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ChippyRick

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About ChippyRick

  • Birthday 09/27/1984

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  1. Thanks Ben, and thanks to all who posted congrats in here. Was a great weekend, the event was superb and not just because of my result. Army was great fun, as has been for the last few months i have been running it. It has dropped off the radar a little, but is still super strong with the speed and damage output alongside the ability to get around the table.
  2. Congrats Bud, great to see the same list doing so well again. Would love some more info on this when you get chance.
  3. This would actuallyl be awesome, im interested if we find out if there is one
  4. Game on mate ? The last time we played at Cardiff it was Archaon vs your FEC Monsters and i was hung over. thanks god for that 20 min game as i slept for 2 hours after that and was on form for game 2
  5. Hey, that is indeed my army Its actually a McFarlanes Dragon.
  6. I have been using Spirit Hosts since GHB 2016 dropped. They were part of a mixed death list, and most commonly ran 2 x units of 6. No point talking to much on previous, but now with the added spell lores available and still with a number of buffs for them i think they are still a top choice. Small units have there place at 120 points. little objective holding units as the least, nice with the unmodified save. But also able to buff the small footprint and throw 18 attacks at small units/heroes is nice. Units of 6-9 as already mentioned can both deal a huge amount of damage out but also be a great tarpit to stop units. I have found recently that with a lot of -1 to hit out there, you can play some match-ups where their damage output isn't available. But with your potential to slow the enemy down (I use Nagash and spells with minus to hit or less attacks to name a few) means they hold up the opponents damage. This is where you need other options in the army, which before wasn't as easy to find, but i think now with the new book we have many more options. To name a few, my list for Heat 2 at Warhammer World had Nagash. Since then i am now running Nagash and Prince Vhordrai (he came in instead of the second unit of Spirit Hosts and a few small heroes), and i am also going to try a large block of skeletons and Morghasts at some point as well. I have not used them in full Nighthaunts since the latest releases, but i have played against them. In Grand Host of Nagash i feel the Nighthaunts units in general are better off than using Nighthaunts Allegience atm. Fingers crossed in the future this could change!
  7. I certainly lack the experience of many here for sure, but it would be something i would look from with the Gore-Gruntas. I look forward to the first time of many i am sure they let me down when i think i have a great plan that they need to start by killing something Your right though, the movement will be great. At least you have the Spear Chukkas in here as well, as this will offer you that option of removing the heroes that can be a pain. Maybe more reliable than the Gruntas? I know this is a little different again and your brain is already hurting, but how about this: Allegiance: IronjawzMegaboss on Maw-Krusha (460) General, Ironclad, Dabbing (or something - maybe Boss Skewer with so many Brutes)Orruk Weirdnob Shaman (120)Orruk Warchanter (80) Boss SkewerOrruk Warchanter (80)10 x Orruk Brutes (360)5 x Orruk Brutes (180)5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)Grot Spear Chukka (120)Grot Spear Chukka (120)Ironfist (160)Total: 2000 / 2000 Little less models loosing 1 unit of the Gruntas but the army speeds up across the board so you dont feel the loss of their speed then. Its the list i have been focusing on mostly lately except i dont have the Spear Chukkas in.
  8. Haha, i love this Trust bloody @Sangfroid I agree with the comments already added, List 2 seems the most rounded. To add to @Sangfroid comment on the buff being utilized on the Grunta's, i also see them as a great unit to start of the Smashing and Bashing in later rounds as well. being able to use the speed to put them where you want to then kill and activate the chain of combats could be key. the speed can hunt out some of the smaller / weaker of the enemy units / heroes and with the right setup line up the big hitters to follow. I also really find it hard only having 2 heroes. As mentioned you end up wasting a unit sitting on an objective that isnt threatened, but also with the smaller number of units / models in the Ironjawz lists you cant give up the killing power from the Brutes that would be sat there otherwise. Also, definitely keep a unit of 10 Brutes. Such a solid second unit along with the Mawkrusha.
  9. Hey Marc, There is some potential interest from our group for another team so if we could jump onthe reserves as well?
  10. Good to see some updates on here mate. The Goregrunta's look really good, cant wait to see them irl. Looking at the EGGS list on paper, it definetly was the right decision to go 2 x 3 Grunta's. The list is quite small on unit numbers and even though i like the idea of the unit of 6, it dont think it would have helped as much. Interested to hear your reports as they get added. Maybe we could arrange that Game 100 this month before the GHB2017? It could be the rise of Nagash to my nighthauts to face off against the mighty Krunk and Da Black Sunz? I thin Nagash is the appropriate level hero to give it a go (as my archaon keeps falling ).
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