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dicebod

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  1. I've been thinking of buying into OBR for quite a while, to the point that I bought the Broken Realms OBR box (Liege-Kavalos & 10 Deathriders) back when it came out with BR:Teclis. I think that box + this one gives me a great foundation for an OBR army...but it certainly sounds like I'm a bit of an outlier.
  2. It really comes down to the context in which you're playing. I'm one of those people who (generally) maintains a pretty ironclad standard of it'll only go on the table if it's painted. I like the feeling of having a fully-painted army when I play a game, I like getting compliments, I like the feeling of laying everything out...it's what I like out of the hobby. As some other folks have said here, I have no problem with playing an unpainted army, but if I had to pick I would absolutely pick an opponent who has labored over their army as much or more than mine. It's a mindset thing - they want their army to look awesome, I want my army to look awesome, therefore we have more to talk about. The connection is stronger. And you know what? I bet the player who only sees blocks on stats when looking at a model would rather play against an opponent who is much more game-focused than I am. They'll get what they want, I'll get what I want. Let's talk specifically about tournaments for a moment: A tournament is just that same idea blown up to 50/100/200+ people, instead of just 2. Big tournaments are the pinnacle of the game in many ways, so naturally they should showcase the best the players have to offer, in terms of both presentation and in-game ability. At least that's what I expect when I go to a tournament. Is that a barrier to entry? Sure, but is it necessarily bad? I don't think so.
  3. Quick rules query - has it been ruled anywhere how Pavane of Slaanesh interacts with heroes that have a random move characteristic (i.e., Loonboss on Mangler Squigs)?
  4. Got another Lumineth grudge match coming up this weekend and I finished Synessa just in time!
  5. Really effective use of drybrushing there so far. The rocks on the base especially!
  6. Finished up my Twinsouls, converted up out of spare bits from their box/elsewhere and a box of Namarti Reavers gifted from a friend. Some are definitely better than others, but on the whole I'm really happy with this unit! Plus I still have all the parts I need to build 10 Painbringers. Waste not!
  7. Completely agree. As far as foot heroes go he hits decently enough (2D is nice) and already comes with a 5+ ward. I used to just think of him as a tax but honestly he's growing on me.
  8. Today's hobby tip: Namarti Reavers are a great base for twinsoul conversions.
  9. For those interested, in 2017 the average conversion USD to GBP was 1:1.29. Mr. Hewitt here was making ~$12.40/hr USD. GW should be ashamed of themselves.
  10. Thank you! The pink is Warlord Purple from Vallejo Game Air. This picture is blowing it out a bit, it’s a tad more understated in person!
  11. In a moment of questionable sanity I decided to paint 10 slickblades all in one go. It took 2 solid months if regular hobby time but man am I proud of these. Definitely need a break though!
  12. This is my experience playing against LRL as well (as said above I only have 1 game of 3.0 under my belt so take this with a grain of salt!). The biggest change hitting them in this new edition really has to be the cap on modifiers: they can't pile on a huge heap of debuffs like they could in 2nd and as you said the general save in the armor is middling. I think it may be time to reevaluate the inclusion of units like stoneguard for their durability and decent damage output and of course the mountain spirit.
  13. Had my first game of 3.0 against @Athrawes' Lumineth - a quick rundown of the armies: Hedonites - Lurid Haze, w/ Sigvald, A Lord of Pain, the Contorted Epitome and a Chaos Lord on Karkadrak; my troops were 2x units of Hellstriders, 2x units of Slickblades (the riders aren't done yet), and a 10 man unit of Twinsouls (proxied in this game as Chaos Warriors). Lumineth - Helon, w/ a Lord Regent, Cathallar, Loreseeker and Wind Mage; his troops consisted of a big block of 20x Wardens, 10x Sentinels, two units of Bladelords (one 5x, one 10x), two units of 5x Windriders and a Spirit of the Wind. (so it should be pretty obvious that these aren't truly "optimized" lists on either side, which I'll get into later) We rolled up Feral Foray from GHB 2021 - Hedonites had 4 drops w/ battalions, Lumineth had 6 so I placed first and chose to take the first turn. The small table size (and deployment map) played to both armies' strengths, to the point that I was able to charge both units of my Slickblades and Sigvald (outflanking via Lurid Haze) into his lines first turn, killing his Cathallar (deployed forward on his shrine), a handful of Bladelords from the smaller unit and 9 of the 10 wounds off of 1 Windrider unit. Bottom of turn 1 he was able to wipe the one unit of Slickblades through a combination of attacks/battleshock (ouch), and heavily damage the other. Objective-wise though we were pretty much tied, except for the fact that my opponent missed out on scoring a battle tactic early game. From there, the momentum shifted back and forth, with him burning one of my backfield objectives (from the mission rules) in turn 2 and then again in turn 3 (because of the realm rules). However, key summoning meant I was able to drop bodies on objectives to effectively lock the down while my harder hitting units were able to whittle him down. Of special note was Sigvald, who tremendously benefitted from Heroic recovery to kill 10 Bladelords, 4 windriders and the wind spirit. On the Lumineth side his warden blob was able to take advantage of their re-roll hits triumph to obliterate my warlord. So I have a couple things to say here: White hot take, but Slaanesh is competitively underrated. The army can hit reasonably hard and the summoning is good, probably the best in the game. Yes the starting force is small but getting the summoning engine ramped up brings a lot of momentum to the army. Would be very curious to play against a very offensively-focused army. Lumineth in a non-sentinel spam army list is not nearly oppressive as the community suggests. We had a close game with the two armies that are considered to be opposite ends of the power spectrum. Sure this is one game and we both probably made the same amount of game-altering mistakes, but as WHW has shown player skill means so much more than army power (in general). Also the cap on modifiers in 3.0 makes all the debuffs Lumineth has at their disposal much less oppressive. Also there was some awful rolling from the Lumineth - my favorite (sorry @Athrawes) was when his Loreseeker failed to cast Protection of Hysh and spent his Aetherquartz to re-roll it...into a double 1 miscast and 3 mortal wounds! Overall really liked 3.0 and am pumped to play more. @Athrawes is a good player and despite what the internet says we've always had nailbiter games with Hedonites vs. Lumineth. A few pics:
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