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Ravinsild

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Everything posted by Ravinsild

  1. My computer is down for the count atm and scroll builders copy/paste function doesn’t work on my iPhone reasons. Sorry.
  2. I can’t decide which list of these 3 is the better list... The third list would put in one of the 20 point endless spells depending on who I am facing... magic heavy would be the anti-caster maelstrom, movement heavy if I don’t think I’ll get first turn or just to block objectives shackles, or if slow and not magic heavy (dispossessed-like armies) quicksilver swords.
  3. I’m just kind of brain dumping some of my thoughts post battle today - I didn’t get the game in I wanted but I was able to test a little bit of everything. I still haven’t done much with Mighty Skullcrushers but I believe in their alpha strike potential and think they could be good. Skullreapers are amazing, especially against 1 wound models and with lots of support. They’re especially good in the Skulltake Battalion and still solid on their own, however they’re quite soft and really require buffs and protection. They need help otherwise they just wilt. Wrathmongers I am iffy on. They feel like a gimmick more than anything. Paying 180 points for 1 extra attack for them to hang back and just be supports feels like a total waste, but in combat they aren’t exactly ultra Killy or anything and then it just ends up hurting you when your opponent swings back with more attacks. Their on death effect has potential to be decent but overall I’m not in love with Wrathmongers. I will need to test with them further but I’m sitting closer to “avoid” than “gotta have it”. Speaking of gotta have it - Khorgoraths are like sleeper OP. Baseline they’re just strong and they only get better with buffs and support. They’re incredible in Skulltake which I have some previous experience with, but even as they are they are just really tanky and put out decent work. I really like these guys. I feel like from now on I always need one with me. If it isn’t obvious I really like the Skulltake Battalion - but I still want to try out some other unused Battalions like Brass Stampede, The Goretide and even Bloodbound Warband or whatever. Lord of Khorne on Juggernaut kicks ass for a solo dude. Very tanky, and actually pretty Killy and his command ability is gold. Overall love this guy. 2nd favorite model in GW’s line and the stats to back it up and be a total badass. Skarr Bloodwrath is.... fun. However he’s clearly situational. He struggles against 2 wound hordes like Bonesplittaz. I think he’s best used against blobs of 20-30 and with low saves and 1 wounds. So situationally amazing but still enjoyable. Blood Warriors.... I’m struggling to... love. They’re 100 points and it seems like every game I’ve used them in they’ve either 1) been to slow to get into combat at all or 2) literally died, fought back and done pittance for damage the end. I don’t get why I want them? Chaos Warriors are cheaper and seem better on paper? I don’t know. I keep using them but I keep wondering why. Some Battalions make me but at this point maybe if I don’t /have/ to I just won’t. Not in love. At least they look really cool.
  4. Yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss Insta-include every list. It’ll be like Guilliman Kill Box but melee and.... deathswarm.
  5. Can anyone confirm or deny the rumors about an Angron Model and a World Eaters/Chaos Space Marine update? It may or may not be my sole reason for living honestly. New Zerkers... updated Termjnators... actual PLASTIC Havocs! Plastic Obliterators! Oh boy~ Anyone have any uh evidence to support these rumors or know a guy who knows for sure or anything...? Plz. I need these rumors to be true and I need this release rightnowrightnowrightnowrightnowrightnowrightnow. Edit: Also keep up updated on Beastmen and Ironjawz rumour for new models or Battletomes or both.... p.s. what makes Darkoath distinct and different from Slaves to Darkness? Isn’t it all just uh chaos... undivided ?
  6. Daughters of Khaine was a financial flop? What are the odds of the Tomb Kings coming back but rebranded and renamed to something... cooler? Else? I don’t know. Something fancy like “The Last Dynasty of <Important TK character” and the whole story is how they’re rebelling against Nagash or something. What are the odds of anything happening with the old classic like regular wood elves instead of Sylvaneth or regular human instead of Stormcast or regular Dark Elves or you know all those old classic armies that got splintered into 40 tiny subfactions that scarcely exist and don’t even make it into the walls in the GW stores.
  7. So uh.... I love Khorne Mortals... and uh.... I actually have more lists than this but these are the ones I want to experiment with right now.... and uh I’m planning on getting a game in tomorrow.... but I’m not sure which list to use and I don’t know who I’ll be playing. Any suggestions for what looks the most fun and/or cool?
  8. Cogs! That’s 60 points but gives +2” movement and add +2 to charge rolls. Great Synergy with your Slaneeshi ability to run and charge! Get everyone stuck in faster! Then turn it off and get an extra spell from your CSL from then on
  9. GW sells just a box of skulls? I’m both surprised and simultaneously not at all. That’s hilarious. So is the pyramid hollow inside?
  10. It also has good synergy with the Skulltake Battalion - speaking of Skullreapers. 6 or more wound roll add 1 to the damage characteristic of the weapon used.
  11. Where did you find the bits for these? This isn’t necessarily GW stuff is it? Like those little skulls and the pyramid layers?
  12. You got me! The literal reason I’m starting a Slaves to Darkness army is because I can bring the Warriors and Knights along with my pre-established Khorne Bloodbound and because I love the models. so I can mix and match units and also play them stand-alone (STD and BoK).
  13. Also they don’t take up the same role. Brutes are for hunting monsters, heroes and any units with 4+ wounds primarily. They can do work against anything but they’re at their best against large things. They’re our elite infantry. Ardboys are just regular infantry. They’re the objective holders, screens, “chaff” (they’re a bit too durable and a bit too awesome to be just chaff) and overall flexible unit - doubly so due to the way you can load them out. You can go for rend, just spitting dice (dual-wield), Shields for defense or a mix of all of the above. Youre comparing apples to cucumbers. One is a fruit and one is a vegetable, the only thing they have in common is that they are plants. Similarly, the only thing Brutes and Ardboys have in common is they’re both Orruks.
  14. I played an under 1000 point game against a guy at the store who had a Seraphon Start Collecting! Box and utterly crushed him without meaning to He has 770 points so I brought 720 points. No gimmicks or anything just straight Ironjawz rules. No battalions. He had a Saurus-Oldblood on Carnosaur, converted Scar Veteran on Cold-One, converted Astrolith Bearer and some sort of converted priest with 5 saurus knights and 10 saurus warriors. I brought 1 Megaboss on Foot, 1 Warchanter, 20 Ardboys and 5 brutes. 10 of my Ardboys never left deployment as they were securing an objective. My list came out to 720 because I dropped my 2 units of Gore-Gruntas and his was 770. I think in retrospect I should have let him have first turn, but I dropped my units faster and decided to go first. In the first turn I dropped his Carnosaur to 1 wound with huge charges from my brutes and a 9 inch exactly charge from my Megaboss on foot. Waaaagh! Didn’t go off. I needed a 3 or less and rolled 6 and 5 with prophet of the Waaagh! I had used my Warchanter’s Frenzy of Violence on the Brutes. My Ardboys were only just able to charge into his unit of Warriors. After activations were all said and done his knights had piled in and taken 2 wounds off my brutes... but his OldBlood on Carnosaur was at 1 wound and his pack of Warriors was down to 2 models, and my Ardboys didn’t take a dent. Turn 2 he went first and proceeded to kill 2 of my brutes, but in the swing back I killed his Carnosaur which then went into smashing and bashing killing his 2 Warriors then taking his Knights down to 2 remaining with my Brutes. During his turn he planted his Astrolith Bearer and charged with his Scar Veteran on cold one. On my turn 2 I moved my Megaboss toward his Skink priest as well as my Ardboys whom he had moved to his objective. Securing charges I was in range of both objectives which is a major victory on turn 3. I wiped out the priest with my Megaboss giving him 8 attacks on his Boss Choppa and 9 total wounds, my Ardboys were just nearby via charge to hold the objective and my Brutes finished his knights with only his Scar Veteran and Astrolith remaining. I wasn’t actually trying to crush him... so is there an even lighter list we can take versus new people? Maybe exactly what’s in our Start Collecting? 3 GG 10 Ardboys and a Warchanter? I wanted this guys game to be a good new player experience and he said he had fun and also realized Seraphon suck without their wizards and big dinosaurs... so it was definitely a learning moment to realize what works and what doesn’t but I feel a bit guilty because I was planning on things being more even... What list would you have brought to make it a closer game? How should I face new people on more even terms?
  15. That looks exactly like my list, except I was running 3 sets of brutes over Ardboys. Strongly considering subbing them out and grabbing either Quicksilver Swords against non-caster armies or the Malevolent Maelstrom to help shut down guys who like to cast too much.
  16. I think I’ve managed to fit one into almost every list for my Khorne.... but I also don’t limit myself to just Gore Pilgrims. I’m not a tournament player though. I recently won a game with the Skulltake Battalion and enjoyed it so much I’m getting another Khorgorath to run it at maximum strength! I also plan on experimenting with double battalions However since Lord of Khorne on Juggernaut is my favorite model I would say he’s in more of my lists than he’s not.
  17. If I run the list I was planning and drop a unit of brutes for Ardboys I would have 20 spare points left over... any good endless spells for 20 points?
  18. What sort of list are you running? All of my Bloodtoofs come down to 3 units of 5 Brutes and 2 units of 3 Gore-Gruntas with various leaders. Notably MGMK, 1-2 Warchanter, either 1 Weirdknob or 1 Fungus Shaman and a Megaboss on Foot (or not). Plus mostly just cogs but sometimes cogs and Balewind Vortex. That said: even though everyone earlier on this thread was essentially saying Ardboys are dead, and have lost their purpose, just playing casually in my anecdotal experience I’ve found them to be useful and fun. They’re just plain old tough and I like to run a mix of 2 handed weapons and dual-wielding no shields, but pure dual-wielding a unit of 10 no buffs spits out 30 attacks each and it only goes up from there baby. They put a hurt on just about anything through sheer numbers and once you start buffing them it gets worse. And I know it’s dumb but I just love how Footboss looks and I find his brute re-roll aura to be heroic in its own right. So for me personally, my all stars have been MGMK, Footboss, Brutes and Ardboys. I always bring a Weirdknob and he never does anything all game if I’m not using endless spells. Sometimes my GG get shot off the table before they can act too.
  19. They would need to adequately space out their screens and really ensure no units behind said screen are within 3”. All it takes is one souped up GG unit to smash into that screen, especially if you do the whole Congo line across the board thing and use 1 unit for screening, to delete that unit and then smashing and bashing right on into their main force.
  20. I want more racial scenery. I’ve seen a lot of people make their own on some Battle Reports, like DBZ stacked rock spires in the wilderness for Ghur, but I would love some more death-themed scenery, Ork themed scenery and so forth. Also it would be cool to have realm based scenery!
  21. Aaah I see. I’ve got a few Bloodtoofs lists I’m looking forward to running myself.
  22. Meanwhile I’m just sitting here picking my butt and scratching my nose wondering when new World Eaters models are coming and if there will ever be plastic Havocs... Obliterators... mutilators.... khorne berzerkers... etc.
  23. Well I meant aren’t the units good enough on their own merit? I felt like the bravery Bomb was just captitalizing on some cool innate tools (traits, artefacts and abilities) but the bread and butter was hoping Bestigors, Bullgors, Chaos Lords, Knights and Warriors were all individually not trash lmao.
  24. Sigh. You use Waaagh! In the hero phase. Your own hero phase. Then when the combat phase happen that is when you count how many models are within X” of whichever Megaboss used it and roll from there. You do not spend a command point in the combat phase to activate it. It’s always a gamble if you spread your units out too far in the combat phase and make it really hard to Waaagh! It takes for-sight and planning ahead and no you cannot use your command abilities in your opponents hero phase or in the combat phase (yours or theirs).
  25. What... exactly are we doing with screening? I’ve been under the impression that “Ardboys are dead” so we just run brutes and GG?
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