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Let's chat : Blades of Khorne!


Arkiham

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15 minutes ago, TheOtherJosh said:

Though I'm not sure where the "Horrific Predator" being a stackable ability comes from.

Why wouldnt in stack I'd you run several units (not models) of Khorgoraths? It doesn't say otherwise... Also, running several units would limit the possibility of buffing several Khorgoraths w prayers etc... 

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Substract 1 is also cumulative. So yeah it does stack.

Now I didn't bother to read trough the whole article but I do think Khorgoraths are a fine choice for their cost. The only reason as to why I wouldn't run them all to often comes from their speed and if that's roughly the same as infantry you'll often see that for Khorne it means you run infantry instead.

Granted I will give them a go with Skulltake, I think they can easily make up their cost there and overall the combination of them and Skullreapers is good. The biggest advantage we get out of them and things like Bloodthirsters is that their attack quantity comes in hard at a smaller place as some of our larger units (e.g. 30 Bloodletters or 20-40 Bloodreavers can thake up quite some space).

Overall I like Khorgoraths now, like many of the BoK units, you can play them if you like them. If it wasn't for his mono pose I would likely run them a bit more often too. One of them looks great, 3 of them mono-posed don't :( 

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Hi guys! We have the points for Mazarall now. Maby more, can't recall if the Exalted Bloodthirster was in the former document:
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/aos_matched_play_points.pdf?utm_source=Facebook&utm_medium=Facebook&utm_campaign=FWMatchedplayupdateJun7&utm_content=FWMatchedplayupdateJun7

My personal opinion is that 360 for Maz is a lot though :o 

 

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Yeah that's way too much for for Maz.  The Exalted Daemon of Khorne was not pointed before and 500 seems a tad high for him.  400 seems more fitting, maybe a tad higher.  Skaarac remains at 500 which is sad to see as he's not even as good as the Exalted Daemon.  Forgeworld points just make no sense in general.

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5 hours ago, Killax said:

Granted I will give them a go with Skulltake, I think they can easily make up their cost there and overall the combination of them and Skullreapers is good.

Aren't you worried about the vulnerability and dependency of the Bloodstoker? :)

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I love Khorgoraths with the updated BoK warscroll.  I'd be running units of them if they had more models.  GW needs to release some varied models for these soon!  I think these are really one of our truly unsung heroes of BoK.  Compare them to a beast like Skarbrand for the point cost and I think Khorgoraths actually come out ahead in functionality.

400 points for Skarbrand nets you 4 Khorgoraths.

That's 32 Wounds at a 4+ save vs Skarbrands 14.

While Skarbrand remains solid here in his ability to just reliably wipe the floor with his opponent in damage output, the Khorgoraths honestly aren't that far behind in their ability to kill what they attack.  With their durability they're more likely to stick around, especially seeing as they don't tend to draw as much attention as Skarbrand.  Essentially they seem to work both as a possible tar pit AND shock troop all wrapped up into one nice little skull filled package.

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45 minutes ago, misthv said:

Aren't you worried about the vulnerability and dependency of the Bloodstoker? :)

Not so much honestly. Rather have them thake him out as my Bloodsecrator and the basic move is before he can get shot down.

20 points for 2d6 move is akin to a free move for me (7" average) and for 3-4 units that translates to 5 point a unit to do that. To me its amazing because we get an Artefact on top of it. If you wat to keep the Skullmaster/Bloodmaster clean thats allright too. 

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On 2017-6-7 at 8:21 PM, Jharen said:

I love Khorgoraths with the updated BoK warscroll.  I'd be running units of them if they had more models.  GW needs to release some varied models for these soon!  I think these are really one of our truly unsung heroes of BoK.  Compare them to a beast like Skarbrand for the point cost and I think Khorgoraths actually come out ahead in functionality.

400 points for Skarbrand nets you 4 Khorgoraths.

That's 32 Wounds at a 4+ save vs Skarbrands 14.

While Skarbrand remains solid here in his ability to just reliably wipe the floor with his opponent in damage output, the Khorgoraths honestly aren't that far behind in their ability to kill what they attack.  With their durability they're more likely to stick around, especially seeing as they don't tend to draw as much attention as Skarbrand.  Essentially they seem to work both as a possible tar pit AND shock troop all wrapped up into one nice little skull filled package.

With the Forge World PDF still not updated... All comments on it removed I think that your point regarding Khorgorath is still valid and even more valid once you consider the monsterous alternatives from FW ;) 
Personally though I do think that Skarbrand vs 4 Khorgoraths isnt the perfect example but I do agree that both are viable choices. To me the coolest thing for the Khorgorath now is that they do offer us a big and hitty model with straight up 2 damage which is quite rare for Bloodbound. 

The only reason why I dont field them that often still has to do with the fact that compaired to our infantry we have less synergy available for them/him/it. However I do think that fielding 3 as a unit is a good plan and the fact that you can technically go up to 6 can make them a Deathstar with Slaughterpriest buffs if you feel inclined to do so. 

For me personally though I currently own 4 and am often on the hunt/plan to get more. I dont know why but I guess I do really like their design intention and generally think that the model is a really cool, unique and fluffy design. Other than its head I do like this model a lot and hope to see it appear in tandem in a multiple box. 

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58 minutes ago, Killax said:

Personally though I do think that Skarbrand vs 4 Khorgoraths isnt the perfect example but I do agree that both are viable choices. To me the coolest thing for the Khorgorath now is that they do offer us a big and hitty model with straight up 2 damage which is quite rare for Bloodbound.

Yeah I agree it's not the best example.  My point was more to compare Khorgoraths to the typical 'big killy thing' that people often like to have in their lists.  Khorgoraths seem to fit somewhere between those larger higher cost killing machines and lower costed shock troops.  Of course a beast like Skarbrand or any Bloodthirster still have there uses.  Skarbrand is pretty much a 'kill' button on whatever you put him against and the Bloodthirsters offer damage plus utility.  Khorgoraths offer a similar damage output in a much more enduring package.

I'm curious what synergy you feel we're lacking with the Khorgoraths.  They already have a very solid stat line so they don't need much help in the way of to hit or to wound.  They gain extra attacks from the Bloodsecrator, they can be whipped by the bloodstoker, and our slaughterpriest prayers can get them to a 2+ to hit and a 3+ save.

Really wish Forgeworld would fix Skaarac by lowering his cost or improving his warscroll.

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Well Skaraac certainly would provide the right ammount of synergy at a slightly lower cost. In terms of what I wish for is that we had some more Battalions incorporating them as an option. While they can certainly become a bigger unit the fact that Skulltake is the only Battalion 'caring' for them is a bit of a missed chance for me. 

Eventually though I wouldn't be overly suprised to see Skaarac drop in cost and that would certainly open the doors completely to running more Khorgoraths. What Id like for Khorgoraths to appear is that models like Scyla or Bloodletters would actually interact a little bit more with them. Even if they (like Valkia or Skarr) would gain the Daemon Keyword next to the Mortal keyword they would have become a whole lot more flexible. 

However Im also aware that those types of double Keywords could easily lead to OP stuff. I'm really fine with the way Khorgorath function within our faction right now. 2 damage, short ranged attacks and 100 points make them a unique unit within our forces and that's good enough. 

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I'd like to get more khorgoraths , I do really like the model, but I don't like having them with the same pose.  I also with they would release a box to allow a different pose or two.


Im sure they'll get around to putting out a box for them, eventually.
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2 hours ago, MunchkinX2000 said:

Im sure they'll get around to putting out a box for them, eventually.

After 2 years, after  two battletomes and no realease in the last one? Unlikely.

Even if i like Khorgoraths, i like having more bodies, more wounds and more attacks from the bloodsecrator ^^.

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Mazarall at 360 points is a bit too much.   He comes in looking similar to a Bloodthirster in raw stats.  He's a bit more of a tank than a Bloodthirster with his shield, but he's sitting at a slightly lower wound count.  He can't fly, but he does have a fast move.  His command ability is just laughable in my opinion, especially in context of the descriptive text.  Why am I making this guy a commander when a Bloodstoker does that same buff but better?  I guess I just don't see where this guy fits in to a list.  A Wrath of Khorne Bloodthirster is a better sink for 360 points, and if you're looking for a big scary beat stick then you're only 40 points away from Skarbrand.  Like all daemon princes he also suffers from the "I don't really belong anywhere" state of having a khorne and daemon keyword and not fitting into any of the khorne daemon battalions.

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2 hours ago, Arkiham said:

What's the view on this guy. 

360 points, hero, yay or nay

99560201019_MazarallTheButcherDaemonPrinceOfKhorne01.jpg

Roughly 40-60 points too much Im afraid.

I love the model but since BoK Artefacts and such it cant compete with WoK BT honestly.

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Well a regular Daemon Prince with wings and Mark of the Slayer is legit at 160. However due to having no Command Ability hes less than ideal to be a General.

Then Valkia does pretty much the same output on the charge at 120 and Bloodbound and Mortal youll likely run her over a Daemon Prince.

Mazaralls design is fine but not 360 fine. At 300 or 320 hed be allright.

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I feel like they're coming up with the point cost for these named heroes by accounting for their abilities and items, without taking into consideration that we're giving up artifacts and/or traits by taking them to begin with.  Our ability to give command traits and artifacts to heroes inherently devalues the taking of most names characters unless they're bringing something extremely unique to the table.

In the case of Mazarall for instance, there's just nothing there that's unique or special, and all we end up with is a hero with pre-selected artifacts that we're having to essentially pay points for.  We can do everything he offers for cheaper by taking other heroes and using free artifacts and traits.  Valkia is a good example of a hero that provides a unique service to Khorne armies (fast,flying,small foot print) while remaining very points effective for what you get from her.  Skarbrand is another prime example of a name character where you're being provided something very unique for your points.  Skarr Bloodwrath feels like an 80 point hero but is being costed at 120 due to an ability that in fact costs us reinforcement points to even use.

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Yeah that plays a part too I guess. The reason for costing though from my perspective is that someone at Fw making these costs isnt part of a larger Gw or GH team.

This sounds simple but it happens often in games, multiple creators not discussing much lead to odd costs.

If Mazarall did have 14 wounds Id even wouldnt mind 360 too much, though 340 would make more sence.

In addition I think FW also has more priority in creating cool models. The guy who did a brilliant Wfb book recently passed too so maby they just dont know how to handle AoS.

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