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exliontamer

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Everything posted by exliontamer

  1. Oh I am not saying that the rules aren't tight for Underworlds, that was pretty much implied in my "board game" comment. That's just not a paramount thing for me. For my money Underworlds kind of pulls on the tedious bits of games like Magic and Malifaux, without really coming through on the flavor (or narrative, but I admit that's not the point of Underworlds). Underworlds and Kill Team both make me feel like I am playing on rails, not something I am very interested in as a gamer. Warcry feels (obviously we don't yet know) like it will be in that same vein. So again, I just don't understand why we need 3 games with that similar structure/style. I was hoping for a more Necromunda/narrative style game and didn't get it. That's my disappointment, but not necessarily everybody's.
  2. Necromunda is a good skirmish wargame, though not my cup of tea. Underworlds is a board game. Kill Team is boring, watered-down 40k with unappealing add-on rules. Won't even mention AOS Skirmish, because it is literally AOS with less models. I was also sorta including Shadow War in there, which was fun but the rules throwback was too much for some people. I enjoyed it though. Said with the experience of having played all of the above many times. These are my opinions, feel free to attack them I guess, but I don't see why you would need to do so.
  3. Yeah, this is undoubtedly more of the same watered-down/dumbed-down skirmish stuff we've seen from them in recent years...with monopose boring models to boot. Oh yeah, and it's Chaos-only. I'm not saying they should reprint Mordheim exactly word for word, but it's something people have been asking for for years now. New rules and new plastic modular kits. Nobody asked for this. If you want to play a boring boxed-in game you already have 3-4 options. This is a real disappointment. EDIT: That sounded real pessimistic, and it was, but if I had to give a "neat" thing about this I guess it was those fury/gargoyle looking models. There will no doubt be great pieces for kitbashing out of this line...but GW seems to have committed themselves down the road of releasing a metric tonne of mediocre board games they can't possibly support long term instead of a couple of solid but expandable properties. And that is a development I do not like.
  4. I hope hope hope that since Slaanesh is the last of the gods to get a much needed update that the release will also see a new four-god daemon prince kit...but that's probably a real longshot. GW kits have gotten more and more mono-pose and specialized and a four-god daemon kit seems way outside of what they would bring to the market these days...
  5. Dunno if you guys have been checking out the Rumor Daemon Engine images this week...but I feel like nothing (even today's crabby claw) really screams Slaanesh. I am getting more the feel of a new DP or Possessed box...or perhaps Oblits/Mutilators? All the images look way too undivided for my liking. There is a corner chance today could be hinting at the new KoS though...but if so it's not exactly to my liking.
  6. Well well well: https://www.warhammer-community.com/2019/02/12/the-rumour-daemon-engine/ Looks like we're getting a whole separate series of daemonic teasers...MY FAITH ISN'T STRONG ENOUGH. I must be punished!
  7. But waiting is hard...I want it all and I want it now. You might even say I have an excess of want... 😎
  8. Yeah...I dunno. I think it's weak as hell that Khorne is getting a second battletome before Slaanesh even gets its first. (I feel the same way about Flesh-Eater Courts...which they claim is a "fan favorite" yet I have never seen a single person in my LGS field...) I know Slaanesh releases have all but been confirmed for 2019, but you think they'd throw us a little bone with a sneak peak, even it it was a cropped image. (They must know we are masochists...) Outside of that I am kind of curious about Warcry...I wonder if it could be an attempt at an AOS-set Mordheim? They say it mixes stuff from Underworlds and Kill Team... But overall I am disappointed that the only thing remotely Slaaneshy in any of these previews was this:
  9. What battleline units would you run though? Assuming Daemonettes?
  10. It's just insane that they ruled it that way in the first place tbh...super confusing. And you are correct, the sheer paper trail of trying to track down what the current intent/valid ruling is makes it VERY hard for a veteran player to keep up. Now imagine being a new player... The FAQs/Erratas/DCs are a good step in the right direction for GW (especially compared to historically), but they really need to work on having ONE consistently maintained rules source document. Like, soon. But who am I kidding, that would obliterate the need for us to keep buying books every couple of months...lol.
  11. I can see value in chariots for filling out the BL requirements if you are trying to max out points with pricey stuff like KoS, Exalted KoS, Fiends, etc...since one 80pt chariot is likely more useful in many situations (and some battleplans) than one 100pt 10-man daemonette squad...I mean I would never consider running them less than 20 but that's just me.
  12. The point cost is 120 (and fwiw the summon cost is 6); its official matched play profile can be found in the AoS supplement in Wrath and Rapture (it also comes with a 40k equivalent) and the unit has been added with correct points to the AoS app for phone, although last I checked the one shooting attack was incorrect on there. The web-based warscroll builder app has not been updated yet, but this is not surprising as it does not tend to get nearly as frequent updates as the phone app.
  13. The At The Double command ability reads: At the Double: You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly Hero, or 12" of a friendly Hero that is a general. If you do so, the run roll is treated as being a 6. Seekers' ability reads: Quicksilver Swiftness: You can roll 2D6 instead of D6 when you make a run roll for this unit. In addition, this unit can run and still charge later in the same turn. At The Double lets you replace your "run roll" with a value of 6. To me that means the entire run roll. Normally that is D6 for most units, but for Seekers their run roll happens to involve 2D6. So in answer to your question, Seekers whom you use At The Double on will move a flat 20" (14" normal movement, plus their 6" from At The Double's replacement effect). So basically, if your 2D6 is a 5 or lower, consider using it, otherwise it gives no additional benefit beyond what it would give to any other unit in the game.
  14. Thanks so much for the feedback, it will really help me make some informed choices!
  15. Hello spooky scary skellingtons. I have a bunch of Death models/kits sitting around and I have wanted to start on an army for a while now, so I think I am finally going to get cracking towards a 2000 point force. I was thinking something like this as the "core" of my army: Vampire Lord General on Steed - Lord of Nagashizzar - Ossific Diadem - Amethystine Pinions Neferata - Overwhelming Dread Wight King on Steed Black Knights x 15 The idea here is to wrap the characters in Black Knights and buff the Knights up to 5 attacks each (2 base, 1 from WK trait, 1 from VL trait, 1 from LoN) on a turn where I can virtually guarantee their charge on something (base 6" with horn). This will hopefully wreck weaker units (BKs are dmg 2 on the charge), or tarpit stronger ones (with Neferata's aura and Overwhelming Dread giving their biggest threat -2 to hit). Neferata's Mist spell also basically turns them into Hexwraiths for the turn (Ethereal and fly). So my questions are: Is 15 BKs too many? I know they are large-ish models and possibly won't all get to swing every time in combat, but I felt 15 would put them in the spot where they won't be wiped out in one combat either... Does this strat even make sense? What would be good to compliment or support this? I am thinking of adding Lady Olynder and a bunch of chainrasps. Olynder can add to the -1 to hit shenanigans, and is an overall good dmg/pts piece. Chainrasps would be my battleline and would stand on points/near graves in my territory to hold the fort. I have a VL on dragon...I hear those are good. But 440 points is a lot! Should I try to squeeze him in? Keep in mind I don't want to hit 2000 exactly as I would like a few extra CP to get my traits off when I need them. I am taking the VL on steed both for the modeling potential, but also for the extra attacks (why not?) since it will be taking Pinions anyway. I see people choose the wings over the steeds (and still take Pinions) a lot though...is that just to guarantee fly?
  16. Nothing to be apprehensive about. Nothing can separate a dwarf and their beard! Even death!
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