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wander

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Everything posted by wander

  1. Just in time for the Skaven tome, so I can run the updated Plague Furnace as my warband leader! 💚
  2. True, I'm just a little put out the Neverplague got nerfed as it did. I found +1 to prayers more preferable. Great Plagues on a 5+ meant they'd more likely show up in games. Currently I think if I'd roll one up, I'd either mess with a Hero using Redmaw Plague or go and be insidious with hopefully getting a support hero with Crimsonweal Curse or a problematic horde blob (thinking Gitz or Ghouls) with Undulant Scourge. My thoughts atm are that whilst the Great Plagues can potentially do something horrible to an enemy army, because you can only use each effect once in a game and how situational each one is, I find myself less caring about if I can make one happen. I'm much more concerned on wanting to get rabid-rabid Noxious Prayers out now... Having that placed now on the Furnace as a once per turn prayer than a command ability I can use saved up Command Points to fling onto Monks (my old list started a game with 3 command points, though admittedly I'd usually keep at least one back for Inspiring Presence) feels like a stealth nerf to me. I'm actually considering list-building a third Plague Furnace in a 2k list to max out Behemoths with a Corruptor just so three units of Monks a turn can get rabid-rabid.
  3. I was going to go Chronomantic Cogs and then use Vermintide for 40pts, as it doles out more mortal wounds and doesn't affect Skaventide. It's been a while since looking over the Endless Spells, though the other choices are Aethervoid Pendulum, Bell of Doom (which you won't really need with Plague Furnaces giving battshock immunity), the Geminids, Ravenak's Burning Jaws, the Burning Head or you can take two 20pt Spells (Maelstrom, Quicksilver Swords, Shackles). The wording of the Neverplague has been changed now. It no longer gives +1 to prayer rolls, instead it just allows rerolls for prayers. Master of Rot and Ruin already does this. Also on the topic of the Liber Bubonicus, it has the words 'Plague Priest' bolded to show it's a keyword reference. The Plague Furnace does have the 'Plague Priest' keyphrase, so it would use it's Noxious Prayer then get two uses of the Plague Prayers. The Liber Bubonicus artefact even specifies it means the prayers of the Plague Priest on-foot on p.114 now. Master of Rot and Ruin just refers to 'prayers' for it's warlord trait, so yes you could combo it with the Liber and have a Plague Furnace throw out three prayers and reroll the results to try and get Great Plagues off. The Neverplague isn't the amazing thing it was though. I'd recommend rereading the Great Plague effects, I'm also going to look for other changes there myself when I can take a moment.
  4. I've been thinking on the drop and ability for more free stuff, in relation to ranged support (what we have of it left) and Endless Spells. I'm veering to a middle ground between both. Getting the alpha strike is great, though I'm at the moment hard pressed thinking of a counter when throwing Monks against a gunline heavy list. I used to have Ratling Guns allied in and they really helped out where Pestilens would otherwise run into trouble. Sure they can move quicker now and if lucky on the dice you can an early Turn 1 alpha-charge in already rabid-rabided thanks to a gnawhole, I dunno though. Appealing though a bit risky. I think that the last mega-battallion is sorta overkill, you already get +2 command points and 2 artefacts from the two Congregations, having only 3 Heroes, it feels a waste. Increases drops to three (two Congregations and the Verminlord) but getting some Endless Spells (or whatever you feel 100pts is good for) seems more tactically rounded, though sure loses a bit of competitive edge. As a quick one, Plague Furnace with the already suggested warlord trait and artefact, then you could run 40 Monks, 30 Monks, 30 Monks, 1x Congregation for exactly 1000pts. If you want the Plagueclaw, then swap the Congregation out for it. I'd really doubt the worth of 2 Plagueclaws in a 2k list, let alone a 1k one.
  5. I heard on the rumour mill after Khorne's tome, there will be 5 battletomes this year and each Grand Alliance will get one. Following is just my guesses on what those could be: > Chaos will likely be Slaanesh and then a combined Everchosen/Slaves to Darkness 'chaos marauders + warriors undivided' tome. >Destruction from art shown seems to be an Ogors battletome. It's also the one Destruction faction without a proper tome yet. >Death is either Soulblight, Deathrattle (though I can see a more Vampire Count style book combining these also) or a combined Deathmage+Deadwalkers soup tome to make a last full faction for Death. >Order (if it's a new tome) will likely be either be Aelfs (updating high and dark elves to be Light Aelves and Shadow Aelves) or a Freeguild soup. I think the former is more likely. WD is currently doing realm paintschemes and that means Hysh will be done at some point, something we've never seen in lore before outside mentions in the corebook though we know Tyrion's Light Aelves call it home. Combine that with a pretty much excepted Slaanesh release and I feel we'll be seeing Slaanesh vs Aelfs by the summer, given a Light Aelf release will be a nice coincide with the Hysh painting article in that month's White Dwarf.
  6. Fairly similar to a list I was working on. Y'know, you can cheap out and get Congregation once as it's bubble has been expanded to 18" and the battallion says 2+ Plague Monk units and any wholly within that 18" are good. You can set out a blob of Plague Monks 8 across in 5 ranks, so if they're packed tight, you could get 2 blobs either side to benefit. My list has differed in that I've questioned the need of it, though I'll likely get at least one Congregation to reduce drops. I'm then biting the bullet and getting a Plagueclaw for ranged support. The last 100pts I'm currently using for Vermintide and Chronomantic Cogs for my Verminlord to cast near a Gnawhole.
  7. I've played Kill Team, though not Underworld, the latter is with the prechosen set warbands, isn't it? I get it confused with the other AoS based game. Someone mind sharing what Underworld is like as a game (in comparison to KT) and what makes it great? From there I guess we can figure what those best bits from it would be in Warcry.
  8. I happened to be in a Geedubs store when a regular asked about counts-as for Acolytes to one of the staff. They recommended the Monk, use a ball of green-stuff for the globe (or you can see about getting a pack of small craft hobby beads for them) and then you can mold a gasmask to their face using it too. Top tips could be to check bits sites to see stock for Doomwheel/WLC crew heads, the latter I believe is most in scale with Monks as a basis, not sure though. Backpacks you can get easily from an AdMech Skitarii kit.
  9. Warhammer Community has updated the warscroll builder to include Skaventide and the battletome point adjustments now. Should be even easier to throw together some lists to test the new stuff now. I also ran through a list and it confirms Monks do not count as battleline if you add in Nurgle units as Allies to a Pestilens list. Guess my next project will be the Plagueclaw Catapult from my SC box after all.
  10. Nice catch on the Plague Furnace and it's movement. Shame it can't be boosted downfield anymore, though more reason to show it's not gonna sit and be unable to move. Can even get another Hero to send it downfield to an objective or whereever with a gnawhole too. I missed the add of -1 Rend on the Rusty Spikes, I was used to throwing it downfield and getting 2d6 attacks on the charge so I thought that was what people meant by the buff to them. Nice to see that the crew's weapons got shifted, warpstone staff got reduced to 1 attack but got 1 Rend, though we got 6 attacks from the foetid blades from the Monks in the back! 😁 The old Rabid Fever is a sad loss, though the Contagion Banner on the Monks got the old Icon of Pestilence ability now and now the new Icon whilst losing the old Contagion Banner's mortal wounding capability (not hurting for that anymore though) now does 2 damage automatically on 6s to wound, no more needing to roll another d6 after for another 6 to unlock the extra bit of damage. Horses and roundabouts on that one depending how armoured your local meta is. Having the Doom Gong now add +1" move to the Monks running/charging instead of subtracting it from nearby enemies I like, just as it makes what was before a slow melee unit a bit better to get around the field and make charges that much easier to pull off, making them more proactive and reaching objectives easier too. Remember the Books of Woe on your Monk leaders now activate every hero phase, not just once a game and extra mortal wounds on a 4+ is nice when you have a good load of battleline units. I do pack woe-staves on my Monks, so having the larger blobs (30/40) does benefit me to make them wound on a 4+ due to Overwhelming Mass. Also gives my Corruptor something extra to do I suppose, though I'd probably keep my command points for more useful things. Unsure what though given Pestilens now have options for pretty much anything I could spend them on.
  11. Thought I'd ask here to maybe get more of an answer on this one: What's your opinion on an otherwise pure Pestilens army (with the allowed Monks as battleline for all it's Skaventide units being Pestilens) taking Nurgle in it's allies points and the army able to keep Monks as battleline? Some say it's okay as the allies aren't involved in the main army or allegiance, others are saying no as the allied units don't have Pestilens as a keyword. The allies section just says they can be taken if the General has Pestilens as a keyword, RAW does say 'all other units' must be Pestilens to get Monks as battleline. Seems odd as the lone Clan Pestilens and Nurgle clearly allied in the past in-fluff and Clanrats etc weren't in the old Pestilens battletome as part of the army. If you were facing someone including Nurgle in a pure Pestilens army and they were classing Monks as battleline, would you be okay with it?
  12. Some extra thoughts since yesterday and I've had time to go over things. Artefacts: With how the wording is currently, a Plague Furnace can use the Liber Bubonicus to have two Pestilent Prayers to go with the solo Noxious Prayer (and seemingly rerolls for all prayers) as it has the Priest keyword. This is likely as Master of Rot & Ruin as a warlord trait only does rerolls on if a general does a prayer, so it's absolutely useless on the Verminlord Corruptor now. About the Corruptor, assuredly he's worth keeping around. He's still a great beatstick and is a Wizard, so he unbinds spells (I know an artefact also gives a Hero this ability, though there are better ones to take: Liber Bubonicus, Brooding Blade, Fumatigous + Realm artefacts). I think also depending on the list, he'd work with two Endless Spells I think really benefit Pestilens, one being the Bell of Doom for ignoring battleshock, the other being Chronomantic Cogs. Though there's gnawholes and the Monks can add +1 inch to runs & charges for including a doom gong (honestly a 40 Monk blob now has no excuse to not one of each banner and one of each instrument given what they do), I feel the Corruptor has more ease to get the Cogs off near their gnawhole of choice and really make those Monks move. Talking about Battleshock, the Plague Furnace I feel is a really great thing to run as a pair with it's battleshock immunity Altar rule and the 'rabid-rabid' Noxious Prayer deserving to be cast more than once a turn. On first glance it's movement nerf is really limiting, though in actuality now it moves the same speed as Monks (if undamaged) if a unit of 10+ Monks are within 6" of it, RAW the Monks don't have to try and get as many bodies touching it's base to shove it anymore (Though I'll miss lobbing it across the field to charge straight into the enemy!). Combine the Furnace's freedom in moving with the Cogs being cast by the Corruptor, add having a pair of Furnaces, one on each end of the field immunising Monk battleshock in between them & placing rabid-rabid on two units per turn and it seems fairly filthy on paper. Makes the Bell of Doom less worth it, though then I'd say if points are free then the Vermintide costs the same. Though Pestilens isn't exactly hurting to dole out Mortal Wounds now. I'd also say in a list with one Furnace that a Bell is worth it to expand the battleshock immunity if you need to do it on the cheap, points-wise. Finally, I hope this gets FAQed, as it's unclear through wording whether a pure Pestilens army can actually take Nurgle allies and keep Monks as their battleline. I think as allies are outside the army, it's fine for Nurgle to be brought in with ally points if all the actual main Skaventide army has Pestilens as their keyword, others are being more hardline about the wording of 'all other units are Clan Pestilens' for Monks as battleline. Feel free to comment and discuss or add something I may have missed.
  13. Got the Skaven Battletome today, glad to see the thread up and active. I'm running pure Pestilens still and with the ability swap arounds, I've been weighing the pros and cons on what's good. I'm also thankful for the pointer that Liber Bubonicus just allows Pestilent Prayers, not Noxious Prayers. So I have some questions to ask and would love some help in updating my 2k list to keep my Plague Monk heavy horde! I've moved my General to be the Plague Furnace. Seeing as it's rabid-rabid prayer is the old Corruptor command ability, I feel that strong ability needs to be supported and gave the Priest riding it the Master of Rot & Ruin warlord trait to help get that Noxious Prayer off. Should much support be given to the Verminlord Corruptor now? His command ability is meh and I find it hard to justify saving points for extra Command Points which seemed a good thing before, given how good 'gouge-tear' was. This ties into the Monks and Congregation of Filth battallion. Used to run this to give my Monks a bit of survivability and get +1 command point and bonus artefact. Now Monks finally get a 6+ save naturally and I'm not so worried on command points now, 160pts for a 6+ fnp is very, very meh, even with the command point and artefact. Still, I like the Brooding Blade and also the Fumigatous for him. No point giving him Liber Bubonicus as for 160pts I could just buy two Priests on foot instead for more chances to get a Great Plague. Finally for now at least, pure Pestilens is still lacking in range. Not a fan of rolling a single hit with the Plagueclaw Catapult and it's super lacking in wounds. I feel atm that I'd want to ally a unit (or two) of Plague Drones in for ranged support (now Ratling Guns aren't an option to keep the Monks as battleline). Because the Corruptor has Nurgle Daemon Hero in his keywords, having them near him doubles their shots to 6 and they're actually pretty damned tanky to boot. Thoughts on this? Anything to add, agree or disagree? I'm still rolling over the changes the battletome brought and I'm sure I'm missing a neat synergy here. Though yeah, I want to keep my pure Pestilens army going, so looking at Pestilens and Nurgle options only, though realm artefacts are still a go too! I used to have the Aetherquartz Brooch on my Corruptor, though as said above, probably he can something better now, if I even keep the Congregation of Filth (probably will drop it, I dunno).
  14. 2017 was a quiet year with only 4 battletomes released, this past year we had 7 tomes out. 2019 is bringing us the Gitz, then we'll likely see Slaves + Darkoath + Everchosen soup. Slaanesh is overdue, though we had Wrath & Glory. I feel next after those three will be Malerion's shadow aelves as a tome, as there were some hints to them in a White Dwarf letters page a while back. I feel then the other tomes we'll get are Tyrion's aelves, Free People, Dispossessed (possibly a Duardin soup tome to update and make all the Dorf factions out viable) and Skaven soup with updated Pestilens in there. Not sure in what order, though those options seem mostly likely, not considering any new factions introduced (unless counting Malerion and Tyrion's aelf factions as them).
  15. Thanks for the response! I have Liber Bubonicus on my solo Plague Furnace atm, so I can dole out two prayer buffs a round. I agree so far in my experience in smaller scale games that the Plague Furnace is a monster for throwing damage, really good beatstick. I don't tournament, so there's no 'only Heroes can capture objectives' rule in the games I play. I like their damage out-put and that they do stick about though. And yep, boosts the chance of a Great Plague going off with that extra prayer. As an aside, I feel if we get an update to Pestilens forces in the future, the Censer Bearers need buffing. For what they currently cost in points, I'd increase the mortal wound damage from Poisonous Fumes (d3 mws seems not too op) and change Plague Disciples rule to have the Monks auto-pass Bravery on a d6 roll of 4+, similar to a Grey Seer's command ability.
  16. How did the twin Plague Furnaces turn out in the matches? I've been told they're a bit of a trap unit, though fielding one it puts the work in. My current list I'm building up to is: Verminlord Corruptor (Master of Rot and Ruin, Aetherquartz Brooch), Plague Furnace (Liber Bubonicus), Plague Priest, 3 units of 40 Plague Monks, 2 units of 30 Plague Monks, 2 Ratling Gun Team allies and a Congregation of Filth. 1950pts on the dot, so I go in with 2 Command Points pre-game, from the battallion and the 50pts spare. However, I could switch things up and go: Verminlord Corruptor, 2x Plague Furnaces, Plague Priest, 4 units of 40 Plague Monks, 2x Ratling Gun allies, Congregation. Still 1950pts. Basically 2nd list has reduced and consolidated the Plague Monks (from 5 blobs totalling 180 to 4 blobs totalling 160) for the 2nd Plague Furnace. I honestly don't want to waste money and time on a big model if it doesn't do the work, same on an extra box of Plague Monks. So having some advice on the viability of my planned lists would be great.
  17. Do Plague Monks still count as battleline using the Chaos Grand Alliance? I thought you specifically needed Pestilens allegiance to gain them as Battleline. I know when people use them in Nurgle allegiance they throw in a cheap battleline tax to get more in. List looks interesting and fluffy, would love to know how double Plague Furnaces fair, I'm still debating whether to go for that or not myself. My one comment outside of battleline concerns would be what are you going to do when facing a gunline style list? Having some ranged support allied in rather than Clanrats may be a thought. I see people use Warp-Grinders to help move their Monk blobs and deep strike them to slay enemy Heroes leading from the back.
  18. A fair point, though that only would be decent for battleplans where I'd not need to venture forth and claim objectives. I'm actually leaning more to two squads of 30 atm, mainly as Congregation of Filth offers rerolling of charges for units 20+ in size when within 13" of the Plague Furnace. I fully expect to lose some rats before charging as I can't guarantee going first or getting the double-turn. Two units of 30 gives less board control though give me a buffer before laying down the hammer and I'd be rolling at Bravery 9 on their first loss, long as I have over 20 Monks left, which I like. My main worry now is fighting Nighthaunts and the Craven King stealing my Command Points. That model worries me.
  19. Building a simple 1k list for smaller games; The main components for the list I'm all good with. Got a Verminlord Corruptor, Plague Furnace, 60 Plague Monks and a Congregation of Filth battallion. The main question I wanted to ask was how to distribute the Plague Monks. There are a pair of choices that give a 990pts list. Do I do three squads of 20x Monks (for max manouvreability, attacks and objective reach) or do I put them in two squads of 30x Monks (less reach/board control, though more consolidated and may last longer, though missing back row attackers)? I could do a squad of 40 Monks with a squad of 20 Monks, that puts me at 950 and so I'd get a free command point, though I'm concerned I could get flanked and the squad of 20 may be easily smashed, leaving me at a disadvantage for objective grabs. What's a good call?
  20. The big trap it seems atm for Pestilens in theory are the battallions, that taking one steals away essentially the equivalent of a 20 Plague Monk drop. In our army where having more Monks is better, that's a fair assessment and I think some are quite the trap to take. For example I doubt anyone is going to be running a Virulent Procession in 2000pts. I've been questioning whether it'd be worth it to take the solo Congregation of Filth I have in my list. I believe it's pretty beneficial, as the rerolling of charges and 6+ save really covers some tails. Plus the extra Command Point for Gouge-Tear and Inspiring Presence, along with a bonus artifact is pretty neat. Is it too expensive in points to be as great as it was before though? I could run a list of 5x blobs of 40 Plague Monks (200 of them) and still have room for the big boy Verminlord and Plague Furnaces etc. Or y'know, use the bonus points to slip in more allies. It's pretty unoptimised not to run Pestilens as a horde, though Monks are cheap and so it's easy to slip into a potential trap when adding to a list. What does everyone think on that?
  21. I've played some small point games and had 20 Monks in each squad. Against larger hordes that's moderately feasible. Against some elite squad of five due to pile-in rules you may get half to three quarters of 20 Monks able to attack. I've never faced a unit able to use all 20. Even some stave users in the third rank just weren't close enough.
  22. It's just my opinion, though I like the extra attacks the staves give to the rear Monks in range, though this is more as I don't trust my dice. I do agree that double-blades is the way to go for small blobs as less need for the rear Monks to get attacks in and as Skreech says, potential for more damage happens with double-blades. ---- Seriously though, should I go for two Plague Furnaces? In asking about, it seems 180 Monks may be too much for a fun game, yet I always see people saying to play with four blobs of 40 (160 Monks total). It would be easier to assemble them that way I think, as grabbing eight boxes means I can assemble half with the one banner and instrument, then the other four boxes with the other, then group them like that. And yet, I've seen in the past that having more than one Plague Furnace could be a bit of a waste. I am tempted though because I would get more chance of setting off a Great Plague, rolling five prayers per Hero Phase (1 Verminlord, 2 on the Liber Bubonicus Plague Furnace, the fourth on the 2nd Plague Furnace and the fifth on the Plague Priest with Censor). Also means I can prepare 3 squads with Rabid Fever too. Help, TGA... What would you do?
  23. Basically I prefer them for not only the added attacks the Verminlord give them as mentioned. It's also that whilst I know that some say the rerolls are better with twin blades than the extra attacks the stave gives using MathHammer, that's in a straight 1 v 1 without other circumstances thrown in. Mainly I add the staves in because of their 2" range, so my row behind the initial front line of the blob in a melee fighting unit can get some more attacks in. Those rear Monks wouldn't be able to attack due to the knives having the 1" range. Sure there's pile-in though for large blobs there's still gonna be Monks stuck in the back unable to do anything. Giving them staves helps that out a bit. I can see why on smaller blobs it wouldn't be worth it though. Just me pushing it so there's no regrets that packing larger blobs means I can't throw out so many attacks. There are other buffs to help successful attack rolls such as Wither, the Banner/Icon and also the bale-chimes doing -1 Rend on 6s to wound (which works nicely with the Contagion Banner's potential of adding in mortal wounds for 6s to wound too. I'm still on the fence about the 2nd Plague Furnace. I'd be getting it mainly for a third beat-stick and the potential for hitting Great Plagues more, though I'm not needing the Icon of the Horned Rat's bravery buff with big blobs of Monks using Strength in Numbers and Icons of Pestilence are like a lesser effective Rabid Fever, so I feel covered there. However I'm still kinda tempted to throw in another big model with it's 4+ save and the Rusty Wheels n' Spikes with the mortal wound dish out may be effective. However I'm bringing in 160 rather than 180 Plague Monks in the list. Though I ponder if 160 is enough to be comfortable with anyhow.
  24. It's been a while! Been very busy building my Pestilens boys up to 2000pts. However I came onto a thought and I wanted to run it past you more experienced Pestilens players here. My current 2000pt list I've been building to is as follows: I then did some number running and realised if I reduced the Plague Monks to four units of 40 monks each (which I often see recommended here) that I would have the points left for a 2nd Plague Furnace. I've played a few low point-cost games and love the Plague Furnace, I wondered if at standard 2k if it was worth having the 2nd one (which may help bring up the Greater Plagues in having that extra Hero) or if I should keep the extra Plague Monks (as you can never have enough Plague Monks). I certainly don't have the points or inclination for a 2nd Congregation of Filth battalion. Basically, is it better to chip off the extra Monks for a 2nd Plague Furnace, or should I keep my list as is?
  25. Cool, thanks for the tip! True enough also I could save points there, though I'm finding the Endless Spells at the 40pts mark to usually be a bit... meh. The Geminids at 40pts aren't too bad though for that cost (and fitting for my Hyshian rat monks), just mildly scared in having my units get passed through by them! ?
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