for the acolytes after all...The clawlord is primarly there to buff the SV, but what about brutal fury + things bane combo?
SpoilerAllegiance: Skaventide
Leaders
Clawlord (100)
- Mighty Warlord Command Trait: Verminous Valour
Thanquol on Boneripper (390)
- 4 Warpfire Projectors
- Lore of Ruin: Death Frenzy
Warlock Engineer (110)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Battleline
40 x Clanrats (200)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
40 x Stormvermin (400)
- Halberd
Units
20 x Skryre Acolytes (200)
Artillery
Warplock Jezzails (420)
Endless Spells / Terrain / CPs
Bell of Doom (40)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 161 -
I had my first game in ages yesterday. I had a grey seer on foot. Turns out wither is a pretty good spell!
Have any of my fellow rats had any experience with it? -
18 hours ago, Verminlord said:
Unfortunately he cannot be used in tournament/matched play.
I have one too, and though I didn't use him often, it's a great model that filled a mounted tanky verminus support role that now no longer exists.
You can of course use him in your casual games though, or run him as a hellpit abomination.
Is that new since GHB 2020?
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@AOS_Pete How did you achieve that yellow-green color?
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20 hours ago, Verminlord said:
Can we talk night runners?
2d6 pregame movement. 80 for 10, 280 for 40. Negligible attacks.
Anyone use these and if so, whats your strat?
Theoretically they could let us deploy more aggressively bc we have a screen we can push out past our territory, possibly even deny objectives and slow down alphas if opponant wants 1st turn.
I was waiting for the horrendous old sculpts to be updated but I recently saw an easy headswap conversion using plague monk heads and shieldless clanrats that doesn't look too shabby.
Ooooh! I like that conversion idea!
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@Nikobot @Cosmicsheep Yeah, sorry I meant to say in units of 10. Clanrats are clearly superioder otherwise.
And yeah, I think I would also favor night runners over giant rats. They are more expensive though. So I wonder, does anyone out there use giant rats?
AoS 2 - Skaventide Discussion
in Skaven
Posted · Edited by gronnelg
19.3 ENDLESS SPELLS Q: Do things that increase the range of a caster’s spells also apply to the distance at which an endless spell can be set up from the caster? A: Yes.
Hello balewind vortex + waprlightning vortex ♥
Edit: Wait a minute - is balewind vortex no longer usable?