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Everything posted by Rod
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we can build around Ruinbringer Warband for sure
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chaos knights with ensorcelled weapons are pretty killy, with slaneesh or khorne Allegiance .
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this, a normal game is played by objectives, we have great obj holders, those golem warriros from warcry, normal chaos warriors (a bit overpriced) we have high mobility , lots of cavalry options and they pack a punch great spells, our wizards are crazy good.
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one roll for each ability, chariots should proc twice, two rolls
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my take on S2D, at leat without archaon, MW galore. Allegiance: Slaves to Darkness- Damned Legion: DespoilersLeadersChaos Lord on Daemonic Mount (170)- Mark of Chaos: SlaaneshSlaves to Darkness Daemon Prince (210)- General- Axe- Trait: Paragon of Ruin- Artefact: Diabolic Mantle- Mark of Chaos: SlaaneshBattleline5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Slaanesh1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: Slaanesh1 x Chaos Chariots (120)- Greatblades- Mark of Chaos: SlaaneshBattalionsRuinbringer Warband (140)Total: 1480 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 89
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lets hope the new AOS supplement fix some of this nonsense
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varanguard battalion nerf went full retarded
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for chosen i would take the new chaos warriors ( waiting for multi-part kit) , they will standout in a sea of "old" chaos warriors
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With the new siege rules it would be awesome to see the hellcannons return, you cant make a siege without siege weapons
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what about multiple slaanesh knight units supported by chaos chrriots with that batallion for 2+ 1d3 MW
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You need 3+ gor the chant to pass
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i think is exploding 6's to hit
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Slanesh Archaon is nuts, can reroll charges and exploding 6' (the slayer of kings anyone)
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chaos knghts where unplayable before, now 3+ 3+ -1 d1 is prety solid, plus 2 horse attacks. with slanesh and a general nearby, the reroll charges and exploding hit 6' also slanesh charriots!
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Archaon 800 2 xChaos knights - 360 2 xChaos Knights -360 1 x Varanguard - 300 Chaos Lord Sorceror 110 -1930 mark of slanesh or khorne
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and once per battle can attack twice!
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dont know about marauders, but "old" chaos knights and warriors are still great sculpts in fact, i prefer them over the new pushifit versions
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so , if archaon has mark of khone and general , rerolls 1' and +1 to wound for himself? also varanguard with mark of khorne +1 to hit for archaon on the table, +1 to wound aura of khorne and reroll 1', nasty
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no leaks yet? not knowing varanguard and archaon changes is killing me
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yeah, my hopes are a revamped varanguard(better) and a updated Archaon (way better)
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for me is spot on, a classic concept , i wish i had picked one , but they were so expensive back then
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i would love to see hellcannons in the new book, even with the old sculpture which is awesome
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multiple small units, multiple medium units?
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sure , i know, also sucks that the barrow lance is only reach 1'' but for the points....