Jump to content

Lior'Lec

Members
  • Posts

    335
  • Joined

  • Last visited

Everything posted by Lior'Lec

  1. I can’t help with the contrast question (I’ve only tried two colors so far with mixed results) but as for the dust: If your models are collecting dust they aren’t being moved enough; play more! But honestly what I do is blow them off with my airbrush (~25-30psi) and lightly dust them with a cheap makeup brush I snagged from one of my daughters. For me the biggest issues are with very fine hairs settling on the model before/during/after painting. What the airbrush and makeup brush doesn’t take off I have to attack with tweezers.
  2. I’m liking your ideas so far; I’d like to know how they play out once your campaign is underway.
  3. I like your paint scheme, it has a built in benefit that if you wanted to add some variety to the heavily armored units such as the Paladins painting your steel into the inset portions of the greaves, thigh plates, or shoulder pad gives units plenty of variation without adding more of your spot color (I hate when different units all look the same, hence why I cannot have a real army). As for your feathers maybe try basing it white, a wash of coelia greenshade, followed a dry brush in an off white that’s not quite a cream (maybe just slightly darker/dingier than the head’s color)? *Should* blend fairly well with your spot/heraldry color thanks to the greenshade and the off white should work with your cream on the charger’s crest. Emphasis on the “should” as I’m still such an amateur myself I usually just bumble around/through things.
  4. As always your imagination and designs are downright intimidating, I love the look of this scheme and the design but why did you place that frown behind the secondary color of black? Are you unsure of it or wanted something else but it didn’t work with your mental picture of the scheme? Also, I’ve been looking high and low for some alternate hammer designs for my own Stormcast. I’ve found plenty of swords, and the occasional axe which would work but nice sized hammers seem to be scarcer, did you sculpt your own or is that a bit from another kit (something 40k-ish perhaps?)?
  5. Cool, thanks for the info guys. Yeah, I’ve paid well over $100 for WW exclusive Errant Questor and (just) paid the same for Leena Stormspire as well. Closest store to me is about 200 miles (320km) but unfortunately their anniversary is also the day before my birthday which means I’ll never be able to make it. @Overread thanks for the link but unfortunately I don’t do social media so it doesn’t directly help me much. However I will try to talk one of my kids into checking the page out and seeing if I can score a Berek the Indomitable from there.
  6. What is the usual price (range) on the Warhammer anniversary models? I’m debating picking up something off eBay and it’s gotten me wondering just how many times over the actual price I’m paying. Also, are these store anniversaries just to commemorate the store’s one year anniversary, every year, or periodic/specific years? The second question is because the have a store roughly 200 miles from me which I missed the anniversary for back in May and I’m wondering when the next one will be (if at all). I’m hoping I’ll get a chance to snag that new Knight Questor model at some point this year.
  7. @Charleston (sorry for the slow reply, I’ve been super busy with work so haven’t had the energy to get online) I don’t do anything special; I shake it well and drip it directly into the cup. I use roughly 4 or 5 drops at a time so I have to add more quite often but that’s about all I do. I do have a dedicated (cheap) airbrush specifically for priming and vanishing which has a .05mm nozzle but have used it with my other brush (.03mm nozzle) as well. Actually, all of the models I’m currently painting were primed with my primary (non-priming) brush because I lent the varnishing brush to my cousin who’s currently painting up some tank and car models with it. Also love/hate that khorgath you’ve painted/painting up there. You’re making me want to get my hands on even more of those paints now. Quick question: what do you mean by drybrushing shades? I’m a bumbling idjit when it comes to painting techniques and haven’t heard of the term (but then again I don’t know the terms for many of the techniques I try to attempt).
  8. @GeneralZero, I’m also a novice when it comes to airbrushing and mostly use it just for priming and single color (whole model) basecoats, but I have played around a good bit just trying to learn how to use it. @VascoPinto already answered your questions quite well but i’ll add that if you don’t thin the primer you can begin painting on top of it after just a few minutes. It is best to wait three days after priming but I’ve started brush painting figures in a little as 15-30 minutes after airbrush priming single figures before (with 2 thin coats of primer directly from the bottle). If I do thin the primer for batch painting I’ll stick them in the drying box for anywhere from three days to a week before trying to paint them. Vasco’s advice for a zenith highlight would be the best way to go about it I believe but if you really want to try it with primer alone I would say black, followed by 1-1 black plus grey, followed by 1-2 black plus grey, followed by pure grey. I tried it on a couple of models myself just to play around and it did come out nicely using that approach however I didn’t like how washed out the colors looked and a second layer of thinned paint hid all of the effects of the zenith highlighting so i quit bothering to try.
  9. @lord_blackfang While I haven’t tried the new bases yet I do have the Vallejo grey surface primer which I use quite often. It’s almost white when airbrushed; in fact it’s so close to a true white you won’t notice that it isn’t unless you actually put white on top or beside it.
  10. @The World Tree Thanks, now I’m conflicted on weather I should be more exited to try it or more disappointed about having to wait lol. @Spears I hate painting white as a primary color, I can use it for details and small highlights somewhat ok but not for larger areas (such as cloaks and capes). My intent is to find an easier way to get a decent white (heck even a 1/16th decent white). My process is currently either light grey or white primer with an airbrush followed by shading recesses in the shadow color I want followed by catching the higher areas with actual white paint. Comes out looking like ****** every time so I want to try substituting apothecary for the whites I’m currently using (corax, screaming skull (?), pallid wytch Flesh, and Reaper MSP pure white). So far every white I’ve tried just looks like chalky ****** and no matter how much I try and it just gets worse the more I try to improve (my ability/skill) so I’m tired of even bothering. Either this works or white will be removed from my arsenal as a main color.
  11. @Kramer I was trying to get my normal opponents interested in something besides the same boring basic battle every game. We were going to play a small campaign and I was just wanting to give it a heavier focus on endless spells but my opponents didn’t have appropriate minis. However it ended up being a moot point as @King Taloren pointed out; I didn’t realize when I posted the original question just how few factions have priests. We had players for Stormcast, Khorne, Nighthuant, and Greenskins/Soup Orcs. The whole campaign idea was scrapped now anyway so it doesn’t matter. I like the game, but I’m more interested in the hobby/painting than playing aspects I think. My normal opponents won’t play with battleplans or auxiliary rules, and If I don’t find a way to reignite my interest in the game itself soon (all i want to play are small skirmishes which the rules just do not favor) I’ll drop it and just stick to painting for fun.
  12. Ok so I’m still not able to get any of the new contrast paints to try myself, and I’m hoping someone here has had the chance to play with them and can help me out. How well does the apothecary white work in comparison to transitional white mini paints? I hate painting white and that is my only interest in this range. I’ve used both GW’s and Reaper’s whites and would like a comparison of Apothecary’s performance against them. If it works as well as advertised or at least better than the whites I’ve tried before I’ll try ordering some online when it comes back in stock... if not then I’ll just be done with the waiting. It’ll be at least two more weeks before I can even try to buy from my (not so) local store due to my work schedule and the website is still currently sold out. If it helps/matters my original intent was to airbrush the two new basecoats while brush painting on the new white.
  13. Was typing half asleep, though I had posted it to narrative forum. Mods please delete this thread.
  14. Hey, been thinking about starting up a narrative focus game/campaign and wanted to get some quick input on an idea. This is just a rough idea theory at the moment but I need people’s opinions to make sure it wouldn’t throw game balance off too much before proposing it to my opponent. What I’m thinking about is playing a campaign and allowing faction specific endless spells to be cast by the faction’s priests (rather than their wizards) with all other rules intact. So if the priest cast an endless spell he cast it just like he’s a wizard. It can be dispelled by other priests, and cannot cast another prayer that turn. Malign Sorcery and Forbidden Power endless spells are still cast by wizards as normal. Heroes who gain the wizard or priest keywords from allegiance abilities or artifacts can dispel endless spells of their type. Thoughts? Would it be too drastic of a change? Throw off game balance too much? Can anyone thing of any potential issues or conflicts that might come up? Or anything to possibly improve it?
  15. I’ve watched a couple of the faction reviel videos but couldn’t get a sound count on how many models each group has. Anyone have a decent estimate? From what little I can tell it looks like roughly 10 minis per group but some of the shots are just too quick for me to be certain. I’m wondering about using them as muaraders in a chaos army. The vulture and snake factions especially look promising in that regard.
  16. Tried ordering a couple bottles of apothecary white this morning, the single color that most interested me, but sadly it’s already listed as “sold out”...
  17. Ok, hopefully I’ll get some input... I’m nearly done with the first hero model, the Guardian of Souls. I’ve still got some edge highlighting to do and a little trim work but have two primary questions. First question: I’m mostly happy with the transition on his cape (see video below) but have noticed some spots aren’t very smooth. The cape was all done with blending and layering so there was never any washes applied; would a wash (or wash/medium mix) help smooth it out without ruining the look? I’m debating using a druchi violet and medium 50/50 mix. If anyone has a better idea I’d love the hear it. Please bear in mind the very non-purple area of the robes at the bottom, this is my reason for hesitating. Second question: somehow I managed to miss a small area along the edge of his robes on his right hand side. It’s visible in the video and highly noticeable to me. The problem is it is right in a transition area rather than a “pure color” area. Should I leave well enough alone or try to touch it up? Does anyone have any good tips for doing touch ups like these. I’m thinking about just wetting it and attempting to wet blend one of the purples back in here but don’t know how well it would turn out. Thanks in advance for any insight you may be willing to share. BED1AC77-FDF7-468E-B11B-CE3D3F923AAA.MOV
  18. @VBS I really like some of your ideas, but think the best way to do a merger of this magnitude would be making as few changes as possible (essentially just enough to avoid “plot holes” and answer “why?”’s). So while the sinking of Ulthuan idea is awesome (seriously my executioners drowned and now they must feed on your soul to survive!) I’d keep the KO and ID firmly in the mortal realms of AoS. Keeping the tone and feeling of each setting the same would be important. I’ve always had a soft spot for AHQ, and in that game a simple +1 WS sword was a massive treasure unlike its successor WHQ so the thinning of magic really resonates with my own mental image of the aftermath of the End Times. I doubt I would do it, but I’m so tempted to go back through years of lore and black library books to start something like this. I know if I did it the empire would definitely be history. It’s only something remembered and romanticized about in stories. No one today would actually believe the empire ever existed (and in their mythologies each race claims it was their people who ruled the empire and saved the world). Humans have their own kingdoms now, as do the Elves and Dwarfs but the nations of old are long forgotten. AoS armies stick to the mortal realms and require magic (summoning) to enter the physical world while mostly the WFB/compendium armies would live in the physical world.
  19. Has anyone tried reconciling the settings for OldHammer and AoS? Or found a nice attempt at it online? I’m not thinking about the 9th Age here but rather a joining of these two very differently flavored settings with both “realities” existing side by side. Note: all of the following is just some quick brainstorming done as I write. This is nowhere near complete or even intended to be, it’s just ideas and questions (and sorry if this turns into some long winded ramble... it probably will). As to why... well Old Warhammer always had a grimmer, grittier feel to me and I loved the setting. Age of Sigmar is much more “epic fantasy” in my mind and I wanted to find a way to bring the two together without destroying either. I don’t know if it is really feasible but... I see two ways to do this: first the Old World isn’t actually destroyed during the End Times, and second the Old World is recreated by the raw power of the realms intermixing and formed from the memories of the new gods. In either example there would need to be some modifications to the history and/or fluff of some factions and the settings themselves. Races completely destroyed and/or decimated by the End Times could be transplanted to the mortal realms as they were in AoS, while others remain in the physical world instead. There are no Disposed or Free Guild in the mortal realms, they exist in the physical world. The Sylvaneth aren’t a part of the wood elf/wanderer faction because they’ve lost that connection to magic which allowed them to hold onto the physical world. 1) What if the world wasn’t destroyed during the End Times and instead the Mortal Realms were born? As the rifts are finally closed there is a cataclysmic explosion. Chaos thinks they have won, the world that was is gone. The mortal races believe they’ve won, but at a great cost: their world is greatly changed (nearly destroyed?) by the closing of the rifts, Magic no longer functions (or not like it used to?) and their gods voices are little more than a whisper of what they once were (if they answer at all?) The Avatars/New gods of AoS awaken to find themselves in the eight realms. Their old world is gone. The age of myth continues more or less as written, but (most) factions formed of legacy armies do not exist (dispossessed, Swift hawks, wanderers, scourge privateers, free guild, green skins, gitmob, etc). During this age of Myth the old world is slowly recovering and suffers something of a dark ages period. The old world isn’t the same as it once was, portions of the mortal realms touch upon their reality making small areas of the world hostile hellscapes which ironically have the greatest connection to the gods (the edges of the mortal realms, where magic exists in its most raw form, bridge the gaps between realities). Eventually, the old world is discovered by the AoS pantheon, but even though they have discovered their old home the gods themselves cannot enter it (similar to how the chaos gods cannot enter reality themselves) and mortals cannot enter the eight realms. The dark ages end and the world that was slowly comes back to something akin to what it once was. The age of chaos comes. Pretty much as written the Ruinous Powers learn of the eight realms and begin their assault on this new reality. The nearly unrecognizable old world isn’t realized for what it is, it is simply another new realm to conquer (although it is a much smaller realm, only a fraction of the size of any of the other realms). Chaos cannot enter the old world directly, but rather must pass through one of the mortal realms first (they serve as an intermediary barrier between the physical world and the realm of chaos). Chaos incursions do occur but the war is mostly contained to the eight realms. Slaves to Darkness (and Dark Oath when/if released?) plague the Old World while the Everchosen, god-specific factions and Daemons flood the mortal realms. Sigmar locks himself in the celestial realm. The war is lost, and while the realms fall to chaos the physical world suffers more and more incursions but hasn’t fallen yet. The old world becomes a grim dark place where war is nearly constant but until all of the mortal realms fall to chaos it still holds out. Daemons (once considered nothing but a superstitious myth of a bygone age) begin to assault them but cannot stay long. Sigmar takes most of his “recruits” from the humans of the physical world as they fight their own wars. The gods still hear the cries of their followers but are preoccupied by the wars within their own realms. 2) Mostly what’s written above remains, however the world that was actually was destroyed. A new ninth/tenth/eleventh realms is formed where the power of the eight realms intersect. This realm is formed of the memories of the gods, just as the seraphon are formed from the memories of the slann. Each of the eight gods should have a realm they cannot enter using this method, similar to how the lords of shadow and light cannot enter their opposite’s realm. This helps keep the gods themselves from entering this physical realm while also allowing them to interact with it. This realm is physical while the “mortal realms” of AoS are spiritual. Chaos daemons have an even harder time manifesting here than other realms (necessary to explain why such a small world hasn’t been completely conquered already). As for opposing realms I’m not certain which realms could/should pair up. Light/Shadow, Life/Death, Celestial/Metal, Beasts/Fire? Maybe: Metal/Life, Beasts/Death, Celestial/Fire. The idea comes partly from the stories about Slaaneesh’s imprisonment and partly from a fan supplement for Advanced HeroQuest which took a different look at the winds of magic. In that supplement they broke the winds into two groups of four with a “light” and “dark” aspect of each of the four classical European elements of Earth, Wind, Fire, and Water. The lore of “high magic” was the four “light elements” combined while the lore of “dark magic” was the combination of the four “dark elements”. Chaos magic was the embodiment of all eight winds. I’ll try to look the supplement up later and refresh myself on their take. Anyway... sorry I think this may have gotten rather long winded but I won’t try to edit/shorten it. Does anyone else have some ideas, input, or references to add? I’d love to hear other players views on the possibility of merging these two realities.
  20. I’m mostly satisfied with this scheme but looking for some advice now. I don’t like for every model to look the same and tend to do things like giving every model a different skin tone for variety. What items could I tweek on these guys to give each model in a unit, as well as differing units, a little more variety? I’ve listed the things I can think of below but hopefully someone can point out some ideas I’ve overlooked. These models aren’t for an army, but rather antagonists in dugeon crawls. 1) Cloaks can be various shades; but staying with a dusty tone I may be limited to of browns and blacks. Purples or deep blues on leaders? 2) The metallic trim can be done in different shades; I think silver, gold, and bronze could give different looks thinned this far. 3) Skin tones (sadly) will have to stay uniform within a unit I think. Looking at my paints I could do a similarly thinned Hexwraith Flame for chain ghiests, and maybe use nihilakh oxide for hero types? Hoping someone has better suggestions here. 4) I saw a very well painted Nighthuant army on Pinterest (I think) which had a reddish fade to them (a blood stained kinda look). I *might* be able to achieve a similar effect on a unit to make it distinctive.
  21. Thanks, the yellow is actually a heavily diluted mixture of Retibuter armor. It has an ever so slight metallic gleam to it in person but is so see through on top of the “ghostly tint” that (IMO) it gives a nice ethereal effect. As for the face and arms, I painted the skeletal face in the normal bone scheme (minus the seraphim wash) and the arms to match the ghostly parts of his body. I applied a thin mix of Hexwraith Flame to both to make them a little more alike but I’m not sure it was enough to actually show. Should I try adding another layer of the thin glaze? I want them to feel similar but don’t want the green strong enough to overtake the blue on the arms or the yellowed bone of the face. I’ve also been debating if I should apply some edge highlights. While that would make the model stand out more I’m worried it would overly “solidify” the look of the model. Currently only the tomb on the base and the skeletal face have any edge highlighting. This one model took about 20-25 minutes of actually brush time, but with drying the total time was around 3 to 3.5 hours. I think I could do as many as 20 at a time without it taking any longer (no single session took more than a couple of minutes). More than what I actually need to paint.
  22. So I’ve got a few nighthaunt that have been kicking around since Soul Wars. I couldn’t settle on a paint scheme because I wanted something ethereal and maybe a bit dingy but wasn’t crazy about the studio scheme. My daughter also has some Nighthuant which she hasn’t finished painting so I decided to steal one to test some ideas. I’m looking for some constructive criticism on the painting here. My daughter assembled the model and while she likes painting, she dislikes assembly (hence why it is not cleaned very well). I also took the opportunity to try some new techniques and stretch myself some more. I attempted spots of wet blending on the smoke near the tomb (to limited success), and a combination of feathering and layering on the cloak (not sure if feathering is the correct term).
  23. I’m still on the fence on this one, the game looks like it may be interesting but does not look like it will be the game I am/was (still) hoping for. I guess I’ll have to wait for the summer to see for myself, I predict an 8 June presale date, possibly 15 June.
  24. I’m really *hoping* it is Kill Team style AoS Skirmish game but *expecting* to be disappointed. Not that I think it won’t be a good game, just that it won’t be the game I hope for.
  25. Yeah I was kind of afraid that would be the case considering the price tag. But I would check anyway.
×
×
  • Create New...