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wander

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Everything posted by wander

  1. To me I see a torso shape, though viewed from the rear as there isn't a discernible chest or abdomen, yet the general outline and what looks at the top to be where arms would follow make it look that way to me. Could be scenery carved to look like a torso, perhaps a large tree carved into a gargant shape as some kind of totem?
  2. I haven't checked any recent FAQs, though if we played and this happened, given the rules as written I'd allow your Pendulum to do damage after it went through the portal to any of my units within 1" of it, as it is not moved again once it came out near my dudes. This is just what I'd allow though, unsure on exact ruling for this.
  3. So, I made my army list using the Warscroll Builder on GW's Warhammer Community site and downloaded it as a pdf. It has a variety of stats next to the name of units, M = move, S = save, W = wounds. Though then at the end after these is B and I cannot figure out what it represents. My Furnaces and Verminlord have a B of 10, the Plague Monks have it at 5 and my Plagueclaw has it at 4. This is likely very obvious, though I haven't figured it out yet. Cheers to anyone who answers.
  4. I've played a lot with my Pestilens at 1k, using a Furnace & Verminlord Corruptor with 40 Monks and 30 Monks. That's 1k on the dot. I haven't played since the Monks took the warscroll rewrite which essentially halved their attacks, though I found the force to be fairly killy before then. You want to really charge the Monks in to delete units and reduce the casualties they'd take in hitting first, otherwise the numbers they have as a horde are pretty decent for holding objectives. Their save is bad, though usually their Bravery getting the Skaven buff keeps them steady. The Plague Furnace is surprisingly killy and the number of Monks you'll have near it should allow it to move easily. Though even if you ditch it and leave it sitting near an objective to claim, I found in play it can be tough to shift just as it'll throw so many attacks at anything that comes near it. Make sure to rabid-rabid prayer whichever Monks are close enough to get it. Verminlord acts as your Wizard to counter-spell and I've liked to keep him near a gnawhole close to deployment and only really come forth toward the end-game to plaguereaper something that needs it.
  5. Made progress and finally assembled the last of the 140 Plague Monks I have for my 2k Pestilens force. Before all this happened I was playing 1k games with 70 Monks and the rest as a pile of shame to 'get around to one day, for sure'. Finally though all of them are assembled and split into the squads they will be fighting in. 3 squads of 40 and 1 squad of 20. Part 2 is painting them, so I can figure how to paint the larger kits to keep things cohesive. This is where the issues have started already... I decided to prime my Monks using Wraithbone, got 20 of them done before I ran out of the last of what I had of the paint. I have some Ubshanti Bone, though unsure as it's a Layer if it's suitable to prime. I also have some Ionrach Skin, though that's more of a greenish tone and as I want to use Contrast Paints to get the Monks done without driving me nuts, I feel that paint will make the first 20 I did look a different shade. Anyone have some good advice on how to proceed? I'm leaning to using Ubshanti Bone to prime the rest of my Plague Monks, then having the 20 I did in Wraithbone be the one 20-man squad. I made sure to use the last of my Wraithbone on one squad leader and the right number of banners and musicians to do so.
  6. I'd say the Exalted Greater Daemons are on the fence for that, normal greater daemons are called that, though I don't think a garden variety one really is. Same with the SCE are called it in fluff, though that's just bigging them up as Sigmar's trump card and the main 'heroes' of the game. Archaon and Tamurkhan have to be up there though, Archaon has destroyed realities and Tamurkhan is not someone to mess around with. Gameplay-wise, I put anything around 450+ pts as a force to be reckoned with and actual demigod/god status. Order has Alarielle as a full Goddess, Morathi is a demigoddess, Lord Kroak is pretty much a powerhouse with godly power. Then you got the Eidolons of the Idoneth, which are on the fence with me, though are linked to Mathlann, who is a god.
  7. Good work! What formula did you use to come up with that? Or site if you used one.
  8. It also just flat out says 'Warcry' on the top too...
  9. Some mathhammer here. This doesn't factor in the Crits, so someone smarter than me can perhaps factor it in! This is from a single attack action also. 105 axe guy vs T4 dude: 3 wounds 105 sword guy vs T4 dude: 2.6 wounds. 2x55 plains-runners vs T4 dude: 1 wound scored each = 2 wounds.
  10. In the Chaos groups on the official website and for some of the non-chaos ones, the first model listed is the Leader or a tougher 'Hero' model (Necromancer, Brutes for the Orruks, Crypt Flayers for the Flesheaters), though not all are like that for the non-chaos groups. For example I'd imagine for the Idoneth an Akhelian Guard as their Leader, for example. The rules afaik don't actually make a Leader mandatory, just that you may only take a max of 1, RAW... I'm unsure how they'd put in additional ruling to nominate your own Leader, though they could make a specific non-chaos runemark on certain cards where a Leader can be nominated from your once mustered warband, a sort of universal special runemark they can list on the ability card for the faction.
  11. Khorne = Bluddy Krumpin'! Nurgle = Ded 'Ard Krumpin'! Tzeentch = Kunnin' Krumpin'! Slaanesh = More Krumpin'!
  12. Well, the plains-runner is the cheap chaff for the Untamed, the Golems get 70pt and 80pt models with their Iron Legionaries, whilst outside the Plains-runner the Untamed are 105+ pts. It's actually very odd to see GW make offensive models more expensive points-wise than tough ones (this never happens when it's a 1:1 basis! Usually you pay premium for good armour and toughness!), whilst also keeping points relatively balanced going off these two also. I really welcome what they did here so far! 😃
  13. I do believe that Cypher Lord's main schtick is teleportation, makes sense that it's done through ability.
  14. I did not know that, though that makes some sense and also I like that a lot more than Kill Teams -1 to hit, at least on paper. I know it's roughly exactly the same thing, though without the 2+ or 6+ to wound in this game, it still keeps it relatively simple to cause damage still, having to roll to hit on a 6, then get through a wound roll and then hope an armour save flub happens is pretty joyless in skirmish scale where it's a mono-dice roll each time. I've had bad times against obscured Stealth Suits at -2 to hit when shot at in KT. This and the lack of ranged gunline (outside of Vanguard) makes this game more appealing to me to play, given my playstyle of running in direct and wanting to roll lots of hits (Pestilens player).
  15. My hopes for Saturday are an announcement for some kind of Aelf battletome(s) as they really need sorting out into something that works well (I know so do Dispossessed and Free Peoples, though Hyshian Aelves and a tome update for Wanderers in some form would be gangbusters). May end up seeing Darkoath (wouldn't be surprised to see the Warcry warbands getting rules for AoS play with them) and perhaps even Gutbusters, given the Ogor stuff recently. I'd also like to see a Warcry Phase 2 of warbands get teased/announced, though already there's tons for it. I don't play Underworlds, so not too fussed on anything that comes up for that line.
  16. On Araloth, that makes sense. Though also the Old World was destroyed by the Chaos Gods (also that the Elf pantheon -and possibly the others- were survivors of the world that came before), so timey-wimey hijinks, eh? Also Lunaghast was confirmed to be the ghost of Morrslieb, I'm fairly sure it was on a warhammer community page when the Malign Portents campaign was running though possibly it was mentioned in one of the short stories too. I'll have to find it and link it, as I had a discussion over that with someone off-site before and remember linking them the page back then.
  17. In all honesty, strength and toughness aren't as important as number of attacks and damage a weapon can do. The Signifier giving +1T to each model within 6" certainly does help to boost toughness with the Golems, though the Untamed have S3 and S4 attacks wheras Golems all are T4 minimum. It's a minor buff to make the models near him 5+ to wound, though it does effect more than himself. Meanwhile, the Untamed are all T4 except the Plains-runner that's T3. The Prefector has S4 attacks, though making him S5 does mean on average 2 of the 3 attacks he has will wound all of them now. I guess it depends on how you make your list, as if you have the spare +5pts, his crit does do +1 damage compared to the Signifier which may swing things, really though it's a case of do you want to get wounded on 5+ for a few models, or the ability to 3+ wound on one model. There's also mission factor too, having defence is good for objective play, though on the bloodmarked kill mission, that Prefector attack could really come in handy.
  18. For sure, their fluff certainly reads like the classic Fantasy Beastmen. I think that's how I'd play them myself, the models seem kinda vanilla marauder to me though having some Ungors, Gors and Bestigors for them would look really great if armed as WYSIWYG.
  19. That's a tough one. In discussion off-site it was decided that Attacks are priority (more chance of hits/crits), then damage (to quicker take down high HP targets) with Str last, though the tougher Golems would mean that successful hits are reduced from 50% to two in three. It doesn't matter if an enemy going against S3 is T4 or T5 though, as the chance will always be 1 of 3 succeed. I think in this case, the damage is the deciding factor and they're both 2/4. Mathhammer would put hits at roughly the same versus Golems, though Attack number means more potential crits, so Swords is what I would vote for. Luckily you can muster from a roster, so you can plan ahead depending on comp, though also I guess it depends on how many of each sculpt you'd have too.
  20. The world Lileath created was later sold out by some Brets and the Chaos Gods found it and devoured it, that said... Lileath could have appeared as this Silvered Saint as it does sound a lot like her, also she was a daughter of Isha, who now is part of Alarielle. The mentions of other gods names surviving as aspects of these Stormhosts could mean Lileath is one of these too.
  21. I don't think he's got mentioned since Teclis used up the Flame of Ulric to revive Tyrion (who previously was possessed with Khaine and was killed, thus killing Khaine also). As the flame got used to ressurrect Tyrion and was extinguished, Ulric also was killed too. To put it quickly. I don't think he's got a mention in Age of Sigmar yet, could be wrong though.
  22. After flicking through the units and fluff of the Chaos warbands, I'm even more a fan of The Unmade now. Hope I don't have to wait too long to play them.
  23. Kurnoth/Kurnous is referenced in the 2nd edition core rules for AoS, I think without looking up in the Realm of Life pages, so at least either his name or an aspect of him survives and also, whilst I'm not 100% as I may misremember, I think he is also courting Alarielle at this time, or they have some type of 'they're apart though each time this event happens they can meet' thing going on. He's only name-dropped, so we don't know if it's the same guy or not. I'm guessing an Aelf battletome or novel in the future may give more info on it.
  24. True. The one thing the End Times seemed to make clear were that many human gods and elf gods were likely the same, going under different names and guises to thier followers.
  25. From memory, Nagash essentially ate all the other gods of death to get his power and Alarielle is now a fusion of herself and Isha (perhaps she and Shallya were the same also?). Lileath was killed by the Chaos Gods with her chosen and she was the Lady in the Lake for Brettonians. Morathi holds Khaine's heart and he may one day get reborn from that shard of himself, though he was slain in the End Times. There were likely other reveals, though those are the main ones I can think of currently.
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