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froo

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Everything posted by froo

  1. For tokens, I make my own by designing tokens in whatever image program you prefer and printing them out. I've used a ton of different things (even buying acrylic tokens for other game systems) - this is a good long term solution. As for their actual construction, I use a 1 inch circle punch and 1 inch coin capsules to encapsulate them. You can make coin tokens double sided and they're both extremely durable, but you can swap out the designs on the inside if you want. The punch is only a couple of dollars at a craft store, the capsules you can find on dozens of eBay sellers for around $1 for 10. I've just taken a photo so you can see what I mean. Please note, I'm no design genius, I have just gone for contrast.
  2. Allegiance: Gloomspite GitzScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount Webspinner Shaman on Arachnarok Spider (300)- Artefact: Totem of the Spider God 10 x Spider Riders (200)20 x Stabbas (130)- Stabbas & Moon ShieldsArachnarok Spider with Spiderfang Warparty (250)Quicksilver Swords (20)Total: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 74
  3. It seems to be their skirmish game. It says it combines the best parts of Kill Team and Underworlds, so I'm guessing skirmish level board size + custom dice. I don't think cards would be a part of it as that was the way to customise pre-genned warbands.
  4. This is where I'm going with my Spiderfang Allegiance: Gloomspite GitzMortal Realm: GhurLeadersScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount Webspinner Shaman on Arachnarok Spider (300)- Artefact: Totem of the Spider God Webspinner Shaman on Arachnarok Spider (300)- Artefact: Gryph-feather Charm Webspinner Shaman (80)Battleline10 x Spider Riders (200)10 x Spider Riders (200)5 x Spider Riders (100)40 x Stabbas (260)- Stabbas & Moon Shields- 6x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon BearersBehemothsArachnarok Spider with Spiderfang Warparty (250)BattalionsSpider Rider Skittermob (120)Endless SpellsSoulsnare Shackles (20)Scuttletide (30)Geminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 142 Essentially, I'm looking at emphasising the strengths of what Spiderfang do which is that they're exceptionally mobile and that they are glass cannons. The idea is to control the movement of the board somewhat with the big blocking scuttletide and the soulsnare shackles. Similarly, the Geminids are there to support the army with its debuffing ability, trying to negate the return damage on the Spiders. Currently for spells, I'm looking at Sneaky Distraction on the Grpyh-feather Arachnarok, Venomous Spiderlings on the Totem one and Gift on the Shaman on foot to support all 3 Arachnaroks. I've opted for only 40 Stabbas, as I kind of want them to be able to be killed at some point in the battle so that I can recycle them through the Loonshrine and redeploy to try and grab another objective. I think putting The Black Fang on the Scuttleboss is a trap. It looks amazing, but I think it's too juicy a target. Monstrous Mount + Venom Spell should be able to accomplish pretty much anything you need to do with him. The Grpyh-feather A-rok with Sneaky Distraction and Geminids becomes very difficult to kill at a -3 to hit.. IE things that used to hit on 3's now hit on 6's. I think the way to go with Spiderfang will be choosing the battles you want to do and then debuffing appropriately.
  5. You could if you decide to take GA: Destruction, but that would mean you miss out on the badmoon stuff, access to the gloomspite artefacts etc and likely the loonshrine too. So technically yes, but realistically theres too much free stuff from the Gloomspite allegiance that it's not worth it. Besides, the Webspinner Shaman on Arachnarok kind of has a trait baked into it with the +2 bravery aura. That bravery aura seems good on first glance, but there are a couple reasons why its not as needed as it might have been pre-gloomspite. You now don't need to burn Command Points to get the 5+ mortal wound output aura from the Boss on Giant Spider (now Scuttleboss) as you can get it from the Totem Artefact and also from the light of the Bad Moon - that means you're likely to have more command points to spare for inspiring aura. The banner on the spider riders gives them +2 bravery all the time now, as opposed to how they used to be before when there were no enemies close by. This is a big deal as its a +2 model swing in your favour in combats now. That combined with them always having a 5+ save means they're a lot more resilient and the Shaman's aura is just not needed. If you've got a Scuttleboss mini, he's a really good candidate for General and give him Monstrous Mount. If you look at his warscroll, they've updated the Spider-Venom rule for him to also work with his Envenomed Spear - so all of his wounds do mortal wounds. Combined with the Shaman on Arachnarok's spell, that gives him a potential of 32 mortal wounds just by himself with no artefacts (each mortal wound does 4). Add in the Black Fang and you can add in another D3 to each of his spear attacks giving him another 12 which brings up the total to 44 from 1 little 100 point dude. I would only give him that artefact though after you've given the Totem artefact to someone else though. That all being said though, there is probably a good argument for a Webspinner Shaman general, with the healing endless spell for himself, taking the healing spell on himself and just a bunch of spider riders (90). 2 Wound models, with bravery 8 - just aren't going to budge in combat - that's almost chaos warrior/stormcast level of tankiness.
  6. The flinger still isn't very good for it's points. It probably still needs to come down to 250 to be on par with the Warparty variant. The Warparty is actually very good for its points. If you ignore the fact that there are 2 more spear/bow attacks with the crew, it can reroll run/charge rolls and also does what are essentially impact hits on the charge. The Skitterstrand variant is an OK variant. Being able to just drop a very large monster late game within 9" of an enemy is useful for stealing key objectives, which are usually game defining moments. I've had games pre-gloomspite where I've won only because I've had lowly goblins run away from fights they can't win to steal objectives. From an alpha strike perspective and utilising the batallion, being able to drop 3 skitterstrands within 9" of an enemy and those getting +3" to charge meaning you only need to roll 6's to charge means that you're likely to get them into combat the turn they're deployed. Right now, the Shaman arachnarok is no longer the default one. I really think the Warparty is a brilliant variant for its points.
  7. This is the list that is what I'm considering as a decent allrounder Allegiance: Gloomspite GitzLeadersScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount - Artefact: The Black Fang Webspinner Shaman on Arachnarok Spider (300)- Artefact: Totem of the Spider God - Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman (80)- Lore of the Spiderfangs: Venomous SpiderlingsBattleline10 x Spider Riders (200)10 x Spider Riders (200)5 x Spider Riders (100)60 x Stabbas (360)- Pokin Spears & Moon Shields- 9x Barbed Nets- 1x Moonclan Flag Bearers- 1x Badmoon Icon BearersBehemothsArachnarok Spider with Spiderfang Warparty (250)Arachnarok Spider with Spiderfang Warparty (250)BattalionsSpider Rider Skittermob (120)Endless SpellsScuttletide (30)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 162
  8. Well Chaos Warriors are an iconic unit that GW will undoubtedly give a treatment too down the line at some point. By all indication Darkoath are getting an update. Chaos Warriors might get lumped into this too... who knows. Necromunda, however, is a much more niche product that GW is unlikely to fully support fulltime, which is exactly what Forgeworld does - create niche products. It's kind of why I was suggesting a couple niche products for Spiderfang. If you look at the Gloomspite Gitz Facebook page currently, specifically in the photos, there is an inordinate amount of pics related to Spiderfang. Perhaps more than there should be given they've been relegated to back of the book stuff, but here we are.
  9. It's cool to see Spiderfang get a lot of attention, especially on Facebook - I like that they evoke interesting themes. I understand that since we've seen a rulebook release, GW is unlikely going to give them any treatment anytime soon, so what are other people's thoughts on Forgeworld having a crack at making a couple of additional units to fill out the army? Specifically, I'm thinking of some additional Howdah kits to give us some more Arachnarok variants*, and maybe some Gigantic Spider variants, perhaps a different scuttleboss sculpt for people wanting something that looks different and maybe a light warmachine variant that has some sort of ballista on it. Just my thoughts, what's your take on it? (* my wishlist for an arachnarok variant would be some sort of special character spider queen conversion kit utilising the arachnarok kit as its base)
  10. Can anyone point me in the direction of a KO competitive(ish) list? I'm looking for a hobby project. I understand they're not in the best spot right now (I'm a destruction player, so I understand), but I literally have no idea what's the goto stuff to go with. Cheers!
  11. I've been going back through the units in this book and I think the Spider Rider buffs are a lot bigger than they seem to be. With their standard, they're now getting a +2 bravery bonus all the time rather than when there are no enemies nearby. That combined with the Webspinner Shaman general giving them +2 bravery, they have an effective bravery of 8 on multiwound models - they're going to need to effectively not save 6 wounds before they even begin to run, whereas before a light breeze would have you potentially removing several models a turn. That combined with them always having a 5+ save (rather than when there were more than 5 models) and increasing their movement to 10" - I'd say they're worth their points.
  12. It probably doesn't sound like much, but since the Spider Riders have 10" move base and with Scuttling Terrors their minimum charge range is 12" (base) + 4" (two 1's + 2 from drummer) + 3" (min distance from enemy) and "average" adds up to 28", so a first turn charge is enough to hamstring a bunch of guys pretty badly. I would not want to face off against a 2 units of 30, backed up by some flingers causing my army to fight last. It would be brutal.
  13. I'd like to see Gitmob become more technologically advanced and go down the steampunkish route - where they have a design aesthetic that is similar to the 40k grots. That way, they could be used as bits in 40k, but still have a place in the AoS fiction.
  14. Definitely 1 as general (it with a gryph feather charm is going to be bonkers good) and possibly 1 as a backup. I'm thinking the 3rd option for me is the deepstriking one and and if I run a 4th it will be a flinger. I really don't see the need for more than 2 with shamans now that shamans on foot are a thing.
  15. The old squig hoppers went up to units of 20 and came in multiples of 5. They've been showing these off in units of 5, so I'd imagine 2 boxes would get you a min to a max unit. One thing I like about GW is that they dont deprecate older models too easily. I am happy to buy another Skarsnik now that my painting skills are a lot better.
  16. That seems to be right as its a unit with Crooked Spears. The Scuttleboss is looking like it might be a great little buff piece with the Shaman taking the reins as the general. I'm hoping the Warparty variant somehow becomes a battleline somehow as the warscroll looks like a small unit on an Arachnarok. I'm guessing the justification for extra attacks are due to some "champion". I guess I'll have to wait. I was down at my FLGS ordering my book this morning already. My hype train has already left the station.
  17. I guess lucky I already bought 136 of the little blighters then huh?
  18. They pretty much nailed my wishlist I was tossing around a few months ago. The only thing that I asked for but didn't get is a giant spider plastic kit that also had a crew option so that it becomes sort of a chariot model... but you know what, I'm ok with that.
  19. I like that they added more attacks to the crew - rather than the old crew being 4 spears + 4 bows, its now 8 + 8, or 10 + 10 if you choose the warparty variant.
  20. Man... I am seriously stoked this morning.
  21. I was running under the assumption that it was one spell lore for all... if they truly get their own spell lores... ooh boy. I was planning on running some spare shamans on foot as some sort of Moonclan grot shaman, maybe. That's probably going to be much more likely in the future if this is true.
  22. Men have been driven mad trying to predict the Bad Moon's location - it's best not to think too much about how it acts.
  23. Yeah it was a really good deal. I ended up getting 4 venom clan mob boxes sent to Australia, each costing less than a box of Spider Riders + the bases to put them on. I essentially got the Arachnaroks for free.
  24. Also I think you're forgetting that Squig Herds were battleline in the old Moonclan stuff, so that would make up the 6th. Unsure where the 7th one would be, unless each Troggoth variant counts as battleline.
  25. They look really good. I've got about 20 I haven't started working on yet and I'm looking at grabbing another 20 more (I was toying with a list with 70 riders) so I could probably bulk up some of the current units with the reposed models to get some nice variation in.
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