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JPjr

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Everything posted by JPjr

  1. that article does reinforce my suspicion that W&R might include a speed freaks/imperial knight:renegade style mini game set in the realms of chaos, with a Nurgle/Tzeentch 'The Lost & The Damned' box to follow.
  2. That video for the Champions game is crazy, mad they can do something that looks that good these days just for a throwaway trailer for a card game.
  3. @Ragnar Alpaca I assume it's Karanak from the upcoming Wrath & Rapture set.
  4. I think in the grand scheme of what kids get up to, trying to score a free tyranid piece by piece in this way is at least quite original, but the kicker is coming up with the scam and then all giving almost identical addresses. It’s the classic kid’s mix of ingenuity and stupidity that I appreciate.
  5. I would imagine where it’s something like this that’s clearly not a one off and is a problem with a whole batch and word is obviously out that they have to be a little more careful. the odd kid trying their luck is one thing (& hats off to the tyranid kids’ hapless it inventive gambit!) but if everyone with access to the internet knows there’s a potential free bit of scenery going they’re going to get slammed
  6. Lord Arcanum Balthus Arum, he's the main character in the Soul Wars novel
  7. only just got the game and still learning so at the moment the best way to describe how I'm approaching my deck would be haphazardly and with of an emphasis on trying things that look fun than with any well thought out strategy at play! won every game with them so far! but then the person I'm playing with is still learning too so I probably can't really provide much worthwhile data! saying that for what it's worth my main tactic so far has been to use Varclav's push action a lot, form a screen of rasps with BQ, EH & V behind with those upgrades and the one that lets BQ do dispels, try to get the rasps inspired and using numbers to circle opponents and then EH or V hitting hard when they're injured and pick them off but as I said still just getting my head round the game as a whole and going for fun so sure once I've played a bit more the above will sound dumb.
  8. Look at the state of that. Considering it was the only realm not to get ROFLstomped by Chaos, Azyr must have ******-poor building regs.
  9. I was literally about to post this. Whoever is responsible for these new/recent Rogue Trader models needs to be locked in a room and not let out until they've created a whole new look for Freeguild/ordinary AOS humans. I'm not sure my wallet could possibly be emptied quicker.
  10. Did a lot of damage my last couple of games with 'Sadistic Strike' (upgrade on Varclav) and 'Strangling Coil' (upgrade on the Ever Hanged). Basic rasps surrounded and did a bit of damage but then at the end these two swooped in and wiped out the remains.
  11. Going by the video they changed a plastic dinosaur’s rend from -2 to -1 and then at some point back to -2. Thank god for citizen journalists and YouTube eh?
  12. I have a horrible feeling you’ll be disappointed. I’m guessing there will be one new ‘chamber’ opened each year or so, tied to whatever ‘bad’ faction is getting some shine that season. So Sacrosanct faced off against Nighthaunt. And the Ruination, Covenant and Logister Chambers will each have a corresponding nemesis that prompted their chamber’s opening (GW shareholders notwithstanding as the ultimate big bads here). id guess one of these will be designed as a specific anti-daemon style chapter and maybe tie into a big chaos release. Has there been any fluff at all about the unopened chambers yet?
  13. Relating to the speculation of which factions will be playable in the 'Anvalor' boardgame... looks like that despite the artwork the pink snake was, reasonably, Order Serpentis not Scourge Privateers... "There are nine playable factions to choose from, ranging from famous Aqshian rivals, the Hammers of Sigmar and the Khornate legions of Khorgos Khul, to the Vorstarg Fyreslayer Lodge and even the Order Serpentis. We’ll be bringing you more information on this game in the future, so keep your eyes peeled." https://www.warhammer-community.com/2018/10/26/26th-oct-revealed-at-spielgw-homepage-post-1/
  14. more I think about it the more I suspect the Khorne v Slaanesh box could possibly be a boxset that comes with a standalone game much like Speed Freaks, Imperial Knights: Renegade etc etc. Just some quick fun, flimsy basic rules outlining some kind of event in the realm of chaos, just to offer something to people that aren't building the appropriate armies up. No real follow up or support after that except maybe a Nurgle v. Tzeentch expansion/standalone box to follow. 1st one out this year to hit the 30th anniversary of the original RoC:StD book, with the 2nd on the 30th anniversary of the RoC:LatD book.
  15. thanks everyone. such a crazy little band of monsters, can't wait to get them in action. Sourtongue just seems like tonnes of fun, honestly I think I'd be laughing so much I wouldn't even be mad if he spun off and wiped out half my own grots.
  16. Slightly random Q for this mob, but has anyone else had problems getting the squid herder's head attached tightly? There seems to be a gap, not hugely noticeable, when it's in but enough to annoy me and I cant tell if it's meant to be like that or I need to shave down the bit that attached him, or just cut it off and glue him instead.
  17. everyone loves pirates! just look at how many people are thirsty for a vampire/undead fleet too. just a shame that as it stands AoS isn't a great game to do those kind of factions proper justice. but you never know I'm holding out for GW, or a third party, to get back into the naval battle game. Scourge Privateers vs. Idoneth Deepkin (on giant crabs and kraken) vs. a Nurgle fleet (with pods of plague whale & giant hagfish) vs. a Vampire/Wraith fleet vs. Clan Skurvy Skaven pirats vs. the Ironweld Admirality vs. Kaptin Greenbeard & his barnacle encrusted orruks.
  18. yeah that's true, only thing is all the other symbols are in the order of the artwork. the other site confirms 6 'good' factions' and 3 'bad' and we definitely have Khorne, Skaven and Orruks depicted. ah well just have to wait and see I guess.
  19. FYI just found a little bit more information on another site using, I guess, official sales notes... "Get ready for a new kind of Warhammer Age of Sigmar excitement. In The Rise & Fall of Anvalor your official task is to help build and defend Anvalor together with the other Factions. However, your real goal is to gather the most Influence and secure dominance over Anvalor, even if it might ultimately cause the fall of the city. Gather the most Influence for your Faction by building City Buildings and defeating enemies during vicious assaults. At the end of the game, the player who has the most Influence over the city reigns supreme, and secures their dominance over The Great Parch! With over 180 tiles in total, 9 different factions (6 player factions, 3 enemy factions), and 4 play variants (beyond the standard game) there's an enormous amount of game play content! In the region of Aqshy, even if your uneasy allies place their resources in the perfect place, your mutual enemies can be strong and unpredictable. You'll build resources to block your allies from developing their strongest options, and they'll return the favor. They'll weaken enemies and you'll try to deliver the killing blow. Each turn will provide many choices, so you'll get to pivot as you learn the strategies best suited to your common enemy as well as your allies. One thing's for certain - whether Anvalor survives the siege on it or not, things are sure to get heated!" https://www.southernhobby.com/warhammer-age-of-sigmar-the-rise-fall-anvalor/p32356/
  20. "Designed by Rustan Hakansson, who has design credits on Nations and Dungeon Rush, The Rise and Fall of Anvalor has players helping to build and defend the city with other factions, at least officially. Each player’s real goal is to gather the most influence in Anvalor and dominate the city, even if it means its ultimate fall. Players build city buildings to gather influence, and defeat enemies during attacks. The player with the most influence at the end of the game wins." Anyone here played Nations or Dungeon Rush? Wondering if they would give any hint to the gameplay etc etc.
  21. the artwork they've used for the faction on the far-right is of old Black Ark Corsairs, so got to be Scourge Privateers, surely. plus Slaanesh has their own sigil, and they've used the proper Khornate rune for his murder boys.
  22. its been bugging me all day who this stunningly designed, several hundred quid, army destroying champion of the blood god reminded me of... and it just hit me, it's Sloth from The Goonies on steroids! Tempted to buy now just so I can convert an old halfling model into Chunk and have him sat next to him.
  23. ah yes... https://www.warhammer-community.com/2018/07/04/oh-the-horror/ Seems like they will be reprinting all of Kim Newman's 'Vampire Genevieve' novels, of which Drachenfels was the first. Really, really recommend picking them up when they do come out.
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