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Beliman

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Everything posted by Beliman

  1. Transport is something unique and I love that!!!!!!!!!!!!! Don't get me wrong, I love my KO. But my problem with the ships is not about the transport, it's just that they need better sinergy with our army. Maybe is GW fault to make our fluff so awesome between fighting in/on our ships, ambushing from the sky with an entire fleet or even smuggling some "people" (not skyfarers) behind enemy lines... I don't care about how good we are, I'm still winning more than losing, but you get the point on what I'm saying.
  2. I'm really curious how Rampagers works in your list. I have an eye on Warcry/Underworlds to make the Rampagers (Untamed beasts with Godsworn Hunt maybe?). Btw, I'm still in love with Maneaters (I really hoped that the Firebelly was 0-1, I really like the look of 6 maneaters in the same unit) but I'm using them like endrinriggers, and no model can beat the look of a flying dwarf...
  3. 100% agree. But my main concern about KO still remains. We use ships...to harrass? To make some skirmish warfare? To lower the number of drops? Design behind the army is what it makes this army "bad". Of course we can fix this with Arkanauts blobs Light Skyhooks with Khemist and Endrinriggers with Khemist but I believe that we are not talking about what's competitive here.
  4. That's why I will always take rifles. I hate all the rules that just slow the game. Arkanauts at least use only "2" rolls, but thunderers are ...annoying. I really hope to see one unique profile for all thunderers special weapons and some abilities to make them special. One roll (or two if you mix them with rifles), but diferent abilities if you have that weapon still working.
  5. From Warhammer Community: Something expected imo. Really happy for Thunderers. Not sure about how good Skywardens are going to be, but maybe we are going to see more of them like the small harassing blob like before. Not sure about the ships, but I can't wait to see a lot of them on the table soon.
  6. I'm not sure about that. Companies are not "allies" even if they just take from the same pool of points. My main concern is: "The Sons of the Lichemaster let you add a Necromancer plus some Zombies, Skeleton Warriors and a Corpse Cart to any army." We don't know how the companies are build, but from the community post, it seems that we must take all the units from this company (so 4 units) unlike the Grugg Brothers (add ap to...) or The Blacksmoke Battery (Cannons or Organ gunns). Hope I'm wrong.
  7. A lot of things to digest. It seems really fun at least.
  8. IMO, Sylvaneth are a race of zealot forest-spirits that only accept the ones that helped them before (SCE is a good example). Mercenaries are just some "tools" that the general/you (that's my main selling point of this argument) will use in their wars, but remember that the whole army are not accepting them (Disruptive Presence). In the other side of the coin, The Lore Masters are not a sellsword (or at least, there isn't any company that use some of them...yet). The only Sylvaneth that have some type of business with them are the ones that don't follow the Sylvaneth Modus Operandi (laws, rules or whatever they follow), and that's why you can take the Lore Master using Sylvaneth models in GA:Order. Your army is not part of the Sylvaneth anymore (no Sylvaneth allegiance), and only the background behind lore master and your army can fix that (but you are just "cheating" the lore to make it happen, so it's more about Narrative Games than Matched Play). That argument can be used for every other army (Devoted of Sigmar+Rampagers...yeah, a bit over the top, but still it works too). Maybe it's not enoug for some people, but in my head makes sense
  9. I'm happy about that. This companies are nice and all, but they should have some type rules that makes them playable. You are losing a CP and all the points for other Allies to take them. Of course, some companies are going to be better than others, but that's not the point. I'm just looking fo any excuse to buy some Maneaters btw.
  10. New mercenary companies on warhammer tv. Anyone know how effective could be having some Maneaters in our lists? I really love their models, but I need more excuses to buy them (rule of cool is nice, but I already have an army around that rule).
  11. We are talking about this in our duardin group too. 400 ponts for 40 arkanauts+ battleline gunhaulers (140 points each) seems awesome. Lord Ordinator going down, thunderers max dc and Ironclad at 360...😍 We still have design problems but that "leak/rumour" seems nice for all KO players.
  12. Wow, the model is awesome!!! I can't wait to pick him!!!
  13. Everything I mean, a new design for all the army. Like new mechanics, new "battleline if", new/ diferent rols for our units (skywardens, thunderers, endrinriggers, navigators, etc...) and some tools to play more elite than horde.
  14. Kharadron Overlords. Note: I'm trying to have one army from each GA, but it seems that I can't chose Grotbag Scuttlers, Skryre flying fleet nor a Vampire coast army....yet.
  15. The game is not the problem. The setting is not the problem too. Heck, even the company/platform is not the problem here.
  16. We are part of the Lethisian Defenders army!!! After reading the preview, a new army mixing some Order races ( Stormcast Eternals, Idoneth Deepkin, Kharadron verlords, Fyreslayers and Excelsior Warpriests) with their own allegiance abilities, artefacts, prayers... I cannot wait to see more!!!
  17. I really hope to see the mercenary system expanded with new regiments (not just fyreslayers and FEC, maybe some Ogors, Orruks and Free People too). I can't wait to see how you can build an army of Lethisian Defenders, and Legion of Grieff sounds awesome. New scenary for everybody seems right for armies without one, but I'm not sure that I want that. New Endless Spells is allways good (btw, I play without preists and wizzards, so it's not something I'm looking for too). My only question, how many of this things will be relevant for matched play?
  18. Are dogs of war just a group of mercs that become famous (and a Paymaster/Big Dude just group them under a banner)? If that's the case, Dogs of War are already in the lore, the only problem is that GW are not working on them yet.
  19. Yes, you are right with that point (Orktober). But I believe that GW will continue with the same modus operandi of 2018 (or something close). Imho, Forgoten Power is just this year "Malign Portents" (campaing with new mechanics). With some luck, we are not going to buy three diferent books (GHB+Malign sorcery+core book) and everything will be packed in maybe one or two books (core and GHB) with a new box opening a new conflict. Only time will tell if 2019 will be closer to 2017 than 2018.
  20. Well, I don't know what will come this june/july. I just aim for new mechanics and rules (with maybe a new box), and that's what AoS 2.0 was last year, so it's logic to use "3.0" label this year until we know more.
  21. Well, I believe that it started with more than that book: new core mechancis and of course, all 2018 books (Core Book, GHB2018 and Malign Sorcery). I just re-read the old news from warhammer community and looked to all 2018 books, and there isn't any "2.0 edition" written on them. In other words, it's just fan-label for 2018 books and new mechanics.
  22. Just swap "AoS 3.0" for "GHB2019" then (the point I made is still relevant). Explanation: there isn't any 2nd edition of Age of Sigmar, just "new edition (aka, new GHB book, there isn't any Battletome or Book that talked about "Editions" like of Fantasy, and I only remember the Community team talking about "new edition" and not 2.0 or anything like that). So, instead of GHB 2019, I used AoS 3.0.
  23. It seems that Forgotten Powers will have new mechanics: open vaults and recieve some type of reward (or something bad). That take me thinking, if Malign Portents expanded a new point system (previously called "Prophecy Points", and later addapted to Command Points), what kind of new mechanics are we going to see in AoS 3.0? Can't wait for more previews!!!
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