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JackStreicher

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Everything posted by JackStreicher

  1. Alright I saw the nerf of the dragons, here’s what I think about it: - I like that they adjusted the points before anyone could buy too many of them - It is curious that this point value is exactly the value Warhammer Weekly and other channels wished it to be - It is strange that nothing else has been changed. There’re other units that are overcosted in that book. In this case we’re not talking about slightly overcosted Models (like Karazai) but ridiculous point values like the Lord Exorcist. So I come to the conclusion that they did not playtest it at all, instead they listened to feedback. This is good and bad at the same time: - Listening to good feedback is ace! - Putting such too low point costs into the Battletome at all is witness to how much they actually test their products: They don’t, or they must ignore feedback at that stage. Which brings me to the next point. Why does playtesting not to be a thing? - Is it too much pressure (too few time for too many rules)? - Is it arrogance? My personal feeling is that they don’t have much time, they are also not interested in touching rules and or warscrolls a second time (most warscrolls are a copy and paste of their old incarnation with little to no creativity). And they are not interested in fixing broken units or factions unless the uproar and therefor the pr gets too bad. We really need a point fix for Slaanesh, we need Warscroll rewrites for several units like Black Knights and we need more common sense and creativity concerning rules and Warscroll design. As of late AoS rules have felt like a half baked, neglected product they don’t care for. They REALLY need to improve their communication with their fanbase. They are doing too little, too late and are too rigid in their way.
  2. Well, I have a small HoS Collection and would like to field them with my Slaves to Darkness. Is there a legitimate way to build an army without being tabled against even the worst lists? Here's what I own: 2x3 Fiends 1x Syll'esske 1x Keeper of Secrets 1x Slickblade Seekers 1x Slaanesh Terrain 1x Enrapturess 10x Deamonettes 5x Hellstriders/Hell hunters (don't know the english name for the nose-bear thingyies) I intend to proxy my chaos Warriors as Twinsouls (5 Models) or Myrmidesh (25 Models) Apart from that I have pretty much everything the Slaves Range has to offer except the Mutalith ans its Khorne counterpart and Chariots
  3. Same! I still remember the „colors of the Empire“ book - very inspiring stuff (Unpopular opinion): I really love the End Times books: One book with lots of Lore, images etc. and one small book with rules, stats etc. - End times Nagash bundle is the only WHF Book(s) I kept.
  4. The Cart could also just carry the Luminark construct (facing backwards). And in battle the cart turns on the spot and the luminark can be used by the wizard ^^
  5. Alright my opinion: all you need to magnetise is the top construction. You can easily swap that one for the laser-burning-glass with no effort. Nothing else has to be done
  6. I like the ideas in general. However killing a general to win does not work. Too many armies can shoot the general within 1 turn
  7. So the CoS update has been leaked (matched play and parts of open play). long story short: Don‘t bother. It‘s the very definition of sloppy, uninspired rules writing. One good thing though: The gryphon mount trait is actually cool I think the Path to Glory Section and the campaign could be really cool!
  8. I‘ve heard an unreliable rumor that a new kind of ability will find its way into the Battletomes: Attacks that ignore positive modifiers to saves. would make sense judging by GW‘s design philosophy. We‘ll see
  9. My hype was smashed into the dirt by the price tag XD apart from that: Nice box.
  10. rigid thinking. You need way too few ressources to achieve immortality atm. And no, no model should be immortal as long as you can buff it up a little. We're not talking about complex, accurate movement or well performed plans to make something immortal. You basically spent one CP and chuckle, maybe some magic and maybe an aura. And nothing stops you from repeating this over and over and over again. And suddenly immortl for a turn becomes "immortal whenever I need it". This is plainly stupid. Morathi dies, after 3 turns. She barely has any defenses. Gotrek dies to massed 1dmg attacks and he is really slow.
  11. That's at least true for most scenarios. In some archaon will ping-pong among objectives murdering everthing you have XD
  12. agreed. It also has financial consequences which are most likely neglectable: I for one love the look of the new Vanquisers and vigilors. However I won't spent money, or make room in my display case, for miniatures whose rules are just bad. That's ~ 90€-180€ less they've earned, due to being sloppy with rules (warscrolls) once again. @Kadeton There is no such thing is though units. They are beyond tough which is the big part of the issue. In most situation they're immortal unless you can throw one hundret wounding attacks at them.
  13. I also loved their Amon Hen Gaming Table and in general all of their Lord of the Rings Tables. Back in the day it inspired my friends and me to build a (very solid) Helms Deep in all its glory!
  14. We simply need at least one CA or spell that grants +1 rend
  15. My perspective is narrow on purpose btw. “The complexity is deciphering what the presence of that mechanic means on the table.“ Which isn’t hard. Most decisions are logical consequences to the current situation and what you plan on doing and or avoiding the next turn. You are thinking way too broad here. You are looking for the very fundamentals of words, definitions etc. However I don‘t think these are required at all. Don’t overcomplicate a circumstance if it isn’t necessary.
  16. I knew it would come to this and I simply disagree. Save stacking is neither complex to apply nor hard to use in a game-mechanical and tactical sense. The whole point of this is that it is too easy and too abundant. The same goes for when not to attack something and what to do "against" save stacking. First off, there is nothing you can "do" against it, it happens. What you can do is react: Target another unit, run away, screen etc. however those options rather quickly run out, especially if the oponents simply immortalizes key regions of the board. While his "anvils" hammer your units off said board. I know claiming that something needs a high skill cap sounds good, it easily it excludes people from the discussion because usually it implies that they're not part of this elite cirlce of high skilled individuals, however this is AoS, so think again. It's a sad excuse for a bad game mechanic. Sure at some "skill level" anyone can use any bad mechanic and claim that this is only an issue for the peasantry of gaming. It remains absurd however.
  17. This won't happen. I am afraid we're steering into a territory in which AoS becomes increasingly extreme: You either deal zero damage or you nuke whatever you point at off the board with mortal wounds. I understand that people want their anvil to actually tank some damage. Yet common, you shouldn't have an Anvil that's also a Hammer and a Sorcerer, and a Monster, and a Hero at once. You also shouldn't be able to have several buffed up anvils. It's not fine to have several of these anvils, it's toxic to the game. People in my group are on a all time low concerning AoS motivation. In an Ideal game a buffed up Hammer VS a buffed up Anvil should result in the same outcome as these units would have in an unbuffed state. If you have to commit minimal Resources to make your Anvil utterly overperform at its job, yet you have to put in a lot of ressources to make you hammer do anything, but still it can't fulfill its job, then the game is in a bad state imo.
  18. Hat Kuron without Morathi has a survivability issue. The whole army dies way too easily. The damage isn’t great either
  19. I like this. Most fixes however arc back to mechanics of the old Warhammer Fantasy or The Ninth Age Basic rend: Strength To put this in AoS terms would mean you'd need another stat that holds the basic rend of each unit and then you add the weapon rend atop of it. -> This however isn't needed, simply give more rend to the weapon. I thought another fix might be to add rend to charging units - Ironjaws would win turn one if this was the case XD
  20. It‘s not. The armies that use this have a lot of Tree-Heroes that become immortal (and or Alarielle) Suddenly you are facing an entire flank (and more) of an army that’s immune to rend with +1 to their saves as well #Fun that’s hurtling a flurry of mortal wound spells and rend -2 attacks with 5-6 damage each your way. Oh and they can teleport. Did I mention that they have quite some healing spells? You see where I am going with this. It’s the big monsters (And Kurnoth hunters) once again. Alarielle for example is immortal in this build unless you can I start kill her or have a lot of mortal wound potential. At some point in the game one can’t handle that nonsense anymore. I am also not sure if my 2x6 Ishlean Guard with a 2+ unrendable save holding whatever they charge (for forever) is fine. Sure mortal wounds can kill them and suddenly it’s feel bad for both sides.
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