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Desidus

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Everything posted by Desidus

  1. 3 Games with Aggro, 3 huge wins
  2. My Two days too early First incarnation Aggro deck:
  3. Razormaw Swarm + Damning Pact & Spirit Sacrifice. I wouldn't do it without without Some sort of wound buff, but if it went off... 3 Damage on any fighter in the hex scatter. Centre of Attention + that = drool.
  4. All the new Faction specific and universal cards available in this set: https://canyourollacrit.com/2019/01/19/godsworn-hunt/ I'll post up my thoughts tomorrow morning when I wake up
  5. All the new Universal Cards from Godsworn can be found in this article. As well as all the faction specific for Godsworn. Posting here and in godsworn. Looks like some interesting new score immediately cards and out first Innate Swirly! Not to mention how there is a bucketload of new spells (I can see at least 3 that will give Tzeentch a boost) https://canyourollacrit.com/2019/01/19/godsworn-hunt/
  6. I'd argue that - Deathly Fortitude, Sudden Growth, Great Fortitude, Tome of Vitality and Potion of Constitution stacked all on one fighter is worse...
  7. Thats also 3 out of 10 upgrades he needs to be at maximum effectiveness and then also have that specific ploy in hand to do it...... It's unlikely to be consistent
  8. I don't think tome of Offerings is broken, realistically you can score maybe 3-5 additional glory off it, if your fighter survives, is positioned in the right spot and you have other cards such as Ready for Action, My Turn, Aggressive Defense, or are simply just in base contact with multiple people. The only time I could see it absolutely popping off would be if it was on the Harvester from Sep guard in a bunch of goblins or uninspired bedsheets.
  9. If you have Potion of Grace and/or Seize the day then you can make an additional move action. Then an Attack action if you are in base contact or within 2 hexes of someone.
  10. Jagethras Javelin card is so good. Also Grundanns Upgrade is fantastic as well, I'm not sold on any of the ploys / upgrades for Grawl, I'm nearly 90% sure he is just going to be Martyrdom fodder or used as a sacrifice. I get where you are coming from, but I also think they offer us something unique that we don't have elsewhere, I'd argue they are the first true speedy hybrid warband. I can see them playing Aggro fairly well, however they also have great potential for objective play.
  11. This is 100% Hypothetical, but I'd like to introduce you to Jagethra "The suicidal missile" Inspired: Ghoulish Pact -> Fighters Ferocity -> Charge, Trap / Pit trap - 4 Damage. Highly Likely she then dies but thats a 8 Hex threat Homing Missile to mess with your opponents plans. It's probbaly highly likely for me to include Spoils of Battle and Ghoulish Pact in all of my decks for these guys.
  12. All very good points. I also like the risk/reward option tied to this cards, I am hoping that not all of their cards are listed as Oath based cards and I do wonder if we will see some Universal versions of these, or if they are faction specific. Faction specific only would be fantastic and thematic. I am 100% jumping on board with them as my new warband at least until I see what Kharadron bring to the table.
  13. I'm nearly 90% Sure that you can't get a second (Uninspired) or third (Inspired) charge off with this, as you are only treating the fighter as having moved. Whereas his card specifically is tied to tokens.... And because he is your leader, you can't use Tyrants Command either. Potion of Grace however, That is certainly viable.
  14. Some of the leader cards for this deck will be phenomenal.
  15. Finally got around to painting one of my warbands so I'm not a complete and utter scrub. I've also painted my Sep Guard and will post some photos of them later. I'm quite proud of my somewhat different take on the Cursebreakers.
  16. I played around with a High Risk High Reward deck where Vortemis would commit only If I had Wracking Change in hand with some other ploys. However if you didn't get the Draw you didn't win. I fooled around with an Idea about loading up the Horror with A destiny to Meet, Slumbering Key, Formless Key, and Tome of Glories, however dropping 4 upgrades down just for the third end phase, with no guarantee that Vortemis wouldnt die early and leave you with the horror dying mid game, wasn't exactly planning for success.
  17. So after retiring my Stormsire deck (Because it was way too low risk High Reward, and consistently providing me wins left right and centre) I am now mucking around with Eyes of the nine. Here is what I have been playing around with of late that has consistently scoring me wins. Pro tip - Potion of Rage on Inspired K'charik is ridiculous. You could double this up with Total Offence if you wanted it to be consistent phase after phase (For the first attack action not as a charge - where as PoR works on a charge as well). Combine this with Concealed weapon and you can consistently take out any high wound Enemy fighter. Combine with Gloryseeker / strength of Arrogance if needed. I prefer throwing Glory seeker onto Vortemis or the Horror (Because when your opponent kills the Blue you have the brim doing potentially 4 damage with its reaction to 4 wound heroes. Power Surge with Wracking Change is too good, I played around with Damning Pact as well to consistently make this deal 2-4 Damage (depending on crits). It's consistent damage output that has done some solid work for me. If you take Power Surge you drop Eidetic Memory (This is purely here for Round 1 damage on K'charik if I don't manage to get him inspired early). https://www.underworldsdb.com/shared.php?deck=0,234,284,291,329,348,384,273,N436,N527,N546,N389,N61,N64,N69,N70,N72,N77,N80,N83,N86,N87,L25,N371,N373,N503,252,257,N319,N68,378,N529,N437 @riddlesworth For you to take a gander at
  18. If that's the case, that's nearly a must take for Cursebreakers as its a guaranteed success for Rastus & Amnis, and provide solidarity for most 2 Channel spells for Averon.
  19. I never bring the boxes home. Just Sprue, That way mine never knows Dollar Value or just assumes that I brought them from home
  20. I already agreed that, that was the case, what I'm stating is that if a charge is a move action followed by an attack action, arguably you could make multiple charges with Scurry.
  21. Yes that makes sense, however, isn't a charge a move action followed by an attack action? The wording on this isn't fantastic and probably needs to be FAQ'd to prevent disagreements. Im 99% sure it would work the way you have described, which also makes it very interesting to get support for your charge activations. I think the inculsion of not being able to use Scurry when they have tokens is important, as their movement would potentially be too good with a card like Ready for Action.
  22. Wait wait, with Scurry, can you combo charge?
  23. Moonclan look very interesting to fiddle with. At a base look skill cap on effective use looks to be higher than other warbands.
  24. So I had the opportunity to unbox Nightvault at my LGS today. No new universal cards. The only new ploys usable by Season 1 have already been leaked. Theres additional copies of great fortitude and great speed. As well as two copies of Lucky charm (upgrade that is discarded if it succeeds or fails, chance to 'dispel' or 'deny' an enemy spell). In regards to support for Season 1 warbands, it's thoroughly underwhelming. Both Nighthaunt and Wizardcast have the potential to be fairly strong. With Nighthaunt having 3 gambit cards (new name for ploy, upgrade and spell cards) that allow them to redeploy fighters on any starting hex. Varclav has an upgrade that grants an additional glory point when he slays a fighter. Briar queen has an upgrade that uses her whip as a rope, and pulls the fighter she's targeted up to two hexes towards her. Nighthaunt have no way of coming back into action like SepGuard. Stormcast have a bucketload more spell cards. Both decks have 3 score immediately faction specific cards, with some easier to achieve than others.
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