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Skreech Verminking

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Everything posted by Skreech Verminking

  1. Change that bell a little bit up and you’d have the perfect undercity of the skaven faction, Yes-yes fear-fear the danger from beneath!
  2. The new iconic skaven dwarf army, fearful and unrealistic as hell 😂
  3. I was thinking about using him with the gryph feather charm, so he would be regularly-2to Hit in combat and when shoot at. taking then screaming bell with you while, rolling a ten will increase the debuff on the Brood horror even more, giving me the option to literally never get hit by those hate-full aelve-things
  4. So I played a game of aos against my friends Ironjaws today. My list consisted of: Heros:660p 1Verminlord Warbringer:260p(General; Brutal fury, Realm artefact Rune Blade (chamon)) 1Claword:100p(Devious adversary) 1Screaming bell:200p(Warpgale) 1warlock bombardier:100p(mmwp) Battleline:900p 2x40Clanratd:400p 1x40Stormvermins:500p others:400p 1x3Stormfiends:260p(warpfire, doom flayer, rattling guns) 2x1Warplfamer weapon teams:140p endless spell:40p Bell of doom:40p My opponents took: Heros: 1Megaboss:140p 2x1Megaboss on mawcrushers:880p(?) 1Warchanter:80p battleline: 10Brutes:360p 2x10Ardboy’z:340p Battaillon: Iron fist:(?) artefacts and commandtraits unsure of which he took. Having been tired of playing capture the flag (hold objectives) all the time we, choose to just fight till the bitter end. my opponent finished setting up first and decided to led me go first. and choose to take the first turn. he well just moved everything up a bit and flew both of his Mawcrushers to my right flank, unable to charge, his first turn ended and mine began. not knowing what I should do I decided to roll for the effects of my screaming bell, and well got a 10 which came in handy. afterwards I successfully casted Warpgale on my opponents second mawcrushers, which meant 1less thread to face. in hopes I might get the traitor thing known as Snitterak the clawlord to die, I casted dreaded deathfrenzy onto him and my Stormvermins and clanrats who were near my Warbringer, succeeding as well. My crazed warlock failed his first attempt to cast mmwp, but succeeded afterwards with the warpstone peace he consumed, onto my Stormfiends. in my movement phase everything ran up except for my Stormfiends, who where screamed at my warlock to shoot-kill later. beeing in range with both my rattling gun Stormfiend and the bombardier, I activated another warpstone spark and created 2Swiss cheesed Brutes who fell-shattered to pieces. I tried charging my Stormfiends but failed with a 4. The second turn began with my Opponent winning the role of and taking the first turn, where he charged my Stormfiends with his Brutes, and the rest of his army’s battleline into mine. sadly one of his mawcrushers needed an 22inch charge to make it (thanks. to Warpgale) and well stayed behind. the second one instead charged my Screaming bell dealing 5mprtal wounds which I failed to save. he then choose to fight with His mawcrushers first and killed a few clanrats, thanks to my debuff of -1 to hit. I chose to go next with My Stormvermins killing of one of his units of Ardboys, and losing 2Stormfiends leafing my rattling gun Stormfiend alive. In my second round, I succeded casting deathfrenzy again but sadly was only able to choose one unit and so my Clawlords was chosen to die horrible in the name of the great horned rat. warpgale failed and crack call took another 2Brutes to the pits of hell. in my movement phase I retreaded with my Stormvermins and clanrats, and I shoot the megaboss on foot to Swiss cheese overkill-slaying him with 10 damage going through. (Those rerolled are amazing from mmwp) Later I charged my clan and a Stormvermins back into the frey, killing of his remaining Brutes and Ardboys, which only left him his 3heros. We rolled of and he won the roll of, which he took the next turn as well. His movement was rather fast and so he charged his second mawcrushers into my 20left clanrats on the right flank,killing them of. in my Turn I moved my clawlord, Verminlord, Stormfiend and bombardier forward, and created an art filled with warpstone leaves bullet holes, killing of his wounded mawcrusher. My bombardier, who went mad with laughing at the dead corps, overloaded his doomrocket and for the first time hit his target, although I rolled poorly for damage and so he only did around 5wounds. My Verminlord who beloved his time has come charged the leftover mawcrushers, succeded with a ten and I activated all of my command abilities giving my Verminlord an extra attack and letting him reroll wound rolls of 1 and all failed to hit roles(since there where more then 13models near him) and he sliced the mawcrushers with his doomed tune blade in halve. My Opponent resigned, and we laughed, of my theory of how a Screaming bell could retread through the scurry away ability. So what can I say from this and the last battles I had. Well Stormfiends are great, the rattling gun killed most of my opponents heavy hitters, and although the rest died, having the possibility of having a specialist melee model and a Hordekiller in the same unit is fantastic. they are basically the perfect all round unit. Stormvermins are a great unit, although you have to really be protective and loosing them really hurts. Clanrats are still one of my favorite meathsield units and the screaming bell is fantastic, doing a -1to the hit role is basically the best protections against horde of which Aelves and other stuff. The flamers (weapon team) are still one of the best damage-dealing hordekillers. They never failed me, always killing of more than they are worth in points by themselves. The Verminlord warbringer, is probably one of the best melee fighters I have played or seen. His spell is one of my favorites. the Clawlord, is probably if rightfully used the perfect assassin. He cost only 100p and can take any hero with him to death when death-frenzied, which I would recommend you guys to do as often as possible.
  5. Or it could be a new movie introducing Duncan as the main character😀
  6. Yes definitely skaven, just be sure to keep a shield behind your back, you might need it🥴
  7. Why not skaven working with Dwarfs or even Stormcast sounds hilarious😂. (But please don’t let it happen!!)
  8. Yep Well good thing I just sold my eldar collection.
  9. Is it just me or does it sound like, we might be getting our Ogors back as mercenaries🤨🤔
  10. It’s funny but they said the same thing for about more than halve of the skaven range, and now look where we are. even the most generic clanrats are showing their unicness (although they might be the most generic battleline in the whole game now, since they technically lost and didn’t loose their special ability)😂😅 Definitely, hoping the dispossessed will be soon in line. (god I could kill-slay just to see this guys back on the battlefield)
  11. Challenge accepted edit: hero:300p 1warlock bombardier:100p(overseer of destruction, esoteric warp resonated) 2x1warlpck bombardier:200p battleline:180p 3x5skyre acolytes:180p others:800p 10x1Rattling gun weapon teams:800p Artillery: 4x1 warplighting cannons:720p total:2000p Edit: or another idea would be to take: hero:400p Thanqoul:400p (General) battleline:180p 3x5acolytes:180p others 20x1Warpflamer weapon teams:1400p endless spell:20p shackles:20p
  12. Well you could take something different for 1000p. 2brood Horrors sounds very interesting but there are other great and fun to play lists out there for skaven. for example I usually use 80clanrats, 40Stormvermins and a clawlord for my 1000p games. If you want to you could easily just go for the maximum number of clanrats you can take into your army.
  13. Sounds good. Ps: just as a reminder don’t do what I did on my last attended tournament, in other words don’t forget that your skaven hero’s (including the clawlords on Brood horrors get a look out sir in melee)
  14. 1)yeah forgot that we Stil had plague monks😅. 2)yes they are quit strong. 3) there are definitely a few. If I’m not mistaken then Dok will struggle when fighting against a skaven list that has the endless spell known as warplightning vortex with them and any other spell that can slow the Witch Aelves down(Warpgale, dreaded ....) 4)yes points adjustment are probably the best bet right now.
  15. Yep, such a glorious, most cunning vermin that ever existed doesn’t need the help of a lower ranked skaven
  16. Nop it only says you at least need a skavenhero within 6 and a unit wholly within 6, meaning you could literally just jump him without needing the help of any other hero
  17. No glue. as long as most of our stuff is on 25mm(clanrats, Stormvermins, Plague monks) I’ll be happy
  18. Nah it’s probably a new horror of a the under empire, just waiting to kill-slay man-things yes-Yes
  19. I have never seen a unit of clanrats overpowering or coming near the the power of destruction the Doks can pull out of their magical wizard hats.
  20. Well should there ever be a time when greenskinz and the Tomb kings will come back I might start those armies. they had a certain unicness to them. If I ever had the choice to either start one of those two armies or the so called deepkins or poster-things I’d rather go with the first option. I loved those old armies, the fluff and even the esthetics they brought with them. the new armies which were represented a few years ago, like the fish-things and poster boys, are unic in their own way as well but I just dislike their fluff, now I’m not saying that it is bad or anything, but I just don’t really like it. the deepkins basically can swim on land, but need to be underwater to breath (very confusing) and then they have some mystical woven airsea where their enemy’s feel like drowning, which would make that faction Oop in the lore. (a drowning foe can technically seen not fight) the storm-cast basically never die, which means that whole skaven armies will die rapidly thanks to their black hunger when fighting this guys, and yes those poster-things might. Loose their soul if they die-die to many times, but really who cares, dead-things should stay dead-dead yes-Yes. now the only wish I have is to be able to finally kill-slay some good old green-things and eat-gnaw on the bones of my favored man-things and dead-things the tomb kings and brets.
  21. Mmmh don’t we have one of those guys already? just in the wrong army😜(chaos lord)
  22. Yep just like @Kramer said use them as bait, it’s one of those low cunning tactics we are able to use. and if you really want to keep them alive, take something big with you, something your friend-foe fear-fears most. a hell pit abomination will do the trick hier. yes it’s a bit expensive for 220p just for dying but , should it survive the shooting you’ll not only have your weapon teams in rancher but also a fearful monster that will slaughter-kill hero’s and hordes as if they where made out of breadsticks
  23. Well Dok was one of the first armies that got a battletome for 2.0. So changing whole warscrolls and ability’s will be a bit hard to do. I guess for a good step some slight point increases and point decreases might do the trick for the Daughters of khaine. Witch Aelves are one of the best units in the whole game. They tear through enemy better then most if not all elite units from other armies. So a slight point change might help there. the priest are a fantastic buffing unit. having her go up a notch (at least to 80/100p) would make it maybe a bit more balanced. the Shooting of the Doks aren’t really that great, ringing them down a few points would make them maybe viable to take again. As for changes in the war scrolls, we will probably not see one until more or less all of the armies who are battletome less aren’t anymore. so maybe in a year or so, the a I Lott’s might be Changed to wholly within, but until then a point increase/decrease should do the trick.
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