Malakithe Posted February 17, 2017 Share Posted February 17, 2017 Fair enough lol Link to comment Share on other sites More sharing options...
Malakithe Posted February 17, 2017 Share Posted February 17, 2017 I saw someone post this list. Looks nasty. Galrauchs points are the same as Kairos so that could be a possible swap option maybe. But Galrauch + Arcane Transformation looks nasty Link to comment Share on other sites More sharing options...
Demerest Posted February 17, 2017 Share Posted February 17, 2017 I only recommend to use this list if you are playing a big game and you don´t want to have friends anymore. The ammount of firepower and magic is enough to vaporise 2 or three mawcrushas per round. It is a pitty (or a relieve) you can only fit the big formation in 2000+ games. Allegiance: TzeentchLeadersTzaangor Shaman (120)- General- Trait: Arch Sorcerer - Tzeentch Arcanite Hero- Artefact: Aspect of Tzeentch Tzaangor Shaman (120)- Artefact: Wellspring of Arcane Might Tzaangor Shaman (120)- Artefact: Aura of Mutability Curseling, Eye of Tzeentch (140)- Artefact: Souldraught Gaunt Summoner (100)- Artefact: Cursed Ichor BattlelineUnits3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Enlightened on Disc (160)BattalionsArcanite Cult (60)Arcanite Cabal (50)Skyshoal Coven (80)Skyshoal Coven (80)Skyshoal Coven (80)SceneryBalewind Vortex (100)Total: 2490/2000 Link to comment Share on other sites More sharing options...
Malakithe Posted February 17, 2017 Share Posted February 17, 2017 No battleline? Link to comment Share on other sites More sharing options...
Demerest Posted February 17, 2017 Share Posted February 17, 2017 Always forget about that. You can change the curseling and the Gaunt summoner for four ten men units of Tzeenetch marauders (also 240 points) and it would make sense. Link to comment Share on other sites More sharing options...
Riyathe Posted February 17, 2017 Share Posted February 17, 2017 Allegiance: TzeentchLeadersCurseling, Eye of Tzeentch (140)- General- Trait: Magical Supremacy - Tzeentch Daemon Hero- Artefact: Souldraught Gaunt Summoner (100)Tzaangor Shaman (120)- Artefact: Aura of Mutability Tzaangor Shaman (120)- Artefact: Aspect of Tzeentch Magister (120)Battleline20 x Tzaangors (360)10 x Tzaangors (180)10 x Kairic Acolytes (140)Units3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)BattalionsArcanite Cabal (50)Alter-kin Coven (20)Cult of the Transient Form (60)SceneryBalewind Vortex (100)Total: 1990/2000 This is what i've been running, 27" unbinding from the curseling shuts down enemy magic, plenty of MW output in the Hero phase and shooting phase from Tzaangor Icon Bearers, Wizards and Skyfires and its a 1 drop list so you will mostly dictate first turn. Seems pretty good so far. Oh yeah and Gaunt Summoner on balewind is an absolute beast vs horde armies Link to comment Share on other sites More sharing options...
Soulsmith Posted February 17, 2017 Share Posted February 17, 2017 Lord Of Change (300) Gaunt Summoner (100) Tzaangor Shaman (120) Curseling, Eye of Tzeentch (140) UNITS 10 x Tzaangors (180) 10 x Kairic Acolytes (140) 10 x Kairic Acolytes (140) 3 x Tzaangor Enlightened (160) 6 x Tzaangor Skyfires (320) 3 x Tzaangor Enlightened (160) 10 x Brimstone Horrors BATTALIONS Tzaangor Coven (40) Witchfyre Coven (60) SCENERY Balewind Vortex (100) Thoughts anyone? I thought this would scale nicely from the 1k I am playing around with. Really wanted to find a way to include a LoC, the model is too nice not to. Link to comment Share on other sites More sharing options...
Venrex Posted February 18, 2017 Share Posted February 18, 2017 Is it correct that you can split op the teleports in the change host ? So teleport 1 pair do actions and then teleport other pair. Seems alot of ppl are against this and if its yes what proff can i give Link to comment Share on other sites More sharing options...
Goodwin Posted February 18, 2017 Share Posted February 18, 2017 Looking for some thoughts on a 1k List with some teeth! Here's what I'm thinking so far. Ogroid -General, Boundless Mutation (Trait), Timeslip Pendant (Artefact), Infusion Arcanum (Spell) Tzaangor Shaman -Fold Reality Tzaangor x20 Pink Horrors x10 -Treason of Tzeentch Blue Horrors x10 Skyfire x3 990/1000 Ogroid hangs with the Tzaangor, giving them Inspiring Presence. He heals 1d3+1 in each of my hero phases. Infusion will give him +1 Hit/Wound, while Timeslip will let him get two shots at bashing things up once per game. He'll also give the Tzaangor +1 to Wound. Blue Horrors screen the Tzaangor, I think. If the enemy charges they can wipe the Blue out, and then I can Pile In the Tzaangor. Or, I'll just run the Blue out of the way when needed. Pink Horrors for battleline. I thought Treason would be handy on them to force some fools to attack themselves. Though Fold Reality may also be an option to cast on themselves or the Blue. Shaman parties with the Skyfires for the +1 to Hit. He has Fold Reality to either replenish the Horror units if he's near enough, or the Skyfires. Bolt of Tzaangorgoodness has a range of 18" so he may also be able to heal up the Tzaangor at times. Any thoughts? I was thinking it could be a handy setup. That Ogroid should be a brute in combat, but maybe just in my head? Is the Timeslip a gimmick, should I go for the shield or a weapon? Thanks thanks! Link to comment Share on other sites More sharing options...
Tokyo Nift Posted February 18, 2017 Share Posted February 18, 2017 23 hours ago, Malakithe said: I saw someone post this list. Looks nasty. Galrauchs points are the same as Kairos so that could be a possible swap option maybe. But Galrauch + Arcane Transformation looks nasty Multitudinous Host should be Changehost here shouldn't it? What spells do people plan on loading 2 lords of change with? Gateway and Bolt of Tzeentch seem great on 1, but not sure what to cast with the other. Link to comment Share on other sites More sharing options...
TJ@DFG Posted February 18, 2017 Share Posted February 18, 2017 1 hour ago, Tokyo Nift said: Multitudinous Host should be Changehost here shouldn't it? What spells do people plan on loading 2 lords of change with? Gateway and Bolt of Tzeentch seem great on 1, but not sure what to cast with the other. I'm not sure this meets the minimum for Changehost or Multitudinous Host given that they each require more units from their lists, which are not present in this list. Link to comment Share on other sites More sharing options...
Malakithe Posted February 18, 2017 Share Posted February 18, 2017 Yeah it's a typo. Should be Changehost Link to comment Share on other sites More sharing options...
TJ@DFG Posted February 18, 2017 Share Posted February 18, 2017 40 minutes ago, Malakithe said: Yeah it's a typo. Should be Changehost Yeah but shouldn't there be eight units of horrors instead of six? Do the heroes count? Link to comment Share on other sites More sharing options...
TJ@DFG Posted February 18, 2017 Share Posted February 18, 2017 Also, I'm pretty new, so just trying to figure it out really. Link to comment Share on other sites More sharing options...
Malakithe Posted February 18, 2017 Share Posted February 18, 2017 The Changehost requires 1 LoC then 8 units. The Hosts Duplicitous requires there be at least 3 Horror heroes in the Changehost itself. So the 3 heroes plus 6 units of Horrors Link to comment Share on other sites More sharing options...
redbeardboss Posted February 19, 2017 Share Posted February 19, 2017 On 2/17/2017 at 2:14 PM, Riyathe said: Allegiance: TzeentchLeadersCurseling, Eye of Tzeentch (140)- General- Trait: Magical Supremacy - Tzeentch Daemon Hero- Artefact: Souldraught Gaunt Summoner (100)Tzaangor Shaman (120)- Artefact: Aura of Mutability Tzaangor Shaman (120)- Artefact: Aspect of Tzeentch Magister (120)Battleline20 x Tzaangors (360)10 x Tzaangors (180)10 x Kairic Acolytes (140)Units3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)BattalionsArcanite Cabal (50)Alter-kin Coven (20)Cult of the Transient Form (60)SceneryBalewind Vortex (100)Total: 1990/2000 This is what i've been running, 27" unbinding from the curseling shuts down enemy magic, plenty of MW output in the Hero phase and shooting phase from Tzaangor Icon Bearers, Wizards and Skyfires and its a 1 drop list so you will mostly dictate first turn. Seems pretty good so far. Oh yeah and Gaunt Summoner on balewind is an absolute beast vs horde armies isnt the cursling a named char so you cant give him anything but a spell Link to comment Share on other sites More sharing options...
Goodwin Posted February 19, 2017 Share Posted February 19, 2017 Nah, he's "A" Curesling now, not "The" Curseling. If you need confirmation you can look at the Pitched Battle Profiles. Named heroes can only be taken once in Pitched Battle but he's not listed like that. Earlier in the book too it talks about them in a generic sense as well. Link to comment Share on other sites More sharing options...
Arkiham Posted February 19, 2017 Share Posted February 19, 2017 Link to comment Share on other sites More sharing options...
redbeardboss Posted February 19, 2017 Share Posted February 19, 2017 good to know! guess i read changling as cursling Link to comment Share on other sites More sharing options...
Drillz Posted February 19, 2017 Author Share Posted February 19, 2017 Daemon changehost list Allegiance: TzeentchLeadersGalrauch (340)Lord Of Change (300)- General- Trait: Incorporeal Form - Tzeentch Daemon Hero- Artefact: Phantasmal Weapons Lord Of Change (300)- Artefact: Phantasmal Weapons Herald Of Tzeentch On Disc (120)- Staff of Change- Artefact: Aura of Mutability The Changeling (140)The Blue Scribes (120)Battleline10 x Pink Horrors Of Tzeentch (140)10 x Pink Horrors Of Tzeentch (140)10 x Pink Horrors Of Tzeentch (140)Units10 x Blue Horrors Of Tzeentch (50)10 x Blue Horrors Of Tzeentch (50)10 x Blue Horrors Of Tzeentch (50)BattalionsChangehost (60)The Hosts Duplicitous (50)Total: 2000/2000 Link to comment Share on other sites More sharing options...
Vaz84 Posted February 19, 2017 Share Posted February 19, 2017 LeadersOgroid Thaumaturge (160)- General- Trait: Boundless Mutation - Tzeentch Arcanite Hero- Artefact: Timeslip Pendant Tzaangor Shaman (120)- Artefact: Windshief Charm Battleline10 x Tzaangors (180)- 5x Pair of Savage Blades10 x Tzaangors (180)- 5x Pair of Savage BladesUnits3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Skyfires (160)BattalionsTzaangor Coven (40)Total: 100 My 1k list for an upcoming game. I have considered 2x Skyfire though Link to comment Share on other sites More sharing options...
Domlin Posted February 20, 2017 Share Posted February 20, 2017 I've been playing around with the following list. Wanted to see what others might think about it. Two extra artifacts are left to assign from the formations, very much still up in the air. I like the idea of getting both groups of Tzaangors to attack in the hero phase, but I also cant shake the feeling that six Skyfires are not enough. The Thaumaturge uses the Marauders for Treacherous bond bodies and the Paradoxical shield to keep him in the fight longer. Allegiance: TzeentchLeadersOgroid Thaumaturge (160)- General- Trait: Cult Demagogue - Tzeentch Arcanite Hero- Artefact: Paradoxical Shield Tzaangor Shaman (120)Tzaangor Shaman (120)Gaunt Summoner (100)Battleline20 x Tzaangors (360)20 x Tzaangors (360)10 x Chaos Marauders (60)- Mark of Chaos: TzeentchUnits3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)BattalionsTzaangor Coven (40)Tzaangor Coven (40)Total: 2000/2000 Link to comment Share on other sites More sharing options...
Vaz84 Posted February 21, 2017 Share Posted February 21, 2017 Took my above list in a game today. Gor's were fantastic. Felt like the shaman and the ogre did not do a heck of alot. Disc units did most of the heavy lifting. Rolled 8 on my Disc charge (archers into orc warboss, not ironjaws) and the discs killed him right there. Thoughts to change 1 unit of gors, into a unit if brimstones + acolytes. Give's some more ranged, anti magic (the bird), and then can summon the brimstones to block a charge. Link to comment Share on other sites More sharing options...
Nico Posted February 21, 2017 Share Posted February 21, 2017 Quote Is it correct that you can split op the teleports in the change host ? So teleport 1 pair do actions and then teleport other pair. Seems alot of ppl are against this and if its yes what proff can i give I can only think of this being an eighth edition concept that isn't necessarily in AoS. Given that the Changehost doesn't require the swaps to be at the start of the hero phase (plenty of abilities have that restriction) and the additional swaps are discrete steps, I don't see why you cannot do them independently rather than back to back. On the other hand, do explain this to your opponent - that there will be two swaps (and that this is dependent on you having X number of units). It does look like classic: "It looks strong, must nerf without justification in the rules or any consideration of how expensive it is or how cheap, plentiful and popular the counter is (Gryph Hounds or staying off the table entirely)". Same thing with attempts to read different pairs of units as being wholly different units. You need to expect this and push back pretty hard. Sylvaneth have had the same problem for 7+ months. People who haven't read the Battletome, being surprised when they lose heavily game one and then screaming nerf. Following a string of nerfs, Sylvaneth are now probably the worst of the tier one armies in a fixed list format (and are a lot weaker now because teleporting into 18" range of a DoT wizard is near-fatal for any Sylvaneth unit). While the Battletome as a whole is very flexible - a given 2,000 point list is far from it - across 5-6 games they are likely to run into a scissors to their paper (unlike Beastclaw Raider-mixed Destruction which is unlikely to run into Nagash surrounded by 6 Archai with the general as one of of the Archai, with a Coven Throne, Kemmler and Little Mannderp chilling in different corners - "Mortal wounds - what mortal wounds?"). Sylvaneth are significantly better with choice of traits/artefacts between games and massively better with a small sideboard/dual list. Link to comment Share on other sites More sharing options...
Tokyo Nift Posted February 21, 2017 Share Posted February 21, 2017 6 hours ago, Vaz84 said: Give's some more ranged, anti magic (the bird), and then can summon the brimstones to block a charge. I don't think you can summon brimstones? I think you can only summon pinks? Would be interested to know though cuz this is a good strat. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.