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JackStreicher

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Everything posted by JackStreicher

  1. Nice (scientific) approach. We should forward this to GW.
  2. All they need to add is to add the following simple sentence: “a save can never be improved to be lower than 3+„ or remove the ability of rend being cancelled by bonus saves. You can only get +1 save, period. And all the feel bad situations are gone, while monsters and heroes remain tanky.
  3. Too much generalization. I know people like to think (or to put) things (are) simple, however there’s a lot more to it than that. You are basing your argument on a single example: Point and kill the highest priority target, which save-stacking stops. That’s not what it is about though. The issue comes up when armies are able to stack saves on multiple units, making it mathematically impossible to do anything (scoring/killing etc.) about it. No screen, no tactics are going to be any good if your opponent can hit the „nah, you‘re not doing anything in your turn“ over and over again. One example: I had a game in which I was unlucky enough to not get rid of an endless spell and a mystic shield twice in a row which resulted in half his army having +3 to their save (so ignoring any rend and having +1 save) and he started to mob up my units which were slower and couldn’t deal any damage. I would not care about save stacking if it was the way you think it is. It‘s not. It can easily reach dimensions that stop the game from being a game. BTW.: I was playing vs Sylvaneth and he simply projected his save bubble through kurnoth hunters, making them, a Treehero, Alarielle and more trees basically immortal for two turns in a row. While dealing absurd amounts of mortal wound and normal damage. He basically rofl-stomped across my army. What a good game. This isn’t limited to cheesy Sylvaneth lists however. Other armies can pull of equally braindead combos that stop any game from happening. (S2D comes to mind, though that army has other issues) Save stacking would be fine IF you could not pull Mass Save buffs off at all.
  4. I agree that NH might be better if the points of their non heroes would drop by ~ 40%
  5. StD really need a rewrite in order to: - Get their theme right (Knights and Warriors need to be menacing, not pathetic | Tzeentch Demon Princes should be wizards etc.) - Cleaning the bloat and outdated abilities - Massive Warscroll rewrites for all Warcry warbands (combine them to a single cultist horde with unified rules) - Nerfing of Archaon - Be creative
  6. Yes, I remember you showing nothing and I remember you claiming that your (faulty) opinion suddenly is objective instead of subjective. About that and the way you wrote in my quote: I highly dislike vain people, it’s the most useless and paltry and more often than not unwarranted personality trait that exists. We are talking about a toy game here. So if you want a discussion and people listening to you, you should stop that behavior. And realize that your behavior is based on pushing little plastic toys around. one army? Nighthaunt. Why? Apparently you know all about the game, so you get the reasons yourself. Back to topic: You are also confusing comp. Play with regular play. comp. play is but a fraction - usually comp. Players don’t mind anything because comp. Play is about rules abuse, min-maxing and finding ways to beat the meta. Spoiler alert: Regular games don’t care about this, they’re about fun. So if the fun is impaired for the majority of players the game is in trouble.
  7. This still happens (yet I don’t feel like this was an issue in 2.0), now however you either survive due to stacking, or you die to a gazillion mortal wounds. There’s really little left inbetween. @Phasteon imo it is the worst tool due to the way it is accessible to factions. Some have auras in different phases stacking up +3 save for half of the army, others can only get +1 save due to mystic shield etc. The whole „just screen and it is fine“ argument is simply the worst and not thought through: There’s a battle going on, at some point there’s nothing left to screen. Also thinking savestacking is fine because, you know, one army can still shoot you to bits and another army has a lot of mortal wounds is quite a weak argument in a game with 16? armies. Save stacking has simply been the worst experience I‘ve had since the old Slaanesh. It’s unevenly distributed, has no counterplay and most armies have no tools to deal with it. It‘s an all around feel bad to the point, that after 40 AoS games in this Edition I don’t feel like playing anymore. How to fix it? 1. Add a +1 rend Spell and Command ability for all factions Or Limit the amount of +1 save a unit can receive to a Max of +2 and add a -1 rend command ability
  8. Quite honestly: we need to get away from the term „Balance“ since it is way too broad. What GW should do is making every Warscroll decent - do not overdo them, simply make them decent. This means: Every Warscroll needs a role and it needs to be good at something’s that’s relevant to the army. There‘re a lot of warscrolls that are obviously not decent like the Black Knights, Wight Kings, most SCE Heroes, Chaos Warbands, Certain Wizards riding noble creatures etc. Most of these Warscrolls can be identified as trash by a quick glance: Oh it has the melee profile of a Skeleton, the armour save too and a non-scalable maybe-Mortal wounds mechanic on the charge, while there is no retreat and charge in the entire army? Maybe that Warscroll should be rewritten.
  9. First off: it does. Most armies lack mortal wound output. A 2+ unrendable (because you have +3 to the save) prevents 5/6 of all attacks. You‘ll basically need a gazillion attacks to kill anything. Just one example: I played a guy who managed to keep 2 auras of +1 to save online combined with all out defense and mystic shield he basically had a +3 save for half of his army (Sylvaneth). That Game was fun, not. You can‘t strategize against that unless you know that you‘ll be facing this exact list. Since, you know, save stacking isn’t all they do, it’s just an easy to uphold ability/spell while there’s a lot more going on, like obscene amounts of Mortal wounds (Alarielle’s spell) and the whole battle. Save stacking is a huge issue in this edition. As mentioned: most armies don’t have the tools to fight it and some armies get +x to their save way too easily.
  10. Same. The only thing that really stings is the save stacking. They REALLY should limit the amount of +1 save you can get to a max of 2. Some armies can rack up so many +1 to save buffs super easily. At some point you can't kill anything anymore when they can get multiple heroes to a unrendable +2 save due to having a +3 or +4 to save inside an aura. - it's unfun. We also need way more rend -3 in the game. Maybe even as genereic command ability for melee combat.
  11. My Myrmidon has slain like 40 Stormcasts on his own. I play him in Ravagers with the Flames of Spite CT and a Khorne mark. Boy, he wrecks face. Let‘s not forget about the Lord on Karkadrak: With Eternal Vendetta, Khorne Mark and the Amulet he gets to god-levels of damage and survivability. It‘s bonkers - against order he will kill any foot hero and slaughter ~ 1k points on his own (my experience)
  12. Save your money for the Battleforce. This Warcry box is too expensive.
  13. That is the exact reason why products are getting binned - product management and rotation. You implicitly said I could be lying so you can believe what you will, I've no reason to lie. I made the comparison because you asked yourself why they did not sell those items at a discount instead of binning them. It's the same with perishable products: They could gift those to the employees, to homeless people etc. yet most still don't. That was my comparison ^^ (the reason most often is the fear to lose profit or to devalue their brand) This I do not know. My assumption was, that they've made so many Dominion boxes that binning those would actually be a significant loss of money, so they decided (for the first time) to sell those at a reduced price. If I had to guess I'd say that shelf life for push-fit is as long as an edition cycle. Boxed sets are very varied so they will have to go once a similar set is launched
  14. Other things that are sent back to GW to be perished: overstock of books, outdated books, for example the old Nighthaunt push-fit kits etc. to make room for new product. I‘d prefer companies to sell those at a discount or give them away, yet it‘s not the case in most businesses. If the production cost of a product is 50 cents you won’t invest 2 Dollars to recycle or upcycle or rebox it. Tossing products into the bin: Amazon does it, most bakeries do it, the Food Industrie does it, the tech-Industrie does it. What makes you even think GW does not do it? Quite honestly: believe what you will - I an sorry to have burst your bubble.
  15. It is not a guess and they don’t. Simply destroying the products is way cheaper than: 1. Unpacking the product 2. sorting the sprues 3. Repackaging while having to pay for the storage They send products back and destroy / throw them into the bin since producing new models is cheaper than repackaging. Older and out of date books are obviously destroyed How I know this? Just talk to to employees across several countries, it’s not a secret. The day all the stock of Settra the Imperishable perished. I don’t get why you are shocked, the whole online business operates this way apart from very small companies. Once a company produces in masses the cost of storage are higher than the production costs of the product.
  16. I did not explain more about it because it has been this way for years. Boxes that are being put out of the shelf are sent back for destruction. The same goes for books etc. I didn’t know this was news to anyone?
  17. Awesome terrain and the Warband would make nice Marauder Proxies
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