After a bit of an absence from the game I just played 1500 pts of LoA against the dreaded Stormcast.
Absolute cracker of a game, we played focal points but the battle was decided on kills by the end of round two. I discovered that even Drazhoath cannot survive evocators for two turns, but his sacrifice set up a game winning charge from bull centaurs.
List was as follows:
Drazhoath
Bull Centaur Taur'ruk with Grotesque and Bazerak's Armour
Daemonsmith
20x Ironsworn
2x 10 Fireglaives
Iron Daemon + Magma Cannon best friend combo
3 Bull Centaurs
1460 total
Ironsworn did as they always do and tarpitted amazingly against liberators. I lost a unit of fireglaives to a very hungry stardrake early, but in exchange fired on said drake with the entire army and finished him with centaurs. Draz held the line where it mattered most while my Taur'ruk tore up the back field with that nasty defensive set up keeping him alive through two ballistas and some liberators. Centaurs were the big winner, making a combined charge into both the wounded drake and the last few evocators to kill my opponents big threats.
Artillery core was solid as usual, I struggle to ever justify taking an Iron Daemon without a Magma Cannon, they project great threat and are surprisingly mobile. If I had more Ironsworn models I would bump their unit up to 30 and re-arrange to compensate, but I gotta work with what I have! No endless spells this game, wanted to see how we function without them.
Overall I think this list is damn solid, I have had success with it against Ironjawz, Stormcast, Kharadron Overlords, Seraphon and Khorne. Blackshard Armour remains one of the best abilities in the game, the extra durability is nuts!