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SorryLizard

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Everything posted by SorryLizard

  1. Tzaangor come in boxes of 10+ while all the pictures of Slanngor are of 3 models. That suggests they're bigger and meaner than a Tzaangor.
  2. I hope they just let Destruction have the win. They've been so neglected for a while and it would be cool for all of this build up and hints and such throughout the fictions to pay for for them. Sigvald is Magnificent. Gluttos is gonna love eating his way across the realms. Let Gordrakk be the unquestioned poster boy for Destruction.
  3. Less enamoured of the idea of an Aethergold or Aetherquartz equivalent simply because we've seen that in several armies already and I think let them have their own unique toy to play with. We have Depravity points already and, as I mentioned before, I'd love for that to have a whole host of expanded uses. Let the Daemon side of Slannesh use it for summoning while the mortal side can use it to get bonus pile ins, extra movement, cast a spell, bonuses to hit or save or whatever. Rather than us having a constant cycle of dying and resummoning we instead lose units and models as the game goes on but that just makes the remaining models we do have more powerful to compensate as they have a bigger pool of Depravity to spend for 'tech' effects. I dunno. Maybe Blissbarb archers generate depravity for every wound they deal with their bows. They lock the enemy into writhing extacy which generates depravity for Slannesh. Etc. But I'm just wishlisting
  4. Also a good approach. I tend to wait for the first FAQ before planning armies and instead just focus on the models I like. Doesn't stop me reading all the discussion the moment the book drops of course
  5. I just hope Sigvald isn't crazily priced. Single centerpice model on probably a 60mm base... Anyway, I plan on keeping any initial purchases small. I don't like having a huge backlog of stuff to paint (and lockdwn has helped me work through years of collecting stuff and not getting round to it so would like to keep it under control!) so will probably get Sigvald and a box of Myrmidesh. Ultimately I want ~1kpts of Mortal Hedonites (excluding Sigvald) to bolt on to my 1k StD mortals to play games.
  6. What colour schemes are people thinking for the Hedonites once they get their hands on them? I'm going to go silver, bone and blue and I really want ot know how they're getting that mid tone brown skin because I want to include that in my scheme too.
  7. For the lore, we're getting a new battletome so that should contain lots of stuff for us and from the way BR:M went and the general importance of Slannesh being out in the world I think we're going to find lots of stories and such with us in or with us mentioned as a relevant factor. The short stories are introducing named people who are hedonites which, even if they don't do much right now, become plot seeds they can pick up on reuse later. For the art one thing I like in that picture with the Seekers is that they've used a filter that adds in 'brush strokes' like in an oil painting. It's not important but it's just something cool and seemingly decadent in an age where digital art is all the rage. There are meant to be at least another few Broken Realms books, let those come out and reveal the direction the game is moving. I'd stop worrying about how what is revealed now feeds into AoS3 because it probably wont directly. Consider how much changed in just the Morathi book, the setting will probably look meaningfully different after the others in the series. My guess is AoS3 is a Destruction focus. Throughout BR we will get short stories about Orcs and Goblins and Ogres which will crystalise around Excelsis which becomes the AoS3 starter.
  8. Yeah. Too riff off the MotU/She-Ra thing...Even Horde Prime's body stealing, I know all, I see all schtick falls apart with Hordak and Catra. They retain individuality and rebel in ways big and small. Flesh Eaters are currently the only Death faction I have any interest in solely because of characters like Ushoran fighting back and the madness affecting the Flesh Eaters allowing them to actively not be subservient to Nagash. Hoping we get the room to have that flexibility in our own armies with Soulblight. Without it being 'but actually they were all secretly serving Nagash anyway' which just removes agency from our characters.
  9. Hell yes that screaming sky mouth thingy looks amazing. Considering the number of tentacles in a typical chaos army I can't imagine many are actually anatomically correct. As a Slannesh worshipper though if Sigvald needed additional body parts to engage in whatever excess caught his fancy then he'd find himself suitably endowed.
  10. There are essentially no abilities that let you move other people's models. Some that encourage the enemy to move their own models out of range or give them a choice to move towards or away (like the Slanneshi endless spell for instance). Part of the problem is that moving enemy models is hugely powerful and can create very negative play experiences in games not designed around it (e.g.: Malifaux) where you can lock the enemy out of doing anything useful by keeping them just one inch away or similar. Combine that with a game with such high lethality AND the random turn order and all it takes is that one inch to prevent your cool unit from ever contributing before tied up and killed. They do sometimes let effects make the enemy move their own models in certain restricted ways such as the Alarith Stoneguard's shove ability...but that ability is so filled with loop holes and exploits that it's often actively an advantage to the enemy to get shoved 'back'.
  11. The blissbarb archers would probably still fit on a 25mm (i.e.: regular chaos marauder) base even if they don't come with one in the box. Getting 25mm round GW style bases from 3rd parties is not exactly difficult
  12. Hmmm. No infantry with glaives and the new persian style have been previewed. Unless they're hiding something that makes our mortal infantry horde still marauders. But the maurauder models suck and don't have the persian look anyway. What's out there in fantasy or historicals that fits the bill? Victrix has their new Persian Infantry for good quality hard plastic and cheap https://www.victrixlimited.com/collections/persians/products/persian-unarmoured-spearman Anything else out there?
  13. I just see so much Morathi, Archaon and Volturnos in the chatter at my club that it's not boding well.
  14. The fiends are probably the only daemon models I like so I could be convinced to add daemons to my otherwise daemon free force for them.
  15. I've been super slowly putting together a 1k Slaves to Darkness army (from old models), warriors and knights, keeping the mutation and daemonic stuff out (the actual idea is that they're not chaos worshippers at all, just a tribe that got stuck outside Azyr when the gates closed and had to fight to survive in the Age of Chaos). But these new mortals really appeal to me, those Myrmidesh especially. So I think I will be buying in maybe around 1kpts to keep the project manageable. If nothing else I'm going to get Sigvald as a painting project. I kind of hope Gluttos is used for a specific build or playstyle and not an 'essential' model to make the faction work well. I hate that model. If it is essential then maybe I'll look at creature caster or someone third party for a cool stand in. As for depravity...I'd like to see them move away from summoning. Not entirely, still have some on the table, but to have it spendable on all sorts of game play effects. E.g.: spend X depravity to make a pile in move (not attack, just pile in), or X depravity to run and charge, etc. I'd rather be generating and spending it often rather than hoarding it to make one big summonign purchase.
  16. Personally I really like the Fyreslayers - the tough grinding play style appeals to me a lot, Vulkites fighting on death just feels good in game as a little bit of spite to the enemy, priest magic invocation are cool and lots of different prayers. Hammering the runes at the start of the turn, etc. Just maybe change it up so that you don't only have berserkers. We don't need Vulkite and Hearthguard to both be berserkers in an army with 3 bloody units! All good stuff. The biggest weakness in their design is that someone let the GW painters paint them with pale skin and orange hair and it looks dreadful (IMO, your mileage may vary, etc., etc.) as a colour scheme. Mix it up with different skin tones, different hair colours, etc. These aren't old world slayers and there is no cutural requirement to dye your hair orange any more. If I were to paint a full army of them at some point I'd make sure the different unit types had different hair colours to help add some visual variety to things. Hearthgurd with yellow tips, vulkites with red, aurics with blue, etc. The cost of getting the army has kept me away from them (20 hearthguard cost WHAT!?).
  17. Strong agree. A mix of new and returning heroes is for the best IMO. Let AoS have its own unique named heroes also taking part in the story as major players. Imagine 5 years down the line and they introduce a new 'vampire hero, Natascha lord of the Hunt' and she is leading the charge in an anti-Nagash rebellion. People will point to 10 years of history in AoS (by that point) and whine about the 'mary sue' coming in and doing what their old world counterparts couldn't or didn't. Conversely if you're releaunching the faction properly now is the time to establish your precedent, release new named heroes, name drop and lore hint new AoS characters and start building up that 'historical weight' so you're not constantly sharing things with the Old World.
  18. I hope that any new Vampire faction is not tied into subservience to Nagash. Let Death as a whole alliance become a less monolithic 'and they serve Nagash' thing and let our heroes have more personal agency.
  19. I think that's because the variety is in units rather than heroes. Lumineth have wardens, sentinels, riders, hammers and cowntains to make up their armies, then 5 heroes 3 of which are named individuals. Fyreslayers have 3 units and then a cloud of heroes so there are very few different builds that change the core army, it's just fiddling around with which single figure hero you use.
  20. I'd be a fan of seeing either battalions or subfactions allow the 1/4 or 1/3 allying rules too and even see them going outside Grand Alliances. Perhaps as part of narrative focused books like Broken Realms. We've seen a few like this already in places. DoK has a mixed Stormcast/DoK battalion for example so it would just be using already existing 'tech'.
  21. I know I'm probably atypical here but I like having small focused factions in the 10-15 range. At least at this point in the game. Fyreslayers, Flesheaters, Ironjawz, etc. all appeal to me a lot with their limited number of scrolls. This comes from a hobby perspective mostly as I don't play a lot of AoS, probably ~5 games in a normal year (too many other great games out there to fill my time. Warmaster, Malifaux, Mortem et Gloriam, etc.) What these smaller lists allow me to do is buy only a small collection 1-1.5k in size and then as kits slowly get added over time and you get new releases it's only ever a small outlay to add th enew model or new unit to the army rather than big 2k chunks at a time. It also helps to keep things thematically tight. Personally I'd prefer many more small factions and rules allowing some more allying in. Or set ups like Cities of Sigmar which have those small factions within than cross ally well. Dwarfs could be your core but you could then bring in a contingent of Elves and the elves buff each other and dwarfs buff each other. Slaves to Darkness is also not too bad if you break down along the thematic lines. Warriors/Knights/Varanguard, Marauders/Cultists and then some heroes. It has the flex to bring in god-marked units from other books freely but it retains that thematic separation between the different groups.
  22. I would love to see a 1k game style get widespread popularity alongside the normal 2k standard. Mostly from the selfish PoV that painting a full 2k army is tough but 2 1k armies is much more interesting for me from a hobby perspective!
  23. Yeah it defeats the purpose of a cheap easily killable unit if I started bringing along other more expensive stuff to trigger an ability on the suicide chaff. So for a starting point 1k do I want to bring a mounted Annointed? Or an annointed on foot and an unmounted phoenix to have more flexibility in moving them around so they're not stuck as one model. Something like: Annointed on one of the phoenix for 320 or 300 20 phoenix guard 320 10 phoenix guard 160 something cheap and fast as a chaff screen like the aetherwings and something like dark riders or wild riders as a mobile unit. Broad outline would be to screen the advancing PG with riders/wings until they reach the mid field and can snag objectives, then bunker down on them. Expanding up to 2k would come later but having a goal to get something playable on the table is good for my motivation.
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