The loonshrine makes you want to take at least some.
A max block of stabbas is really good.
You can buff them sneaky snuffers and Sporesplatta Fanatics up to up their attacks. The more attacks the better spears are and the loonboss command ability are, the less buffs I think stabbing stabbas are the way to go.
The Shootas don’t get a discount at max unit size in points but some of the buffs apply to them both in shooting and in combat. Most seem to find them pricy but I want to love them but we will see. I’m still insanely spoiled from gitmob archers, going to be hard to say goodbye to those gits. I’m thinking I’ll probably go max netters and use the shooting as a extra attack.
The clamy hand command ability can let you roll to bring back up to two units in your hero phase with the shrine, and you get a roll at the end of your turn. You can only bring back a unit once, but you can keep trying until they are successful. The one battalion let’s one unit come back at full strength, it seems a little pricy to me in points but I’m going to give it a try anyway.
Squigs, spiders and trolls have everyone all excited but it’s always been about Grot mobs for me!