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Aaron Schmidt

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Aaron Schmidt last won the day on October 29 2016

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About Aaron Schmidt

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    Dracothian Guard

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  1. Aaron Schmidt

    Events & Bolt Ons

    I'm disappointed to hear a lot of push back about using realm rules and in some cases endless spells in tournaments. I'm not sure where its coming from. Based on my experiences I don't think organizers should be shy about using these rules. I've been to 2 events since the new AoS dropped. Both of them utilized endless spells and the realm rules. Both of these are bolt-ons, the game designed to operate with out them. However, I feel that their inclusion is kind of 'opt in' even when they are included in a game. These bolt ons really came up in varying amounts across the games that I played in these events, but I never felt there was a dramatic difference between when they were employed and when they weren't. Obviously a game where I used a realm spell is different than one where I didn't, but it didn't feel like a different game. It certainly didn't feel like I was playing a different game than my opponent. It just felt like an aspect of that game. In the games where my opponent was totally on top of the bolt on rules, or was using an endless spell and I wasn't weren't problematic for me. These cases certainly didn't lead to disparity in the game. I can sympathize with organizers who don't want the extra load of determining a realm, realm feature, or secondary objective between rounds. It would be a shame if it became standard for them to not even give it a try. Variety is the spice of life, and I won't skip an event if it doesn't use these rules, I would just hate to have the community trend towards avoiding them. It just doesn't seem necessary.
  2. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    Its a good sign that its hard to choose between the rustfang and the witherstave.
  3. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    A1: Witherstave is worth keeping a character in there with it. Chaos Sorcerer Lord? Harbinger is pretty cool, but other options are cool as well. A2: Palisade + CP I think would be best.
  4. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    It certainly looks fun. I like Sumptuous Pestilence on the Verminlord a lot, his mobility and base size really give that spell some punch. The Chaos Warriors have a tax feel, but I get why you went with them. I've been liking Plaguebearers in small units to act as chaff. In the right build it isn't hard to get them where you want them. Summoning seems very legit with this list. The additional Contagion points can go pretty far.
  5. Aaron Schmidt

    AoS 2 - Daughters of Khaine Discussion

    <8 wounds sounds like a 40k thing. I think the only limitation to Look out sir is 'Monsters' keyword.
  6. Aaron Schmidt

    AoS 2 - Daughters of Khaine Discussion

    Witch's Brew/Catechism of Murder/Mind-Razor is a magnificent combo, but the best part is that with Blood Sisters you kind of only need 2 of the 3 to trigger to still be amazing.
  7. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    I had better than average luck with the Plaguedrones at Midwest Meltdown. I still find getting a decent amount of members of a 6 demon unit into combat difficult. I've been thinking about running a sort of MSU build with them. I have enough to do 4x 6 Plaguedrones which could be cool. I've been in good shape to have extra CPs in most games, so giving two or more units Grandfather's Joy is feasible when needed. It kind of insulates them from getting wiped out by a good charge by enemy units too. The most I should lose is 3. Has anyone tried a build with multiple 3 packs of Drones? What were your experiences like?
  8. Aaron Schmidt

    AoS 2 - Daughters of Khaine Discussion

    Yeah, that was kind of the combo I was thinking with the Hags / Sisters. I've not gotten to the table with any of this yet.
  9. Aaron Schmidt

    AoS 2 - Daughters of Khaine Discussion

    How many Hag Queens do you take?
  10. Aaron Schmidt

    AoS 2 - Daughters of Khaine Discussion

    Holding objectives? Not sure. Those SCE bolt throwers could provide great support for attacking units holding objectives however.
  11. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    I'm pretty happy about the change. While there are times I'd love my drones to have +5 attacks, it just isn't a good game experience. Eventually you are taking something similar to the face... no fun. I'm thrilled that the GUO can still use it's command ability several times a turn. Giving 2 or 3 demon units +1A each is appealing in certain circumstances.
  12. Aaron Schmidt

    AoS 2 - Daughters of Khaine Discussion

    What do you bet this gets attention in the FAQ eventually? Skaven Plague Furnace/Screaming Bell is the another one like this.
  13. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    My take away from the weekend's event for my list is that I am too dependent on magic. I ran into several opponents who had very solid magic defense. My dice also betrayed me a little. I think I got Blades of Putrefaction off about 5 times in 5 games. Foul Regen was another one that was tough to make happen. I think that I will keep investing in magic, but I'll have to count on it less for making hammers happen. If there is Arcane ruins around things tend to work a little better, but that is a long shot.
  14. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    I love it so much. I took it on the GUO at Midwest Meltdown this weekend. I wrapped him in 30 Plaguebearers, which also had the LoB's command ability on them. -2 hit in combat, re-rolling 6s was huge.
  15. Aaron Schmidt

    AoS 2 - Maggotkin of Nurgle Discussion

    I ordered a Corruptor... on Friday the 13th.... on the 7th month.
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