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Beliman

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Everything posted by Beliman

  1. I see. Well, I woudn't mind if they retcon that. An organ gun from karak kadrin seems nice too
  2. So, there is that Warhound rumour about USR. What do you expect? I hope that the units still retain their flavour and the USR are not attached to weapon profiles like 40k. I don't have any problem if most interactions and bubbles go away and warscrolls become more powerful by their own merits. Btw, what about heroes joining units? Anything to say about that?
  3. A bit late, but yeah. Make it clear what will stay in AOS.
  4. Thanks a lot. Anything mire that you can share? Indexes maybe? Magic phase? Transport rules? Btw, my hype is exponantially increasing with this little teasers.
  5. 100% agree. SCE "details" is what makes them appart from SpaceMarines but in Fantasy" stigma (that, btw, it's totally right). in other words, the more details they have, more unique they become. I must say, that looking this box after all this years, this box has a lot of charm. Yes I know, all the BS and people burning their Fantasy armies mudded this charm, but it feels like a AoS's red era.
  6. I'm #teamkarakkadrin too. An opportunity to use the goblin hewer is something that I cannot pass. Appart from that, I will be glad if GW can surprise me with Norse Dwarfs or whatever. Any excuse to buy more dwarfs is always good to me.
  7. Orcs & Goblins Arcane journal talk: https://www.warhammer-community.com/2024/03/18/old-world-almanack-whats-in-the-orc-goblin-tribes-arcane-journal/ Really awesome to read about a Troll "subfaction" there. Maybe we could see karak-kadrin again
  8. No. There are some abilities that improve or change the result of an attack, but they are just interaction between that ability (that usually is unique to the warscroll instead of a USR) and keyword or the number of models. E.g: Some gas-weapons/flame-attacks need to hit, others auto-hit, others do mortal wounds, etc... it's something that needs a bit of work. Let's hope for 4.0
  9. Nice and thematic, I love it! You can go Zilfin, Nar or even Urbaz and use Stormcaller instead of Ex-Grundstock to have diferent play styles. What about the artifacts and The Code? Pretty sure that there is a lot of potential there to make the list a bit more spicy. Btw, love your paint scheme! It remind me about Barak-Zon (Mario!)
  10. Fixe'd. Btw, anyone remember that Grungni is still there doing duardin things? I mean, he was the one that helped in the SCE reforging (yes, Sigmar Lied, what do you expect from an umgi god), forged the thunderstrike armour (even metal beards!), slap'd Be'lakor face at the end of Broken Realms and reforged Grombrindal (that's how you reforge!). And we don't even start with Gholemkin, the Kazalid Empire and CHORFS! End your Bugman's pint, take your axe and prepare for the AGE OF DUARDINS!
  11. My turn for early AoS 4.0: Kharadron Overlords. Medical hero (can be attached to units). Arkanaut Captain (cheap admiral with less punch and utility, but can use any ship's maneuver like Admirals) Generic Lord Magnate hero (full customizable kit and rules). Copperhats unit with 2 loadouts: Aether-club and shield and double aether-knuckles. Khrundhal-class Battleship: Giant ship for games of 3k+ points. Terrain set: Zonbeks: Flying lighthouse (no need to be big) with small aether-weapons. Zunfar tower: Mid-size house with aether-cannons and swivel-guns. Chartered Companies (thematic mini-armies with their own synergies) Grundcorps units: Grundstock marshal (hero), Black Marines (sprue upgrade for Grundstock thunderes, anti-magic unit). Zonbacorps (pending name): Zonbacorp Sergeant (hero), Weapon-team (heavy drill), Weapon-team (heavy volley-gun), weapon-team (sky cannon), weapon-team (heavy sky-hook). Skyhunters Corps (pending name): Skyhunter Captain (hero), Skyhunter Rangers (skypikes and long-range aether-riffles), Skyhunter Trackers (Skywardens with long-range aether-riffles and traps instead of mines), Skyhunter Balinger (anti-montser small ship). Metalith Miners (pending name): High Prospector (hero), Metalith Miners (unit with bombs and aether-picks, they can destroy terrain), Mole-man (elite unit with aether- exoskeletons and hand-drills), Sky-trawlers (small ship that shoots small-range AoE gas). Not sure if it would be enough, but it seems a good start to me.
  12. There are a "Badlands Ogre Bulls" in the next O&G Arcane Journal.
  13. My only issue with 10th ed is the reduction of subfactions and customization. WYSIWYG is a choise made by players, but the opportunity to play as NightLords or customize my heroes feels shallow. Btw, I don't have any problem with early edition balance. Yep, some factions will be overpowered and some unit will have "that" special rule that will break the game, but we know that with a good design. It can be fixe'd really easy. But to me, AoS has a bigger problem than that. If you want to change the charge-impact bonus of cavalry/chariots, you need to rewrite ALL warscrolls because most of this abilities are completely diferent.
  14. It's strange that the design for this new edition follows the same design as the 3d edition Core book: And it becomes a bit weird when you look at the design style change from second to third edition: The whole visual style (edition, colors, etc...) is designed to improve and upgrade some of your product's features that you want to comunicate to your consumers. If Index (aka, break somehow with old rules) are aprt of the deal with the new edition, the most obvious choise is to change enough your design to still be recognizable (branding) but unique and diferent from before.
  15. Logister Chamber, best chamber (probably the best to talk about business).
  16. Max FitzGerald? Is he the dude behind Turnip28? Btw, awesome game and really fun to play. Edit: Yes!! It's the same dude! Awesome btw, I love their Ruination Chamber art and the world behind Turnip28 is just awesome.
  17. So, any leaks about 4.0 rules? I need a burst of hype but, sadly, the duardin side of AoS seems to be sleep...
  18. Artillery/War Machines could be really good. New models for most factions and rules adapted to be used.
  19. To me, it’s not about Setting vs Story. It’s about World Building (aka, Setting) and different narrative arcs for players to jump in. At this moment, we have a mix of everything: So, when we play games, we are using our own dudes (aka, GHB). Sadly, it’s irrelevant because GHB is not compatible with the Story, and we are going to see Teclis, Nagash and all this characters on the table without any mention on the Lore (aka, Age of Sigmar Narrative). That’s the way AoS is made. The Age of Sigmar Narrative uses every conflict, source of power and factions to advance the world (the Realms itself and all the civilizations there). Shysh Nadir, the Necroquake, Spiral Crux, etc... are the direct results of all the narrative arc. But AoS is made as an ongoing story, that means that past events are just made to be remembered, not played (anyone plays with Malign Portents?) and become a part of the background. But that doesn't invalidate the opportunity to play with our own dudes. we still have a relevant GHB. Another thing to talk about is the quality of the story and how players interact with it: Campaign books vs GHB vs Scale of the setting.
  20. I didn't know that Eternus was a SCE dude. I always thought he was just a misunderstood Varanguard that was forged by Be'lakor (after reading the "Reforge for Dummies" - Grungni).
  21. "Everything has a price" That sounds 100% Kharadron. Wave 2 confirmed?
  22. I woudn't mind to see the Aesling crew (Drekki's crew) as a new Hero-band like Blacktalons and Saviours of Cinderfall. Btw, there is an Arkanaut Doctor and the usual Copperhat guild in the last Drekki Flynt nobel...
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