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Kevin K

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  1. Kronak, awakens. The crack of Azyrite thunder in the distance - was it a dream. Then twice more. The distinct sound he hadn’t heard for a millennium. Not like the barbaric imitation heard in this realm, the realm of beasts. More still. There can be no doubt. Kronak ascends the roughly carved steps to the mountain peak where his decrepit tower stands. At the top of the tower, he turns his enormous looking glass in the direction of the storm. It creaks from disuse. He sees teal clad warriors at the base of the storm. They look like the humans of this world but larger and much better armed. To his surprise he sees the symbols of the usurper of Azyr. The traitor that drove Kronak and his kin from their home. The way to Azyr has been closed for so long. How could this be? Sigmar only exists in this land as long distorted fables of some of the local human tribes. These warriors are not local. Kronak continues to watch as these children of Sigmar trek across the plain. He knows nothing of Thostos Bladestorm or his quest. He cares not what they do, only how he can get home. As they attack the fortress held by forces loyal to the absent god Khorne, nothings stirs in him to help. The useless gods that he pledged to so many years ago to extend his own life. Where were they when he was driven from his homeland. Then he senses it. The realmgate the fortress was built around is open. He watches as the forces of Sigmar and Khorne slaughter each other. Time passes slowly for him as he contemplates the meaning of this arrival and the activation of the realmgate. Years pass as a being for whom time has no meaning contemplates the possibilities. By the time he completes his contemplation, the fortress is loosely manned by these so-called celestial vindicators. They don’t know the meaning of vindication. Soon they will learn about retribution. “Awaken my brothers and sisters. The path home is clear.”
  2. I'm documenting my build up of a BoC list focused on Dragon Ogors. Thought people here might be interested if you haven't seen it yet. https://www.tga.community/blogs/blog/346-the-dragon-ogors-descend/?csrfKey=aec88cb2ddd7f268db7848d293e495d1
  3. I've finished the first month of our painting challenge. Just in time because we have a 500 pt tournament next Saturday. I didn't go nearly as far as I would like, especially on the Shaggoth. I'm really calling them done for time constraints. The Shaggoth deserves a lot more detail and highlighting. I'll probably come back to it next month. The target for next month is only 250 pts so I should have time. Overall, I'm pretty happy with them. The pressure to complete helped me not worry about some details and just get them table ready.
  4. Base coated the Dragon Ogors this morning. Trying out a new airbrush and am super happy how quick they came out. The rest will all be brush but it was nice to lay down the base coats in these big models. I hoping to start laying in details later today.
  5. Most of the base coat for the Shaggoth. This guy is super fun to paint.
  6. Wow, I am way behind. We have a 500 pt tournament next week and I finally got the Dragon Ogors put together. They took much longer than I thought they would. I leraned, after the first, to have the six main parts fully cleaned prior to gluing any if it. I almost had a case where the glue dried with the parts just slightly off and the torso didn't fit, yikes. Overall, I super impressed how they fit together to hide the seems (much better than the Palladors). That being said, after priming I still found some cracks that I need to deal with. I eventually have 6 more to do. I need to figure out how to swap torsos or change them in some other way so they don't all look the same. I think a torso swap should be doable. I decided to do three with two handed weapons and three with two weapons. They've done a good job balancing the options but that does make it hard to decide. I think two weapons is the best overall (slightly) but I love the look of the huge weapons. I am a wimp and super glued the arms and weapon heads on just in case I change my mind I just started painting the Shaggoth and will do a work in progress in him soon.
  7. I've been thinking a bit about the background of this Thunderscorn based army. For whatever reason, from a narrative perspective, I really like Ghur, the realm of beasts. Part of what made me finally take the plunge on Dragon Ogors was the fact that it gave me an excuse to take monsters in may army. I really liked the book Bladestorm, which followed Thostos Bladestorm, a Lord Celestant of the Celestial Vindicators, as he leads a Warrior Chamber into Ghur to take a Chaos fort with a realmgate in order to complete some mission that I frankly forget (at that point it got a bit less interesting for me). It was a pretty typical Realmgate Wars story, but there were a lot of things I really liked. There was a tribe of humans awed by the Stormcast and thought they were angels sent to help them (they didn't). It humanized the Stormcast as well as showed their very non-human aspects. There were some epic battles (of course) with the Stormcast fighting a fort full of Khorne warriors and deamons. It also introduced the Ironjaws as they attack the fort. My Stormcast army are Celestial Vindicators based in Ghur. I put them in the "present" 50-100 years after those events. They are part of the Vanguard chamber left behind in Ghur to guard that area. The new official fluff for the Thunderscorn is great. For those that haven't read it, they use to live in Azyr until kicked out by Sigmar prior to closing the realmgates. They really resent that and have been trying to get back there for a thousand years (or something like that). My idea for the thunderscorn, is that the Shaggoth was whiling away the centuries in the mountains of Ghur, as they are wont to do, contemplating ways to get back to Azyr and take revenge on Sigmar. From those mountains he saw the entrance of the Stormcast into the realm and watched the battles at the fort and the reactivation of the realmgate. He recognized the Stormcast as children of Sigmar and therefore understood that the way to Azyr was now open. From there he started the long process of planning and mustering the other Thunderscorn of the realm as well as other allied beasts that he could bend to his will. This puts him in the same "present" as my Stormcast. His plan is to come down out of the mountain, take the fort and realmgate and make his way to Azyr, fighting anyone in his way (of course) creating his own mini realmgate wars.
  8. The Shaggoth is the most complicated resin model I've done (lots of metal back in the day and plastic recently). I was out of the game when the finecast change came. I think it mostly went together well. I pinned the horns and am not sure I love how they went together. I would eventually like to make a custom herdstone, I'm thinking an obelisk with a lighting rod on top. To keep things simple for now, I'm just doing a regular herdstone. I'll want that if I ever run regular beasts I suppose. Started working on the first unit of Dragon Ogors. Slow going so far.
  9. My local game store is doing an event where everyone competes to complete a new army and then have tournaments at intervals with different sizes. https://www.facebook.com/events/2315441201860803/?ti=cl I have always loved the look of the Dragon Ogors. With the recent release of Beasts of Chaos I thought this would be a good opportunity to build up an army. My first 500 pts will be: Heardstone Shaggoth Two units of Dragon Ogors
  10. Those all will work fine. My experience is that plaguebearers at 30 are amazing for stoping things. At 10 they are a bit overpriced and don't do a whole lot. Drones are similar. For some reason, three never seems like they can kill anything but 6 is overwhelming attacks. The fun thing about 1000 point games though is that nobody will be super optimized so you could probably do well with any of them. Your lists have the advantage of more elements to do things with. Just keep the Blightkings safe until they can counter charge. They are really the only thing that can kill well and you'll want all of their attacks. One fun thing about Nurgle right now is that there are a lot of good ways to play it. I keep changing my lists up.
  11. It looks like you could do something like: Poxbringer 30 Plaguebearers 5 Blightkings 6 Plague Drones You could also drop one of the drones to get a Lord of Plagues and a command point.
  12. I just looked it up in the FAQ and you are right! I hadn't thought of that with blades. I think I might steal this but with chariots, units of 3. Regular chariots also get +1 to hit with hooves on the charge. Gorebeast get 6 attacks with an 8 on the charge (easier with cogs and rerolls). Need to decide. Only problem is actually getting blades off. I have terrible luck with it.
  13. I actually played 10 Blightkings with Spume for about 6 games. I had exactly the same idea. What I found was that even at 10, they we're better as a distraction than anything else. It was hard to fit 10 where I needed them, and they seemed easy to counter in that large of a group. Don't get me wrong, they did their job fantastic, but I think 5 can do that just as well and leaves another small unit. My current plan, that I haven't really had a chance to try, is to try to get the first turn and move the PB and GUO up on objectives in a long thin line GUO in back. BK are reserves in back to counter charge anything on turn 2. Gutrot and 5 BK hitting back and side to make sure they can't focus too much.
  14. I run something similar but with GUO instead of Glottkin. I'm going to split to 4 units of 5 BK. I'm not finding blades ever working like I want it. Without a buff spell, no reason to take big units of BK.
  15. Why better? They seem like they got worse with their -1 to hit changed to "in cover" and a major distance restriction to get it.
  16. So I got tired of waiting for the Gnarlmaw to get back in stock and made this.
  17. I've found Gnarlmaws summon awsome for two things (one which hasn't been mentioned): 1. Drop behind a runner to allow them to charge (this has been my primary use and has won many games) 2. Surprise super distant summon. I use to save 120 pts (don't need to know - yay) for a unit of 10 plaguebearers. The trick is to save up points (14 for the now free 5 pb) and do a double summon. Drop a tree 12" away from a hero or other tree, then a the unit 12" away from that tree to hit an objective 24" away. Could also do a double tree drop for 36" summon
  18. Were there any changes to the Pallador rules? How do the different chambers work now? Anything cool for the Celestial Vindicators?
  19. That is really too bad. It wasn't worth the points difference before but at least it was good. Now it is just worse for way more points compared to the regular GUO. I really don't get how they do rules/points sometimes...
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