Arkiham Posted May 4, 2017 Share Posted May 4, 2017 While Lord slaanesh may be captured or missing his/her/its followers aren't. These threads are great for pooling ideas, lists, having questions answered, helping new entrants etc. Many of us hold a dark desire to play slaanesh, here you can discuss it. Link to comment Share on other sites More sharing options...
Arkiham Posted May 4, 2017 Author Share Posted May 4, 2017 I've not much experience with slaanesh stuff, but from the armies I've run I've used the archaon on horse as general with a couple of Lord of slaanesh on demonic mount giving you an extra pile in and attack. I typically included a msu list if about 4 hellstriders, I ran them around with the knights to protect them in combat using the -1 to hit and with the Lord on demonic mount. This gave my knights the ability to attack twice, effectively doubling their worth, while making them harder to kill. 2 units of 5, doing twice the amount of attacks , using their bravery debuff combined with archaon to good effect, catching a couple of opponents off guard when 3 addtional models ran, or a safe unit no longer being safe. Found the daemon Prince was handy as you never needed to worry about activating it, it always goes first , so handy to finish off nearly dead heroes or units Daemonettes are surprisingly good, more expensive granted but multiplying attacks and a good defensive against special attacks which require 6s If near a daemon hero. Obviously not a top tier list but there is fun to be had. Link to comment Share on other sites More sharing options...
LordRogalDorn Posted May 5, 2017 Share Posted May 5, 2017 I think one of the real winners of the Slaanesh line is the Herald on an Exalted chariot. It can do so much damage on the charge, and with 20 attacks can put a decent dent in most heroes and swarm units. Link to comment Share on other sites More sharing options...
Jedimasterwiggy Posted May 8, 2017 Share Posted May 8, 2017 Just to check I'm reading the enrapturing banner on the hellstrider. Do they stack if you are near 2 units as I have points for 10 and working out one big or two small units Link to comment Share on other sites More sharing options...
Arkiham Posted May 8, 2017 Author Share Posted May 8, 2017 Yeah they stack, and they stack with the Lord on demonic mount, lots of -1 hit. Ranged and melee Link to comment Share on other sites More sharing options...
Jedimasterwiggy Posted May 9, 2017 Share Posted May 9, 2017 So putting two units into combat with an enemy unit means they are swinging at -2. Put them into a kunnin rukk and their shooting is also at -2.....interesting Link to comment Share on other sites More sharing options...
Jedimasterwiggy Posted May 9, 2017 Share Posted May 9, 2017 I love the speed of the chariots both the exalted hero and the seekers. Due to the double turn mechanic though are people finding they need to be a counter punch unit rather than leading the charge? Link to comment Share on other sites More sharing options...
Arkiham Posted May 9, 2017 Author Share Posted May 9, 2017 22 minutes ago, Jedimasterwiggy said: So putting two units into combat with an enemy unit means they are swinging at -2. Put them into a kunnin rukk and their shooting is also at -2.....interesting Yeah, but obviously onky if they are within range rather than a flat out reduction Link to comment Share on other sites More sharing options...
ChippyRick Posted May 9, 2017 Share Posted May 9, 2017 On 5/5/2017 at 7:16 PM, LordRogalDorn said: I think one of the real winners of the Slaanesh line is the Herald on an Exalted chariot. It can do so much damage on the charge, and with 20 attacks can put a decent dent in most heroes and swarm units. These are brilliant. So many attacks and with some buffs to fight twice could do some serious hurt. Daemon prince is always a model i like. The steeds of slaanesh are brilliant, they are so fast and can target heroes that are far away or behind units. The slannesh daemon formation from the older scrolls is also good, and includes units you would be taking if you were running a daemon army. Both the Keeper of Secrets and the Lord on Steed have the pile in and attack twice command ability which is ace. the Lord is also decent and fast, used him alot in my Archaon List. And the big man himself fits quite well into a slannesh army with the above command ability really helping him Link to comment Share on other sites More sharing options...
Red_Zeke Posted May 9, 2017 Share Posted May 9, 2017 I've found the best unit I've got to take advantage of a double pile is Chaos Knights with lances. Let's you get that extra mileage out of the charge bonus. Add daemonic power for extra juice. Link to comment Share on other sites More sharing options...
ChippyRick Posted May 9, 2017 Share Posted May 9, 2017 I havnt used the Knights under GHB yet, but was playing about with them before. They are a good unit for sure, just always seem expensive to get units on the table as i like to have unit of 10 :). Double pile would be nice on them. Link to comment Share on other sites More sharing options...
Kramer Posted May 9, 2017 Share Posted May 9, 2017 Love the thread, thanks for starting it. Havent played a lot of slaanesh but you gotta love the speed of the seekers! Especially on a double turn they can easily run around your opponent for some surprise charges. Link to comment Share on other sites More sharing options...
Popisdead Posted May 9, 2017 Share Posted May 9, 2017 Seekers are really really fast. Daemonettes attacking twice are good (particularly with Lord of War). Because their ability is 20+ for the bonus I would think one unit of 30 or just units of 10 would be fine. I wouldn't see using multiple units of 20 to maximize their ability. I think if you took Fiends (perhaps, only a fluffy choice) then Hellstriders behind them with the banner is good cause then at -3 to hit they can tank a bit but any effective shooting can nullify that. Clever use of an Inspiring Presence on the Hellstriders could be handy. I don't think it's good but it could surprise someone. Link to comment Share on other sites More sharing options...
ChippyRick Posted May 10, 2017 Share Posted May 10, 2017 I think speed is really important atm if you dont have much range output as there is alot of it. So big units of Seekers/Hellstriders are good options and a fast large unit of Daemonettes as well, lots of attacks. Link to comment Share on other sites More sharing options...
Popisdead Posted May 12, 2017 Share Posted May 12, 2017 Soulgrinders have ranged and a couple can mess something up. Link to comment Share on other sites More sharing options...
Jedimasterwiggy Posted May 12, 2017 Share Posted May 12, 2017 So the hellstriders got their first run out today, 2 units of 5 in a mixed army with Slaves to Darkness. Did fantastic sitting just behind some chosen and daemonettes causing the stormvermin to drop to 5's to hit and the counter charging bloodletters being unable to mortal wound. Brilliant unit Link to comment Share on other sites More sharing options...
Popisdead Posted May 12, 2017 Share Posted May 12, 2017 Ih ave a buddy who plays Rotbringers. I feel the Hellstriders would add lots, particularly as he doesn't have a lot of range. Link to comment Share on other sites More sharing options...
Jedimasterwiggy Posted May 13, 2017 Share Posted May 13, 2017 It's the first time I'd played against a bloodletters bomb (without the sayl movement part) and although only one unit of hellstriders got their bubble involved it certainly helped Link to comment Share on other sites More sharing options...
Kramer Posted May 29, 2017 Share Posted May 29, 2017 I'm sure you guys are as excited as me with the new Skirmish rules. What are your thoughts on playing a Slaanesh force? Narratively I prefer playing mortal backed with some deamons later on. So I'll be starting with a lord, some marauders and building up to warriors, deamenettes and Seekers. I expect the seekers to be crazy tactical in this kind of small set up. Their immense speed means they can be a threat from one corner to the other. What are your thoughts so far? Link to comment Share on other sites More sharing options...
Wolfjaw85 Posted May 29, 2017 Share Posted May 29, 2017 My thoughts exactly on the seekers! But I pictured my slaanesh warband being led by the chaos sorcerer lord which doesn't seem to be available in skirmish for some reason. The only wizard option for chaos seems to be gaunt summoner which doesn't make sense narratively in the warband I had in my mind. Link to comment Share on other sites More sharing options...
Kramer Posted June 1, 2017 Share Posted June 1, 2017 On 29-5-2017 at 9:49 PM, Wolfjaw85 said: My thoughts exactly on the seekers! But I pictured my slaanesh warband being led by the chaos sorcerer lord which doesn't seem to be available in skirmish for some reason. The only wizard option for chaos seems to be gaunt summoner which doesn't make sense narratively in the warband I had in my mind. Understandable. I am in the middle of the campaign and we just used the decide by five as points, to us, are just an indication anyway. (My opponent had a slayer war and in mind, and damn that double damage unforged is a pain.) so we would be fine with the sorcerer at 28 points. will you be playing the/a campaign? Link to comment Share on other sites More sharing options...
Popisdead Posted June 2, 2017 Share Posted June 2, 2017 I think I am going to try two formations of 6 x 10 Daemonettes in two formations and use the ability for +1 to hit on a 5+. I will take two Cohort formations, keeper, 2 heralds, DP, 6 x 10 girls, 5 seekers, 2 HFs, 2 Cygors. Last night I played with two Soulgrinders and I really liked them. I did something nearly identical with my 2000 point Warherd list which is just two Bullgor formations. 3-man Bullgors and just toss them at the enemy as throw aways but throw everything at once. I am okay with 20 Daemoenttes but they didn't do the killing last night. The monsters did. I had my Keeper hit and wound with all her claws and sword attacks last night and chop the head off a hero and decapitate 6 dwarfs with the blade. I honestly think dual keeper, dual SG isn't a terrible way to go much like 8th. At least it is worth trying out for the dmg out put monsters can do. Link to comment Share on other sites More sharing options...
Wolfjaw85 Posted June 2, 2017 Share Posted June 2, 2017 19 hours ago, Kramer said: Understandable. I am in the middle of the campaign and we just used the decide by five as points, to us, are just an indication anyway. (My opponent had a slayer war and in mind, and damn that double damage unforged is a pain.) so we would be fine with the sorcerer at 28 points. will you be playing the/a campaign? Yeah the divide by 5 rule seems reasonable for most things. I'll be playing with a friend so quite casual and we will probably implement that rule. He will be playing a nurgle warband. I'm hoping to play in my local GW's tournament as well. hows it going vs the dwarfs? Link to comment Share on other sites More sharing options...
Easytyger Posted June 3, 2017 Share Posted June 3, 2017 If one was going to build a 2000 Slaanesh list with demons and mortals what from Slave to Darkness/Everchosen would be good? I like the Slaanesh demons but not sure what mortals would help with. Link to comment Share on other sites More sharing options...
Arkiham Posted June 3, 2017 Author Share Posted June 3, 2017 Hellstriders and Lord of slaanesh on demonic mount. The worm looking one that is, Link to comment Share on other sites More sharing options...
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