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gronnelg

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Everything posted by gronnelg

  1. @TalesOfSigmarSo would you say that MMMWP is generally worth, or only in certain situations?
  2. Those of you who now take jezzails over WLC - do you still feel the need to take a Skryre hero along to buff them, and if so what spells/abilities do you favor to buff the jezzails?
  3. If I boost the jezzails damage with +1, and then roll a 6 to hit, what happens?
  4. Can a hero on balewind vortex stil benefit from look out sir, if the other requirements are met?
  5. Scenarios will specify where you can deploy units. If the scenario description specifies that you can't place units closer than 12" to the opponents territory, then I say that would include the gryph hound.
  6. Hey guys. Wandereres is one the armies that interest for as a second army at some point in the future. I've heard they are pretty weak though. So how bad is it? Can you guys win any games at all? Are there any good match ups for you? Approximatly what kind of winrate are we talking about?
  7. Can I wait to see if casting roll is successful before I use a warp spark to reroll?
  8. I played my SCE friend again tonight, as a warm-up for the upcoming tournament. He had alfastrike potential. And let me tell you fellas, I deployed like a retarded monkey. I had juicy targets bunch up in the middle, behind a screen, but to close to the screen, so a lot of damage got through. My hammer was far out on the left, and could do nothing to help. From there I used gnawholes and Skitterleap to claw my way to a minor loss. But man, it was a fun and close game. And I learned to be more mindful of my deployment. Good times!
  9. @SaodexanNice! Seems like a fun way to play! Wouldn't this list be completely shut down by an army with lost of unbind potential, like Nagash?
  10. Did you guys see this list for South Coast GT? Skaven in third place, after double DoK. Someone disagrees with your stance on clanrats @Gwendar I have no idea how this list was played though. Tom Mawdsley Skaventide Verminlord Warpseer (General, Master of Magic), Verminlord Corruptor (Sword of Judgement), Verminlord Deceiver, Lord Skreech Verminking, Grey Seer (Skitterleap), 3 x 20 Clanrats Aethervoid Pendulum, Geminids of Uhl-Gysh, Soulsnare Shackles, Umbral Spellportal, Vermintide, Warp Lightning Vortex, Chronomantic Cogs, Prismatic Palisade
  11. @Riff_Raff_Rascals list got me wondering. Can different spellscaster choose the same spells? E.g. can multiple grey seers choose plague?
  12. Great battle reports! How do you feel about the bell? It's more expensive than a Grey seer, doesn't have warpstone tokens, and the battleshock immunity can be provided by the warpseer. But do you still feel it's worth it? Possibly The most iconic Skaven warmachine, and really cool model, So definitely getting one someday 🙂
  13. @Maypleforth-forth fellow rat, and bring swift murder-death to all who would oppose The Great Horned Rat!
  14. Do you get pile in twice? Pile in and attack, then pile the same model in and attack?
  15. @Gwendarmakes sense. How do you typically place them, and then move them around during the game? Do you use the 20 unit differently?
  16. @Gwendar so you said 40 40 20 clanrats is preferable to lesser numbers. Care to share your reasoning for this?
  17. @GwendarThanks mate! I think the brood horror is 160, and the clawlord with brood horror is 220? About the gutter runners, my idea was that I can distract in two locations with 2x5, and if they get charged/shot, then it's only have the models. But is your experience that 5 can't really kill anything in one turn? Good point on skitterleap/gnawhole trick. So wait, are you telling me a hero balewind can be skitterlept?
  18. So, guys... I currently struggle with my subpar list (I don't have the units I want yet). I'm thinking this might be my future list: Allegiance: SkaventideLeadersGrey Seer (120)- Lore of Ruin: WarpgaleSkaven Clawlord on Brood Horror (220)Verminlord Warpseer (260)- General- Trait: Master of Magic - Artefact: Suspicious Stone Warlock Bombardier (100)Battleline40 x Clanrats (200)- Rusty Spear20 x Clanrats (120)- Rusty Blade20 x Clanrats (120)- Rusty BladeUnits5 x Gutter Runners (60)5 x Gutter Runners (60)40 x Plague Monks (240)- Foetid Blades- 1x Icon of Pestilence- 1x Contagion Banner- 1x Doom Gongs- 1x Bale ChimesWar MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Endless SpellsBalewind Vortex (40)Warp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 176 Balewind for engineers warp lightning spell, while hopefully keeping him close to WLC, and hopefully a gnawhole as well. Plague monks, and to a lesser extent big block of clanrats buffed by clawlord (I put him on a horror, so he can actually fight and not ONLY buff a single unit of clanrats). Feedback on this list guys?
  19. @5kaven5lave& @Pompe What the McF###....Tha's insane! Wow! I already thought it was good with a signle activation!
  20. Warp Lightning Vortex - it only goes of once in the turn I cast it, right? Not hero phase, then movement phase?
  21. Gnash gnaw on their bones - can it be used in the opponents combat phase? It only says "at the start of the combat phase".
  22. So an umodified 6 to hit would be 1+d6 mortal wounds? Nice!
  23. So I'm a bit confused about the corruptors inherent MWs on 6s, vs SoJ. If I roll a 6, can I choose which one to activate, or does one take precedence?
  24. @Diemer84looks like a pretty aggressive list? With only minimal clanrats I'd be tempted to cast WLV preemptively, just to block of a section of the board. Very interesting list though! I'm want to hear how it goes.
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