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gronnelg

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Posts posted by gronnelg

  1. Spoiler

    ++ *Pitched Battle* 2,000 (Chaos - Nurgle) [2,000pts] ++

    + Uncategorised +

    Feculent Gnarlmaw

    + Leader [120pts] +

    Poxbringer, Herald of Nurgle [120pts]: 0. Mucktalon, 0. One Last Gift, 1. Favoured Poxes, Arcane Bolt, General, Mystic Shield

    + Battleline [540pts] +

    Chaos Warriors [100pts]: 5 Chaos Warriors [100pts], Chaos Hand Weapons and Chaos Runeshields, Hornblower, Nurgle, Standard Bearer

    Plaguebearers [320pts]: 3x 10 Plaguebearers [360pts], Icon Bearer, Piper

    Plaguebearers [120pts]: 10 Plaguebearers [120pts], Icon Bearer, Piper

    + Battalion [1,080pts] +

    Battalion: Thricefold Befoulment [1,080pts]: Thricefold Befoulment [60pts]
    . Great Unclean One [340pts]: 3. Sumptuous Pestilence, 5. Tome of a Thousand Poxes, Arcane Bolt, Massive Bilesword, Mystic Shield, Plague Flail
    . Great Unclean One [340pts]: 2. Glorious Afflictions, Arcane Bolt, Bileblade, Doomsday Bell, Mystic Shield
    . Rotigus [340pts]: 2. Glorious Afflictions, Arcane Bolt, Mystic Shield

    + Allegiance +

    Allegiance
    . Nurgle: Cycle of Corruption, Munificent Wanderers, Summon Daemons of Nurgle

    + Game Options +

    Game Type: 2000 Points - Battlehost

    + Malign Sorcery [260pts] +

    Endless Spell: Emerald Lifeswarm [50pts]

    Endless Spell: Geminids of Uhl-Gyish [60pts]

    Endless Spell: Prismatic Palisade [30pts]

    Endless Spell: Purple Sun of Shyish [50pts]

    Endless Spell: Umbral Spellportal [70pts]

    ++ Total: [2,000pts] ++

    Opponents list

     

    Spoiler

    Allegiance: Skaventide

    Leaders
    Grey Seer on Screaming Bell (240)
    - General
    - Command Trait: Master of Magic
    - Artefact: Skavenbrew
    - Lore of Ruin: Death Frenzy
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    10 x Gutter Runners (120)
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Doomflayer Gauntlets
    40 x Plague Monks (280)
    - Foetid Blades

    Artillery
    Warp Lightning Cannon (180)

    Endless Spells / Terrain / CPs
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 177

    My list.

    Help me out here guys. Do you think my list will do well? 
    He has more magic than me which kind sucks. And his plaguebearers just wont die. 
    I think my keys to victory is taking out one or more Great unclean ones.  Also trying to keep the gutter runners alive, so he will have to think about that threat.

    Any other pointers?

     

    • Like 1
  2. @jaWnAlso keep in mind that when the monks pop up they need a 9" charge, which is about 27% probability I believe. Even with reroll it's around 50%. So if the monks charge is essential in you list (and they are you main hammer unit) setting them up to fail either half the time (with reroll) or 3/4 of the time (without reroll) is going to lose you a lot of games.  You could ditch the warp grinder, and bump a unit of clanrats up to 40. That might make it easier to screen the jezzails.  And making a juicer target for the brood horrors +1 attack, if the clanrats do not get targeted. 

    • Thanks 1
  3. @Skreech VerminkingSo... You're saying such a list is actually good? Because I haven't seen any pros use such a list. 
    Omg.... Can you imagine showing up at a tourney "Excuse sir, for a half an hour or two, while I deploy my 400 rats. Myes! Myesss Indeed!"
    I guess you kinda dependent, or rather totally dependent on going first though, because once you opponent takes the objectives, your clanrats hitting with their paper towels won't do anything. 
    In such a situation it surely would be great if we had a retreat and charge ability, to just swarm the objectives, and take them without killing the opponent.
    Oh.... Wait....
    But seriously though, the opponent could just screen you off the objectives. Right? ... Right?
    Someone stop me from buying more rats than I could ever hope to paint!

  4. On 3/28/2020 at 3:30 AM, Gwendar said:

    I definitely think they need to drop to 340-380 to be considered by anyone. They can be blenders, especially now that Monks aren't nearly as good as they were. I don't particularly like comparing units between armies though, at least in terms of points; stuff is generally supposed to be balanced around the army and what buffs are available to it. You could stack Stormvermin with some extra attacks and that block of 40 can easily get 30+ models in range and be going into combat with 3\2\-1\1

    I would easily make them fit into lists if they were closer to that 350 price point.. but until that happens or they get better stats to balance their cost, I don't see that ever happening which is a shame since they're nice models.

    Oh man! 350... That would be awesome! 
    I played a game with a friend where I charged a stardrake with 40 stormvermin buffed by a clawlord. 
    118 attacks at 3\2\-1\1.
    Even a Stardrake at 16 wounds and 3+ armor save rerolling 1s didn't survive.  (I think it would have had it been 2+ save RR1s, which is achievable with the stardrake).

  5. 13 hours ago, sandlemad said:

    I get it though? It's an odd thing to lead with. Not that it's out of bounds or doesn't fit but if you were launching a reboot of the old WHFB setting, it's weird for the first thing you show to be a human unit with magical weapons. Apart from Grail Knights, I can't think of any other examples of human units like that and only a handful of other units. If the point was to make this the semi-low fantasy, historically inspired, 'grounded' alternative to AoS (and I  genuinely mean that in a neutral way), why start with these guys?

    Also weird for it to be Kislev! I love Kislev, Riders of the Dead  is the best WHFB novel to my mind and I nearly started a Kislev-modded empire army back in 6th ed,  but  even as fan favourites they're surely pretty low down the totem pole. They're not even in the Total War games in any major way. Why start with them? Why not Empire or something? Only thing I can think of is that it's meant to indicate that the FW crew are going into the slightly more obscure and historically underrepresented aspects/parts of the background.

    One of the cool things about AoS is how free the developers are to make anything they want, since pretty much nothing was fleshed out at first. So maybe they're trying to take that experience with them back into TOW, by starting with one of the  less fleshed out factions? (not a WFHB player, but I assume Kislev is less fleshed out than say The Empire?) 

  6. How do you guys feel about the dread saurian? 510 points seems a bit much to me. He's tanky, and he does a bit of damage. But 510? 
    And 35 wounds is great, but only a 4+ means it's actually possible to take him down.

  7. @Skreech Verminking Wow! 3 doomwheel? How do you find they work for you? Pretty awesome with that skryre artefact! Since you already have the stormvermin, how would you feel about dropping the monks entirely, and replacing them with.... Ranged threat? Or even Thanquol if you drop the monks and a doomwheel?

    As form warpgale - do you really find it effective against alphastrike lists? I played FEC once. He went first and killed me. So warpgale wouldn't have made much of a difference. 

  8. 11 hours ago, Icefighter said:

    Hey, im thinking about going with a list based on 60 clan rats, arch-warlock, clawlord, 3 stormfiends as a starting point. Is something like this viable? And any ideas how to expand it. Aiming to reach 1500-2000p.

    IMO the clawlord primary function is to give +1 attack to either clanrats or stormvermin. Preferably stormvermin (who are too expensive to use). So I would drop the clawlord, unless it's for rule of cool. 
    If you go stormfiends I would rather go 6, so that go can buff them, and make them a proper threat. The arch-warlock to buff the fiends is fine though, and 3x20 clanrats is also a good starting point. Though some list want 40 20 20, or even 40 40 20. 
     

    Typically with list you want 2 or more threats. 6 buffed stormfiends would be one such threat. Them you could add another threat in the form of 40 plague monks, or a hell pit abomination, 40 stormvermin (and then include the clawlord). Or you could add ranged threat, either in the form of 6-9 jezzails, or 1-2 warp lightning cannons, preferably with and engineer to buff them.
    Battleshock immunity is also great, so either the screaming bell or the verminlord warpseer. 
    Absolutely get gnawholes if you don't have them, as they don't cost points. The warp lightning vortex endless spell is also worth looking into. 

     

    8 hours ago, Malakhov said:

    Yeah I will try for other combinations once I get more experience. Ive also found nice conversion kits for jezzails so im seriously considering getting those to add to what I have.

    Jezzails are beasts! Do it! 
    Edit: What are the conversions kits you've found? Also interested in getting jezzails :D

  9. Check this out from the desember 2019 FAQ:

    Q: Do abilities that deal wounds or mortal wounds count as
    attacks and generate depravity points? For example, the Keeper
    of Secrets’ Ritual Knife ability (not the weapon attack), the Dark
    Temptations ability or the Excess of Blades ability, which can all
    inflict mortal wounds.
    A: No. Attacks are described in the core rules; they must
    use the attack sequence.

    Q: Do endless spells that deal damage generate
    depravity points?
    A: No. An endless spell is independent of the caster that
    created it.

    I didn't know about this. I guess I don't really have a question, I was just amazed that not all damage gives depravity points! 

  10. 4 minutes ago, Firefrog said:

    And then you roll a 5 or 6 on your power level and you just wasted 180 points 😄

    And double turn means it's their turn next, so say goodbye to all your shooting. Too random the WLc's, and maximum 6 MW is good, but hardly kills anything in the meta anymore of value and mostly everything has a ward save. I think the points are better spend on something else currently.

    I always take an engineer with me, so that's 7 MW on average from the WLC. And then there's always that 1/6 chance that you do a flat 12 MW. It's something the opponent can't just ignore. 

     

    2 minutes ago, Skreech Verminking said:

    Actually the cannon is an extremely good tool for disrupting the line of Bonereaper warriors.

    although they might have a huge problem when targeted by those big constructs shooting attacks

    Do you mean targeting their heroes and such?

  11. 15 hours ago, Malakhov said:

    Oh wow thanks for the list! Also glad to see it's all units I like the models of.

     

    One thing though, it kind of makes me regret buying the corrupting swarm box, is it still good to keep around or should I trade it in for something else?

     

    Basically id keep the box for the 2nd warp Canon, 20 monks and clanrats which I could get another way for cheap since I'm not using the verminlord, 2nd bell or plague furnace.

    Or it's good to keep for added flexibility?

    Well, I mean, hopefully the list I proposed will not be the only list you ever play. So having surplus units to play around with  would be good. E.g. 2 x bells, playing around with a verminlord, 2 x 40 monks, etc. etc. Personally I would keep it, but it depends on your budget and whatever else wants your wallets attention ;) 

    • Like 1
  12. 15 hours ago, Gwendar said:

    3x Ratling Guns - Anti.. anything. I compared these with 6 Fiends and honestly? I'm kind of wanting to try the Ratlings quite heavily over a Bridge which I think is mandatory with them. The damage between the two is somewhat close if you account for all buffs.. but if you fail MMMWP then then Ratlings get even closer. Obviously the Ratlings can spike higher\lower and have a good chance to kill themselves where as Fiends have more staying power. Overall, you have a 520p unit vs 180 points. Even with the inclusion of Bridge you're still getting a lot leftover.. not to mention with no need for MMMWP, you don't need another Engineer which saves 100p.

    Glorious! Great list @Gwendar! Making room for Thanquol is awesome! I wonder though, how do you feel about giving him the 50/50 loadout? Now quite as brutal against hordes, but more versatile? Are you playing him more as a support hero in your list, and playing him aggressively?

  13. @Malakhov The follow list is a fairly good start at least.
    You basically have three threats:
    - Plague monks combined with screaming bell. The bell give +1 attack with the Skavenbrev artefact, and also cast deathfrenzy, so that killing plague monks will hurt your opponent back.
    - Then you have 2 WLC boosted by 2 warlock engineers (who can also cast their own warplightning spell, if they have range). This second threat is primarly targeted at enemy heroes, to break synergies. 
    - The HPA, which is just a scary creature in itself, and can hurt the opponent pretty back if left unchecked. 

    With this list I would screen with clanrats, and try as best you can to not let your monks and HPA get charged. When the opponent charge and kill your screening clanrats, then you counter charge with the monks and HPA.
    The doomwheel can attempt to take enemy objectives, and take out unprotected heroes. 

     

    Allegiance: Skaventide

    Leaders
    Warlock Engineer (100)
    Warlock Engineer (100)
    Grey Seer on Screaming Bell (240)
    - General
    - Command Trait: Master of Magic
    - Artefact: Skavenbrew
    - Lore of Ruin: Death Frenzy

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    40 x Plague Monks (280)
    - Foetid Blades
    1 x Doomwheel (160)
    1 x Warp Lightning Cannon (180)
    1 x Warp Lightning Cannon (180)

    Behemoths
    Hell Pit Abomination (240)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 179

    • LOVE IT! 1
  14. On 1/11/2020 at 11:07 PM, Overread said:

    Updated! I've now added the latest two new Battletomes. I've also put a warning about FW removing AoS models and notes about the new "pointy aelves" army that GW teased at the New Years event. 

    So does this mean that those FW models will no longer be allowed in tournaments and such? e.g. wolf rats? 

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