Jump to content

Tamurkhan

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Tamurkhan

  1. In terms of best battleline, it's really tough to say because of the new book on the way. We probably know where about bloodletters stand.
  2. So does a unit of 2 wound models have a wounds characteristic of 2? Pretty reliable spell.
  3. Hey folks, I've got an army list kicking around in my head and I'd like feedback on 1) whether the two battalions are worth it based on opportunity costs , 2) what sort of artefacts I should take, and 3) a rules interpretation question. More detail below. It's a Slann General, with a shadowstrike and Thunderquake starhost. Slann - General - Great Rememberer - Chronomantic Cogs - (Incandescent Retrices?) Astrolith Bearer - (Coronal Shield?) Skink Skirmishers - blowguns and shields Thunderquake - *Troglodon *Stegadon *Bastiladon *Salamander Shadowstrike - *Starpriest - (Zoetic Dial?) *6 Ripperdactyls *10 skinks - blowguns and shields *10 skinks - javelins and shields My big concerns are that the Slann and Thunderquake are very much an anchor and it makes a mobility army a little tied down. The Troglodon instead of an Engine of the Gods is a pretty major downgrade but its based on points. I REALLY want an Engine but I reasoned with myself 6 Ripperdactyls would be more value added, otherwise why bother taking the shadowstrike. The Salamander vice the Razordon, I can trivially summon a handler to help out with the range problem, and if I had to choose between rerolling hits and wounds on a single high value attack vs a random amount of low value attacks, the Salamander won. (Plus I love my old metal sculpt). I'll probably be summoning Razordons, though. I also want to make sure of something; my interpretation is that the Starpriest's "double damage on wound rolls of 6+ for jaws/bites" ability will trigger for the Ripperdactyl's beaks. This lets them trigger it on a 5+ on the turn they appear, right? For artefacts, I have a lot of vulnerability to heavy shooting. Is the Ragged Cloak probably the best option? I can't utilize the ethereal amulet with the cogs save rerolls either, right? There isn't a melee hero in sight here to take advantage of a cool weapon, which bums me out.
  4. I think the battleforce has you covered. You can build a Troglodon/Carnosaur with either kit, and either monster you build you end up with a skink or Saurus hero on foot. If you're a skilled hobbyist you can translate those into priests, starpriests, oldbloods, or sunbloods. You can comfortably make 6 ripperdactyls and 6 terradons, and have a whole raft of skinks for skirmishing. As far as further investment goes, after the Slann you can get an astrolith bearer, maybe a Balewind and Malign Sorcery, or the stegadon kit are all excellent.
  5. It looks like you can take an artifact or one of the command traits with Drazoath, is that correct? Typically the battletomes spell out pretty specifically which characters cannot be given artifacts, etc. Drazoath with Grotesque and the Gryph-feather Charm looks like a pretty survivable character, especially in melee.
×
×
  • Create New...