- Mortal wounds are changed to rend -3 attacks that ignore modifiers to the save
- One always saves any kind of damage (also mortal wounds) on a 6+, unless your save value is '-'
- armour can‘t be improved beyond 3+
- A comeback of cards for magic
- Reduced lethality (all the 2+, 2+ shenanigans have to stop)
- More negative modifiers to shooting
- Miscasts removed
- Units can only be affected by a single external effect (ability, command etc.) during a battle round (self-buffs from the Warscroll excluded)- heavily reduced wombo-combos
- No save stacking.
With most of these points I‘ll be pretty alone
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overall: Make it more casual, less feel bad and clunky.