Arkiham Posted July 24, 2017 Author Share Posted July 24, 2017 Anyone used nurglings much ? Link to comment Share on other sites More sharing options...
shadowgra Posted July 24, 2017 Share Posted July 24, 2017 No i simply think that they are hardly worth taking. They heal but who cares when they have no save, no disgustingly resilient, bad hits and wounds stat... To say the least imho they are unimpressive. Become slightly better with morbidex Link to comment Share on other sites More sharing options...
werewolf-comics Posted July 24, 2017 Share Posted July 24, 2017 They definitely lack a battlefield role. They either need to be faster or more survivable to be viable. Shame bc they r my favorite model. Sent from my iPad using Tapatalk Link to comment Share on other sites More sharing options...
Greasygeek Posted July 24, 2017 Share Posted July 24, 2017 32 minutes ago, werewolf-comics said: They definitely lack a battlefield role. They either need to be faster or more survivable to be viable. Shame bc they r my favorite model. Sent from my iPad using Tapatalk I fail to see why they aren't being used as a way to stop a rampaging Mourngul? 3 units spread as a meatshield their only job is to slow down the undead thing its 240pt but if the do the trick it must be worth it right? Link to comment Share on other sites More sharing options...
Aaron Schmidt Posted July 24, 2017 Share Posted July 24, 2017 I've often thought they would make great chaff, especially when summoned. The issue is that they are kind of pricey for that role. Link to comment Share on other sites More sharing options...
Aaron Schmidt Posted July 24, 2017 Share Posted July 24, 2017 Has anyone tried a Nurgle marked Gigantic Spawn? That thing looks solid on paper. It could get shot off in one turn, but then that probably means your Blight Kings aren't. Cunning Deceiver would help with that too. Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted July 26, 2017 Share Posted July 26, 2017 No sign of nurgle or rotbringers in the allegiance abilities leak today.. good sign we are getting a battletome shortly. Link to comment Share on other sites More sharing options...
Josh Posted July 27, 2017 Share Posted July 27, 2017 also noticed that which is super exciting! hopefully they are good enough to not need support from STD, chaos daemons etc Link to comment Share on other sites More sharing options...
ChaosUnited Posted July 27, 2017 Share Posted July 27, 2017 Do people think nurgle will get any/many new miniatures with the new battletome? I was just about to start the nurgle detachment of my mixed chaos army, but Im considering holding off until later in the year. Still gonna buy the glottkin either way cause I just gotta paint that thing haha. Link to comment Share on other sites More sharing options...
shadowgra Posted July 27, 2017 Share Posted July 27, 2017 Most of US agree that Nurgle will receive a huge change after deathguard. That means new models (beast of Nurgle) along with entirely new units like (hopefully) pestigors and some bloodreaverish Nurgle unit. Link to comment Share on other sites More sharing options...
ChaosUnited Posted July 27, 2017 Share Posted July 27, 2017 I've read somewhere that there are whispers of a new great unclean one miniature too? I wonder how accurate that is, as the gw model is a bit poor (especially in comparison with fw's). Link to comment Share on other sites More sharing options...
Greasygeek Posted July 27, 2017 Share Posted July 27, 2017 One thing is which miniatures would be nice to get another thing is what Nurgle need to be a faction capable og standing alone. We know that Rotbringers has but a single unit and a set of heroes. We also know that Nurgle armies suffer greatly for being poor against shooting armies (and against Death). So far it seem like Sayl is a must in any Nurgle army and he is not even Nurgle. We need something more than just replacing old minis (though that would be cool too), if they intend the Nurgle faction to be anything more than a mixed Chaos army filler. Link to comment Share on other sites More sharing options...
Josh Posted July 31, 2017 Share Posted July 31, 2017 sayl is cool af but haha, but i agree something that gives you a chance to counter your weakness would be amazing ^^ I think I just need a couple more things and I have enough for 1000pts or mortal nurgle pew pew Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted August 1, 2017 Share Posted August 1, 2017 I came in second at a local tournament in a very competitive meta using the NOVA open missions with my mortal nurgle list. I beat 2 grand alliance death armies in a row and gnarlroot wargrove in the last game. My list: harbinger of decay - generaL, crown of conquest, great destroyer glotkin, bloab rotspawned, 4 units of 5 blightkings, 28 marauders, plaguetouched warband and 80 reinforcement points I use to summon 3 nurglings. Most NOVA missions use wounds near objectives rather then models. So summoning nurglings is better than 10 marauders as objective campers for that (more wounds and they auto regen) Also makes my army one drop. The first game was against an inexperienced player. It was close because the mission had disappearing objectives. Six objectives start on the board numbered 1-6. Start of turns two and four each player rolls a dice and those objectives disappear. Duplicates are ignored. Three objectives disappeared on my side of the board. So it was fun to battle my way through to his side. I can't count how many zombies glotkin waded through. Second game was against a close friend and his very competitive death army. Vampire lord on dragon, blood knights, some skellies, necropolis knights, vampire lord on abysmal terror, mourngul, and necro. You split your army into two (excerpt your general) and your opponent picks which start and which arrives turn three. I choose his lord on zombie dragon, necropolis knights and necro. I choose poorly. Those knights are impossible to kill. I gave him the option of either glotkin, 28 marauders and 5 blightkings..or 15 blightkings and bloab. Your general starts on the board no matter who opponent picks. He picked bloab and co. His speed, regrowing knights and multiple -minus to hit rolls kept me in a steady decline. However the mission was 5 objectives. Two on your side (1 point each), one in the middle (2 points each) and two on opponents side (3 points each). Fortunatly for me I had numbers advantage. Realizing this early I ran right to the center objective. You score turn two till the end. So for the first few turns I was scoring 3 to his 2 (didn't try to get my second objective to focus on keeping the Middle as long as possible) eventually I broke in the middle but glotkin, 5 blightkings and marauders held on jussssssst enough to win by on point (16-15). third game was against sylvaneth. This mission saw three objectives in a vertical line in the Middle the board. Turn three "your" objective (closer to your deployment zone) moved to the right 4 d6 inches. Turn for moves straight up to D6 turn five moves straight up again to D6 inches. The center objective never moves. If you have more rooms within 3 inches of the objective at the end of the game..you control it. Need majority to win. I knew he was going to throw down a ****** ton of Wildwood, and I figured that the objectives would be aligned in a horizontal line eventually so my plan was to rush to the middle of the board and just clog it up. he deployed his kurnoth hunters and Treelore ancient behind a wall of dryads. I ran my marauders (2 wounds a piece and 5+/5++ thanks to glotkin and harbinger.. and engaged the dryads and kept his hunters engaged. Glotkin got in there against some tree kin. I was taking mortaL wounds from those woods shaking and my spells..but I got lucky with blightkings healing rolls. He also played his tree lord ancient poorly. He was so obsessed with trying to whittle down the marauders for some reason. He kept focusing on them and wasting effort on them. At the end of the game he tried teleporting things all over the place to try to contest objectives but I had full blightkings units on them, 3 nurglings (15 wounds) on another. I tossed two blightkings units into his big blob of hunters as bait/sacrifice so bloab could retreat from combat and grab the third objective. He wasn't able to churn through them fast enough to get to bloab. I got all three objectives that game. The winner is a great guy who wins all tournaments with a grand alliance death army. He won best general at nova last year too. I hope this is a good sign for the nova open in a few weeks. If you would like to see the mission primer for a clearer picture of the missions it is here: https://novaopen.sharepoint.com/_layouts/15/WopiFrame.aspx?guestaccesstoken=x9ROpaG9jDUNfS1rk7QOHHOxuX5If%2b35XuNZFJYGfXQ%3d&docid=0d5e92023c0b44429bb6a6f3ad2703c5f&action=view Link to comment Share on other sites More sharing options...
Josh Posted August 8, 2017 Share Posted August 8, 2017 Started working on my mortal army last night, using pox walkers as bases / bits for my marauders, really keen to see them painted, making them basically my freeguild army that has turned to chaos Link to comment Share on other sites More sharing options...
werewolf-comics Posted August 9, 2017 Share Posted August 9, 2017 Since I now have 60 of the buggers I was also planning on using them for Marauders to go w my mortals. Sent from my XT1585 using Tapatalk Link to comment Share on other sites More sharing options...
Josh Posted August 9, 2017 Share Posted August 9, 2017 some of them will be really hard to make work in a fantasy environment but hey! Ill still have a crack ^^ Link to comment Share on other sites More sharing options...
ChaosUnited Posted August 9, 2017 Share Posted August 9, 2017 Anyone heard any news or rumours about new nurgle models/battletome? And does anyone know when approx it'll be coming out?? Link to comment Share on other sites More sharing options...
Arkiham Posted August 9, 2017 Author Share Posted August 9, 2017 Not seen anything, leaks are dead now. This though. Potential for flying blightkings in aos? They seemed more than happy to pinch blightking aesthetics for 40k, potential for it to go both ways the wings are very neutral Link to comment Share on other sites More sharing options...
ChaosUnited Posted August 9, 2017 Share Posted August 9, 2017 @Arkiham that'd be awesome. We definitely need some new mortal units. My army needs a great unclean one too. I like the forgeworld model and the creature caster glutton daemon also, but I'm holding off to see if gw do a better one. Link to comment Share on other sites More sharing options...
ChaosUnited Posted August 9, 2017 Share Posted August 9, 2017 Maybe some blightkings on drones would be cool? Link to comment Share on other sites More sharing options...
Arkiham Posted August 9, 2017 Author Share Posted August 9, 2017 What ever the units there will be some mobility, either teleport or high mobility, an that's exactly what nurgle needs. Link to comment Share on other sites More sharing options...
CDM Posted August 9, 2017 Share Posted August 9, 2017 I think great unclean one will be coming, they have brought back two greater daemons already! New beast, although I like the old one. What mortal followers would they do? Tzeentch got kairic acolytes and tzaangors khorne got bloodreavers and warriors. 40k got tzaangors and pox walkers. Link to comment Share on other sites More sharing options...
Arkiham Posted August 9, 2017 Author Share Posted August 9, 2017 I suspect it'll be pestigors, I don't expect to see 1 wound models for nurgle Link to comment Share on other sites More sharing options...
hobgoblinclub Posted August 10, 2017 Share Posted August 10, 2017 I'd rather not have pestigors. Just painted a load of tzaangors. ? I think GUO is pretty much nailed on. Flying blightkings or some other large unit would be ace as we definitely need some faster movement. Link to comment Share on other sites More sharing options...
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