Hey folks, I've got an army list kicking around in my head and I'd like feedback on 1) whether the two battalions are worth it based on opportunity costs , 2) what sort of artefacts I should take, and 3) a rules interpretation question. More detail below. It's a Slann General, with a shadowstrike and Thunderquake starhost.
Slann - General - Great Rememberer - Chronomantic Cogs - (Incandescent Retrices?)
Astrolith Bearer - (Coronal Shield?)
Skink Skirmishers - blowguns and shields
Thunderquake -
*Troglodon
*Stegadon
*Bastiladon
*Salamander
Shadowstrike -
*Starpriest - (Zoetic Dial?)
*6 Ripperdactyls
*10 skinks - blowguns and shields
*10 skinks - javelins and shields
My big concerns are that the Slann and Thunderquake are very much an anchor and it makes a mobility army a little tied down. The Troglodon instead of an Engine of the Gods is a pretty major downgrade but its based on points. I REALLY want an Engine but I reasoned with myself 6 Ripperdactyls would be more value added, otherwise why bother taking the shadowstrike. The Salamander vice the Razordon, I can trivially summon a handler to help out with the range problem, and if I had to choose between rerolling hits and wounds on a single high value attack vs a random amount of low value attacks, the Salamander won. (Plus I love my old metal sculpt). I'll probably be summoning Razordons, though.
I also want to make sure of something; my interpretation is that the Starpriest's "double damage on wound rolls of 6+ for jaws/bites" ability will trigger for the Ripperdactyl's beaks. This lets them trigger it on a 5+ on the turn they appear, right?
For artefacts, I have a lot of vulnerability to heavy shooting. Is the Ragged Cloak probably the best option? I can't utilize the ethereal amulet with the cogs save rerolls either, right? There isn't a melee hero in sight here to take advantage of a cool weapon, which bums me out.